
Discover a fresh adaptation of the iconic, multi-award-winning board game. Play against fellow fans around the world, or take on state-of-the-art AI opponents. Build a railway empire, claim routes and dominate your competitors on the leaderboards in this fan-favourite modern classic!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 1.29/day in the week after.
About
🚂🗺️ Play the ultimate digital version of the multi-award-winning modern classic board game Ticket to Ride!
Journey across various countries, connecting their vibrant cities and exploring their unique gameplay mechanics and bonuses on the way.
Ticket to Ride offers a variety of game modes to suit you. Want to get competitive? Head online to challenge other players around the world and climb the leaderboards, or play with friends further afield in a private game. Got a packed schedule? Set up or join an asynchronous game and play across multiple days – we’ll notify you when it is your turn, so you can go at your own pace.
Test out new strategies or keep it casual in single-player mode against state-of-the-art AI opponents. You can even make a game night of it with friends and family in couch play!
Get to know a cast of unforgettable characters, each bringing their own tales to the table. Add new locomotives and carriages to your fleet with every expansion, and cement your name in railway history on the leaderboard!
Become a railway legend in the iconic, fan-favourite modern classic!
Players are dealt a number of tickets and must pick a certain number to keep (depending on the map).
Players are also dealt four train cards of various colours. This number can also vary depending on the map you’re playing on, but don’t worry – the AI takes care of this!
Each turn, players can draw two train cards from the face-up pile, draw two train cards from the face-down pile, draw another ticket to complete, or use their train cards to claim a route! A claimed route is shown by placing train pieces along the route.
When a player has three or fewer train pieces left, the last round starts. Whoever has the most points at the end of the game is the winner!
Play online with friends or enjoy a seamless matchmaking experience when you challenge players from around the world. Alternatively, take on your friend sitting right next to you in couch play – use the free Ticket to Ride Companion App to really boost your couch gaming session!
Set up a game in async mode and play a game across multiple days.
Powered by an innovative adaptive AI system, single-player mode offers a challenge for new and experienced players alike.
Every moment has been brought to life with beautiful graphics that will immerse you in the adventure.
Every game presents fresh challenges, and it’s your mission to work out the most efficient solutions. Collect points by completing tickets, linking destinations and building the longest route.
Join the Marmalade Game Studio Discord server to connect with players, organise matches, see the latest news and updates, and take part in events!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.2Kreviews | 70% | — | $585.1K |
| $9.99−60% | 216ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's alright but gets a negative review simply because it requires a 3rd party account just to play multiplayer with your friends. If you're releasing on Steam there's no excuse not to use the ad-hoc multiplayer features already built in with everyone's Steam accounts. Do better.
I experienced frequent hitching during gameplay. Originally I thought it was an issue with Proton. Different versions didn't help at all. Then I moved the game from my hard disk to my SSD. Went away altogether. A game whose entire contents can fit neatly inside my PC's RAM has no business performing this poorly off a mechanical drive. Slow load times? Sure. But the gameplay performance was ass! What are you constantly hammering my storage for??
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
| $6.99−72% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This board game was my favorite like 6 years ago, is very nostalgic and everything, but after you buy it, there are hundreds of in-game DLCs. You will play like 1% of the game without them. That's no fun; If you want to beat all achievements, you need to pay 100X. Also, there is some kind of bug: when I close the game, Steam says that I'm still in the game; Nothing helps but restarting Steam or the PC (a PC restart needs far less time because Steam needs time to check if this game is really closed). Melancholic, but very uncomfortable 3/10.
I'm honestly suprised seeing mixed revieuws for this game! Me and my partner have had close to 40 hours of fun and we own the real life board game. Getting the round the world tour expansion is very worth it if you are a fan of this board game!! I do have to add that the servers have had issues in the past with connections randomly getting broken but the game quality and vissuals i have to say i am very pleased with.
Incredible game ruined by predatory monetization – Disrespectful to players Rating: 1/5 I love Ticket to Ride. I love it so much that I paid to purchase the game. However, I am writing this review because the monetization strategy in this digital version is absolutely abysmal. The game is riddled with constant demands for "expansions" and additional payments. This practice drastically lowers my rating because it signals a complete lack of respect for the initial investment I made. I paid $6 for this game, and yet, the developers act as if that isn’t enough. To put this into perspective: the global mean monthly salary is roughly $1,480—which breaks down to about $9 per hour. That $6 I paid represents a significant portion of a day's work for much of the world, yet for this company, it’s clearly "not enough." This level of greed is insulting. The game itself is brilliant—I genuinely love the mechanics—but the way you have implemented these microtransactions feels like a slap in the face to your paying customers. It feels as though you are telling me that my money doesn't matter and that you have no intention of providing a complete experience. I am a child of the 80s. Back then, when you bought a game, you received the entire game—not half, not a quarter, not an eighth. You bought a product, and you owned it. This trend of "pay a little more, and maybe you'll eventually get the whole game" needs to end. If my $6 isn't enough for you to provide a fair experience, then good luck with your business model. I’m done.
The DLC keys cannot be activated, because "the original game was not activated". It is clearly false, so there is a main problem with this game.
Despite some co-op issues which arise from time to time, this is a great game to play. Any ages will enjoy it, with the DLC's there's sufficient variety to mix it up often. I play it with my hubby a lot, it's quick, low-key, no pressure. Just good 'ol fun.
Okay, I’ll keep it brief. The graphics simply aren't good. The predecessor was made with love, but this game was sloppily churned out in 3D. The graphics of the predecessor were much clearer, higher-resolution, and better. Unlike the predecessor, you completely lose any sense of the overall layout. There’s even a toggle to turn off the background texture, presumably because the developer realized what a piece of junk they’d created there. The design is just terrible. It doesn't have much to do with the board game anymore, the game was just slapped together haphazardly. There are so many obvious mechanical flaws and bugs that it’s painful. And they charge so much for individual maps that you could almost buy physical copies for the same price. It’s just stingy and unprofessional. I’m trying to get a refund for this bad purchase.
Same like the old one, easy to play and more importantly easy/quick to find games with the online Matchmaking feature. The DLC contains new maps in case you get bored and want to try something new. My only beef with the game... who the heck uses "Bubble" accounts these days? But i guess it's a minor one and takes only a few seconds to make one.
While I've always thought Ticket to Ride was a fun board game, the implementation of this shines above nearly anything that I've tried when it comes to local multiplayer via Steam Link on the TV. There is a companion app on the play store where each player sees only their hand and routes while the game itself is displayed beautifully on the TV screen. I would argue this type of functionality should be built into Steam Link, but it is not and the designer of this game does a fantastic job.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
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