
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
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Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小时候玩过2D特技摩托吗?操控一个小脑萎缩患者以各种愚蠢的姿势把脖子摔断的游戏。在LAIKA的前2个小时的游戏中,你同样要操控莱卡摔死无数次。更糟的是,游戏的两个核心进攻机制,即换弹和弹反子弹都要通过驾驶摩托前后滚翻来实现!容错率是不存在的,莱卡一碰就碎,每个失误都致命。我自认为不算是手残党,但仍然在游戏前期吃了不少苦头。 然而只要你熟悉了操作要领,莱卡的上限会越来越高:你能稳住车子,你能在随便一个小土坡子上做滚翻,你能在空中完成炫酷的连杀,在敌人反应的瞬间,把子弹送进它们的脑门。莱卡从未改变,变强的是你自己,很少有游戏能给你这个感觉。 有别于市面常见的2D横板动作,莱卡的地图是一个巨大的特技摩托舞台,她能骑着摩托冲上无数的斜坡圆角,击败敌人。这可比烂大街的跑图爽太多了。尽管游戏骨架仍然是去往不同区域解锁技能,但单凭这张独一无二的地图设计,莱卡就已经和“平庸”二字说再见了。更不用说风格鲜明的景色,完美烘托气氛的音乐,废土风格的细节塑造;npc的多样性令人震惊,从把汽油当果汁喝的狐狸酒吧老板到玩音乐的巨型蜈蚣,从频频当孩子面爆粗口的宝妈到温柔知性的机器人姐姐,部族里的每个伙伴都特点鲜明,且都会给你安排支线,让你了解他们背后的故事。所有的元素交织融合,共同谱写了这幅摇滚,粗犷,野性美的荒漠画卷。 boss设计是一个我觉得可惜的点,我本希望boss能更加多样,但制作组选择保守的设计。其中的两个boss是同类型的追逐战,只是一个是横板的追逐,另一个是向上移动。其余的boss打法通常就是利用自身的高机动性来击破弱点。尽管机制较为陈旧,但这样设计的boss不容易翻车,以牺牲新鲜度为代价。但我认为这完全是瑕不掩瑜。 武器的多样性有点画蛇添足,因为所有非boss敌人都是一击毙命,所以没有理由选择只有一发的低弹速火箭筒,而不是高弹容且精准的左轮手枪。散射十字弓是对boss特攻,日常推图很难用,但瞬间的伤害爆发很足,适合打boss这种有血条的怪。利用霰弹枪的反推力到达地图的特殊点位是个不错的创新,但也导致霰弹枪成了常态占一个武器槽的工具,而不是能活用的替换武器。其余的武器实在没什么特点,也不是很好用。 尽管如此LAIKA在我玩过的类银中依旧能排前三。这个游戏并不是给所有人玩的。我们选择游戏,而游戏也会选择留住什么样的玩家。
很棒的类银河恶魔城游戏!特技摩托的操控方式很新颖,刚开始可能会不适应。后面习惯了就很简单了。美术风格很独特,音乐也很棒,跑图的时候听着音乐就没那么枯燥了。美中不足的是引导做的太差了,而且文字有时会出现一些乱码。
非常喜欢这种机动性很强的主角,继丝之歌后竟然还能有这种体验,真的非常惊喜。 先说优点:画风和音乐都非常优秀,尤其是音乐很好听。 机制确实上手比较困难,前两小时的体验非常痛苦,至少前期的前两个boss都是在为了学这个操作一遍又一遍地以各种方法死,非常难熬。 但是熟练了以后就很爽了,要针对不同的地形,采取不同的武器和策略,在熟练以后就自然而然打出来一系列连招,很有成就感。 缺点:容易死倒是无所谓,我觉得存档点给的数量还行。但是惩罚太重了,死一次掉一半的钱,虽然有袋子,但是配合它那个容易死的机制经常钱捡不回来,导致到现在都攒不了多少钱。 还有就是地图很大,传送点也比较少,跑图很累。 总之,目前来看还是比较推荐的。后面还没玩完。玩完再回来改评价。
Definitely one of the games I really fond of playing, The gameplay is pretty good a little grindy but fun to mess around with the arsenal. Controlling the bike is kind of frustrating at times but its pretty easy to get used at, since the checkpoints are usually pretty close to the annoying parts of the area where u usually die alot, yeah the checkpoints are really tame in this game theres alot checkpoints scattered around each area and every part of the map makes dying not much of a problem and a breeze of air on progressing, (Since you drop a bag which holds your currency everytime u die Just shoot it u dont have to go past it). The music is absolutely phenomenal and the fact u can change it on your own will is pretty great than having to wait or go to some area to listen the music u really like. music in this game really sets a good atmosphere on the wasteland its really that neat. Absolutely recommend this game whose fond with difficult metroidvania. I dont really give tips but, learn from your mistakes.
Great game... Dark dim but ♥♥♥♥♥♥♥ grand.
Amazing game, Kind of difficult at the start if you use a controller, pc controls imo are much better. The story was fantastic! Cant wait to see if we will get a second game or not! Kudos to the entire dev team and story writers.
Everything about this game is amazing. The art, the story, and omg the music!
后劲无穷
话说前头,这游戏操作没那么好适应,你最好是给自己留个退款的时间。 而且难受的点还不止这一个,包括传送点不多而且前期传送需要花费耗材,支线通马桶,死亡有惩罚,翻译有点难绷有几个名词不是很能对上等等。 不过车载音响不错,至少让跑图没那么恶心,美术风格也算我相对喜欢的,游戏设计上我觉得还是可以的,能接受操作的话其实手感也还行 -------全成就后评论-------- 想全成就必须要刷钱,最后的boss反而是最简单的boss,(后面有点点剧透)[spoiler] 剧情上我只能说能看,莱卡的结局在女儿生病那里我就已经猜到了,但是我还是要吐槽一下核弹在正上方空爆没有伤害吗?以及浮空城那段莱卡不听人讲话是真难绷来的 [/spoiler]
Buen juego, lo empecé a jugar por la mecánica de "motorvania", la cual me sorprendió lo bien que está implementada y lo divertida que es, pero lo que me engancho a seguir jugando es la historia y todo el arte, destacando la música. Lo único que le hubiera pedido al juego es más variedad en los enemigos y algún boss más.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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