
In his fight to climb the ranks and do what's right, LAPD detective Cole Phelps must unravel the truth behind a string of arson attacks, conspiracies, and brutal murders, battling the L.A. underworld and even members of his own department.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Russian, Spanish - Spain*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sure it's a great game but if you don't have access to the R* account you've previously used on steam you have essentially no chance of getting it to start
Game won't start, forced Rockster Launcher added on 24/06/2026. 1h of troubleshooting to no avail.
L.A. Noire is a masterpiece of storytelling replaying this in 2026, and honestly, it's aged better than I expected. The detective work is top tier the facial animation technology is still impressive when you remember just how old the game is. if you're into crime stories or detective games then this game is a must play!
A truly epic game. Even today, I am impressed by the detailed facial expressions and the creative gameplay mechanics. The interrogations, crime-scene investigations and strong 1940s atmosphere make it feel like an interactive noir film. Some controls feel dated and a few objectives can be unclear, but the game is still unique, immersive and memorable. There is simply nothing else quite like L.A. Noire.
[quote][b][u]Quick Summary[/u][/b] [b]Story:[/b] A collection of engaging detective cases that gradually build into a larger narrative, with plenty of memorable moments throughout. [b]Gameplay:[/b] Investigating crime scenes, interrogating suspects, exploring Los Angeles, and occasional action sequences keep the experience fresh. [b]Mechanics:[/b] The investigation system and facial animation remain some of the most impressive I've seen, making every interview feel believable. [b]Technical:[/b] Locked to 30 FPS due to the facial animation technology. It takes some getting used to, but I recommend playing it as intended. [b]Overall:[/b] A hidden gem that still feels unique today. Even after all these years, there really isn't another game quite like L.A. Noire.[/quote] [h1]L.A. Noire – A Hidden Gem That Still Feels Unique Today[/h1] I decided to try L.A. Noire after seeing it recommended multiple times, and it definitely turned out to be a hidden gem. Before starting, I had heard a lot about the facial animation technology. After finally playing it myself, I can honestly say I haven't seen another game that comes close. Even today, the facial expressions, eye movements, and subtle reactions during conversations are incredibly convincing. They make interrogations feel natural and are one of the biggest reasons the game still stands out today. Because of the technology used to achieve this, the game is locked to 30 FPS. If you're someone who normally plays at 60 FPS or higher, it can feel a little unusual at first. While there are mods that remove the frame rate cap, I'd personally recommend playing the game as intended. That said, I do wish the limitation only applied during cutscenes and interrogations. During normal gameplay you rarely focus on facial details, so having a higher frame rate outside those moments would've been nice. [h2]Story[/h2] One thing that surprised me was how the game is divided into different detective desks rather than telling one continuous story from beginning to end. For anyone wondering about the progression: [spoiler]Patrol -> Traffic -> Homicide -> Vice -> Arson[/spoiler] Each desk introduces its own investigations while gradually building towards a larger narrative. Every case has its own story, and some are inspired by real-life crimes, making several investigations genuinely shocking or unsettling. Some cases have satisfying conclusions, while others leave you thinking long after they're over. I also liked that the game isn't just about action. You'll spend time searching crime scenes, collecting evidence, questioning witnesses and suspects, and slowly putting the pieces together before reaching your conclusions. [h2]Gameplay & Mechanics[/h2] The investigation mechanics are what make L.A. Noire stand out even today. Finding clues is only half the job. You also need to pay attention during interrogations, compare evidence with what suspects are saying, and decide whether they're telling the truth. The character performances make these moments feel believable, and there were plenty of times where I genuinely found myself second-guessing people. Outside investigations, the game mixes things up with gunfights, car chases, foot pursuits, climbing buildings and pipes, and other action sequences that help keep the pacing varied. I've seen quite a few people criticize the driving, but personally I never had any issues with it. I played the entire game using a controller, and the analogue triggers made controlling speed feel smooth and natural throughout. [h2]Open World & Side Content[/h2] Unlike most Rockstar games, the open world isn't packed with endless side activities. Instead, Los Angeles mainly serves as the setting for your investigations, and I think that works well for the type of game L.A. Noire wants to be. If you're aiming for 100% completion, there's still plenty to do outside the main story. Street Crimes are spread across the different desks and provide additional cases to solve as you progress through the game. There are also plenty of collectibles, including a huge number of vehicles to discover and identify. For completionists, I found Rockstar's official L.A. Noire Checklist extremely useful. It made keeping track of vehicle discoveries and overall progress much easier, especially considering just how many vehicles there are. Rockstar Official Checklist: https://socialclub.rockstargames.com/games/lan/checklist [h2]Final Thoughts[/h2] L.A. Noire isn't a game built around nonstop action or an open world full of distractions. Instead, it's about paying attention, observing small details, solving investigations, and gradually uncovering the truth one case at a time. That's what makes it feel so different from almost every other Rockstar title. Even after all these years, I still haven't played another game that captures detective work quite like this. The investigation mechanics, combined with the incredible facial animation technology, create an experience that still feels genuinely unique. If you enjoy slower, story-driven games where observation and investigation matter, this is an easy recommendation. It may not be for everyone, but for me it ended up being one of those hidden gems that I'm really glad I finally experienced.
Fantastic game, ahead of it’s time. Rockstars 7th gen run is unbeatable. The facial capture technology used was and still extremely impressive. The fictional recreation of Los Angeles is authentic. The story is compelling if slightly undeveloped in some ways. Some cases are better than others, and the overarching narrative only really picks up in the last 1/4, but LA Noire is still exceptionally well written by video game standards. The detective gameplay is often great, with subtle audiovisual cues to let you feel like you’re solving the cases yourself even though the game is really walking you through it. I wish there were more fail states possible, but I understand they could only do so much as narratively the game has to progress. The game is very cutscene heavy even by Rockstar standards, but it doesn’t “play itself” like many artsy fartsy walking simulators. LA Noire is still very much a video game Seriously, give me this over any PlayStation AAA single-player blockbuster from the past 8 years. Ghost of Tsushima & Stellar Blade put me to sleep, while I couldn’t put down this 15 year old game. This isn’t nostalgia talking either, I played for the first time in 2026.
Игра душная, но интересная. Допросы, ложь и 1940-е. https://steamcommunity.com/sharedfiles/filedetails/?id=3007802413
One of Rockstars Best Games Whilst not being as popular as Rockstar's other games and series such as Grand Theft Auto, Red Dead Redemption and Max Payne, LA Noire is silently shining in the back of Rockstar's catalogue. Part of the reason is that it was actually developed by Team Bondi, and published by Rockstar, meaning that the game will feel and play different than you might expect from a Rockstar game. The same goes with graphics. Capped at 30 fps on even the best of PCs, and outdated motion scan face animation can mean that, at times, the expressions of NPCs and even your character can be a bit...goofy at times. But the graphics hardly hold it back, as the atmosphere created for 1940s Los Angeles is incredible. From being able to play the game in black and white mode, to the dialogue reflecting the corruption and the use of language now seen as insensitive, to the nature of the cases and stories that give the game a mores serious, realistic and darker touch. The little things, like having to wait while making a phone call for the person working at the station to connect you to the right line, show how much care was put in to the game. The shooting mechanics are nothing special. A cover and shoot gameplay like any other game, but there are also on foot chases between streets, alleyways and even on top of buildings, car chases, and looking for clues at crime scenes and important locations are where this game shines. And finally, the interviews. The premise is simple, you can believe what the person has said, doubt it by intimidating them, or use evidence to prove they're lying. Some of the funniest (and albeit most disturbing) moments in the game come from the interviews, especially in the doubt options. And the game doesn't hold your hand too much. You have to find evidence to solve the case, choose the correct dialogue, or you'll be left with a very angry boss at the end of the day. The open world is also massive, and whilst not as fulfilling as Red Dead Redemption II or Grand Theft Auto V's, it has plenty of things to do. Street crimes, landmarks, stolen vehicles. And the game perfectly portrays 1940's Los Angeles so that you'll never want to fast travel. And there are plenty of missions, with promotions enabling for more complex cases, new partners and new expectations from your boss, and a backstory for Cole Phelps that builds throughout the game, before reaching a climatic ending, which I won't spoil. Looking back on this game and it is a crime that more people don't talk about it. Definitely am IP that Rockstar should continue exploring. Imagine what they could do with improved graphics, longer stories and more complex game mechanics. 8/10
**👍 Однозначно рекомендую.** L.A. Noire — это не просто игра, а настоящий интерактивный детектив, которому даже спустя годы сложно найти аналог. Пока большинство проектов делают ставку на экшен, здесь главное оружие — внимательность. Первое, что поражает, — технология захвата мимики. Для своего времени, а это 2011 год на минуту, она была настоящим прорывом. Во время допросов ты не просто выбираешь реплики, а буквально всматриваешься в лицо человека: замечаешь нервный взгляд, натянутую улыбку, дрожащие губы, попытку скрыть эмоции. Иногда именно выражение лица подсказывает больше, чем найденные улики. Даже сегодня эта система выглядит уникально, а многие современные игры до сих пор не смогли повторить такой уровень реалистичности. Но больше всего меня впечатлил сюжет. На первый взгляд кажется, что игра состоит из отдельных расследований: убийства, поджоги, ограбления, наркотики. Каждое дело выглядит самостоятельным. Однако постепенно начинаешь замечать, что многие персонажи, фамилии, компании и события повторяются. Газеты, которые многие игроки подбирают лишь ради достижения, на самом деле раскрывают второй, скрытый слой истории. Именно через них понимаешь, что большинство расследований являются частью одной большой картины, а происходящее в городе связано гораздо сильнее, чем кажется в начале. Только ближе к финалу приходит осознание, что настоящая история всё это время разворачивалась прямо перед глазами. И если пройти игру второй раз, замечаешь огромное количество намеков и деталей, которые невозможно было оценить при первом прохождении. Именно это делает сюжет настолько сильным — игра не разжёвывает всё игроку, а заставляет самостоятельно складывать пазл. Отдельного уважения заслуживает атмосфера. Лос-Анджелес конца 40-х годов воссоздан с невероятной любовью к деталям: архитектура, автомобили, музыка, одежда, радиопередачи — всё помогает почувствовать себя настоящим детективом в эпоху классического нуара. Но сильнее всего удивляют именно мелочи. Например, поднимаясь или спускаясь по лестнице, главный герой не «скользит» по ней, а действительно переступает каждую ступеньку. Казалось бы, мелочь, но именно такие детали создают ощущение настоящего, живого мира. И самое удивительное — даже спустя столько лет далеко не каждая современная AAA-игра может похвастаться подобным вниманием к деталям. L.A. Noire постоянно напоминает, что качество игры складывается не только из графики, но и из множества почти незаметных мелочей, которые вместе создают неповторимую атмосферу. Из минусов могу отметить только один момент — со временем устаешь от долгих поездок по городу. Иногда приходится ехать через половину карты, и если делать это постоянно, процесс начинает немного затягиваться. Но разработчики предусмотрели и это: в любой момент можно передать руль своему напарнику, после чего игра мгновенно перенесет вас к месту назначения. Единственный нюанс — в таком случае не засчитывается прогресс для достижения **"Auto Enthusiast"**, где необходимо самостоятельно проехать **194 мили (≈312 км)**. Так что тем, кто хочет выбить все достижения, иногда всё же придется наслаждаться дорогами Лос-Анджелеса самостоятельно. Да, сегодня игра ощущается немного устаревшей. Стрельба и управление уже не такие современные, как хотелось бы. Но L.A. Noire никогда и не была про перестрелки. Она про расследования, психологию, внимание к деталям и умение замечать то, что скрыто от первого взгляда. Жаль, что Rockstar так и не решилась сделать продолжение. За прошедшие годы не появилось ни одной игры, которая смогла бы настолько удачно совместить атмосферу нуарного кино, детективные расследования, революционную систему допросов и сюжет, который раскрывается полностью лишь тогда, когда начинаешь обращать внимание на мелочи. **L.A. Noire — это игра, которую не просто проходят. Её расследуют. И именно поэтому спустя столько лет она остаётся по-настоящему уникальной.**
Frame rate is capped at 30 FPS
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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