
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
收集要素的提示沒有空軌重置那麼完整、方便 幻素瓶的設計與女神異聞錄玩家的習慣相反 (五萬幻素成就至少要進迷宮50次,就算不解成就想要看完角色劇情、拿裝備也需要大量幻素) 雖然有階段性結局、但故事明顯沒講完 和空之軌跡the 2nd同年製作,本作分配到的資源非常少 (主線語音覆蓋率體感40~50%、大部分劇情戰鬥沒有演出、夥伴靈魂裝置成長共用、配樂重複利用、超大量換皮怪、主角設定在戰鬥中用耳機聽音樂,但從頭到尾只播了一首......) 一開始做好開發成本可能比較低的心理準備,玩下來反而挺有驚喜 雖然缺乏戰鬥演出,但日常對話的表情、動作都不錯 不少免費的服裝,DLC的和服套組很好看 疑似(忘了)兩三張地圖共用配樂,但地圖本身做得滿精緻 遊戲居然還有OP、ED和插曲 (歌好聽動畫也正常,比閃軌OP崩到快認不出角色好多了!) 缺點雖然不少,但能感到製作組盡力把有限的資源用在關鍵的地方 期待續作,希望能分配到更多資源,把那些 "我知道這裡該怎麼表現,但沒錢" 的地方做好。
法老控这两年写的最有意思的男主,其他及格线水平。喜欢男主的可玩,法老控凯子可玩,剩下不推荐。
没毛病,只是后面时间管理略微枯燥
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
提问:你还愿意相信法老控嘛? 答:我愿意! 事实证明,一个好的游戏离不开一个好的故事。而王道的故事不代表他不有趣。 这部游戏,虽然一眼看上去是很王道的故事,但是他却总是能给你惊喜。特别是男主!谁不爱一个满嘴骚话又会扮猪吃老虎的高智商钢铁妹控男主呢?(番长?) 所以,当你玩这个游戏的时候千万千万不要去搜任何剧情相关攻略,慢慢玩我相信他的故事不会让你失望。 游戏性:一个没那么紧张的P5 有感觉吗? 只能说P5游戏模式领先世界一百年。
严重被低估的作品,剧情代入感这块能吊打最近很多的jrpg,手感也很好,可惜玩的人不多
毫无疑问的垃圾,不是法老控粉丝可以直接点返回了,法老控这是写不来一部完结的作品了,出2的时候要是不把那重复度高的要死的B日常删掉那。。。我估计还是会买来尝尝
學姐,我愛你
刚开始看到此游预告,觉得法老控在装什么呢不好好出轨迹,角色除了歌姬我也没什么一见钟情的(后面出了角色谷说实话也没什么感觉);玩过一段时间后,结合价格和游戏主要内容就知道是很清晰的过渡产品(就像伊苏需要回滚时间线做一下梳理,法老控下一个十年要干嘛,台面下有一盘大棋,之类的),一分钱一分货的样子。 最让我改观、认为它是好游戏的契机在于,一次看似普通的、只是来加个三维好感度的日程,它都介绍了某个人物的小知识小细节;特别出于我个人原因,一对比某些天下第一xxx的游戏的手游对次要角色的待遇,真是不谈了。
39800원에 출시했어야 하는 게임이다
感觉第四章和第五章的经费不足啊,演出难看。 毫无水平的关卡和怪物设计,还复制粘贴从头到尾…… 可惜了,看完结局剧情我还是释怀了。不是个好游戏,但是个好JRPG。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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