
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
從黎2之後到現在較好的法爾空全新作,令人心疼的是它也絕對預算最少 雖然像女神異聞錄(只玩過p5r)但主角不是啞巴在對話體驗上好非常多,甚至這個主角的特色放眼各種jrpg也是特別的,他除了龍傲天的機體外行為還很主動且狡猾,算計女主、學長姐逼著他們入隊的男主很少見吧 橫向迷宮意外好玩重點是爽快,也有表現出錯綜複雜的感覺(各種迷宮內點對點傳送的開圖),加上隨進度開啟的位移能力跳衝、三角跳、二段跳這些對喜愛洛克人x系列的我簡直會心一笑 比較可惜的是京都地圖沒有3D建模可以欣賞逛街,而且街上的店家在消費ap、fp的文本較簡陋,我覺得可以更充實的描述主角等人進行了怎麼樣的體驗過程各種店家的差異在哪裡等等 大部分與夥伴的互動劇情都放到好感度解放這算法社一直以來的壞習慣然而因爲本作主角群人數精簡體驗上好很多 我真的挺喜歡這款遊戲甚至可以說玩上癮,期望幻都能正式出道成常態的系列作不要一等又是10年,然後不要謎語人拜託了,最後希望可以繼續以新的員工團隊來寫劇情與製作,從創軌的表現我就很喜歡社長口中的新員工的點子
法味很浓,整体剧情节奏把控不错,就是迷宫系统在前期需要花点时间适应一下,战斗方面马马虎虎手感一般,日常方面京都氛围浓厚和游戏剧情背景相辅相成,主角们基本都智商在线不打谜语,文本对话超有梗。伶、枫华、百鬼兄妹和露露伊还有各个角色的塑造虽然存在部分公式化但都挺让人印象深刻,尤其是主角的思维和处事方式特别有趣。即使游戏内素材大量复用,内容也没有很匮乏,整体还算是一部不错的作品,不过如果不是法考子的话不推荐原价入
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
法老控的游戏好吃爱吃,虽然很多地方有点不完美,但是还是在经费有限的情况下讲了个还算完美的故事,期待续作,以及队伍的名字请务必要取《妹妹爱好队》
游戏需要大量的SL,SL的时间甚至比打迷宫需要的时间还长,这点太恶心了
结论:优秀的作品,但处处透露出成本过低带来的小遗憾 剧情上叙事节奏把控到位,人物闪光点强,但可惜的是受限于制作成本可以看出制作组还有很多想做的东西没有做出来 3d部分:战斗系统深度很浅,前期玩起来还可以但后劲严重不足,没有更深更广地开发 2d部分:地图设计是本作给我的最大惊喜了,点名表扬第二层能力锁的引入→教学→实践的引导性设计,堪称教科书级别,后期了解到制作组中有恶魔城系列的铁粉(从某个小怪的直球致敬中也可以看出这一点),在现在一堆乱七八糟的跳跳乐“类银”里简直是一股清流,这个都能喷的只能说吃不来细糠,但可惜的是战斗数值部分依旧没法做到RPG城那么精妙 只能说老牌厂子还是懂怎么把游戏做好玩的,200以下可以无脑入,穷归穷至少游戏体验上比一堆同类jrpg好上很多,希望这次成功之后法社这些新人能拿到更多的预算做续作 (下有剧透)我已经迫不及待想看[spoiler] 丁真和主角统一战线了,就好风味重力男同这一口
수라도도 좀 쉬움 초반에 죽창 몇번 맞는거 뺴곤 뭘해도 쉬운듯. 그리고 궤적도 갈수록 편의성 좋아져서 서브퀘 다 맵에 뜨는거 모으는게 좋은데 나중에 가서 코토바 모을려고 지역 도는거 지루했음.. 그래도 간만에 재밌었음 페르소나 마냥 인연 모으기 + 메트로배니아 느낌의 2D 액션 신선했음. 후속작 낼려고 떡밥은 잔뜩 쌓아놨는데 저번 처럼 재너두이름만 계속 돌려가면서 쓰지 않았으면
2D+3D戰鬥系統縫得不錯,P系列日期養成也不錯,就是養成有點缺深度。 人設應該是近新作幾年最討喜的一次,主角團人設鮮明各有特色,但配角那邊隱藏了不少資源,失去了那種法社描寫人物加深羈絆的感覺。 男主角是我近幾年來最喜歡的一作,全程智商邏輯在線,也有相應的深度。一人承包全作的裝傻吐槽泡妹黑深殘等各種要素。 主線坦白說就很法社,青春校園日常超能力戰鬥+人物羈絆。要說的東西有說完,但留下來一大堆伏筆沒收就明和你說等下作。 斷點倒是不錯,斷得滿舒服,確實表明故事告一段落。 畫面就一句,沒錢。我也明白這作就是小成本製作,錢都在軌跡那邊了。就是如果能有多點成本演出應該會好看不少。 但整體來說推薦購買,玩是滿好玩的,但推薦等特價。 PS:特價也行了求求你快買,我還想看到下作的劇情,想看到妹妹出場啊
不错
8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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