
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 336reviews | 90% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd give it an 8/10 The game overall is really good and probably most, if not all people who like Hotline Miami and games inspired by it, will like this game. The story is very simple, but i honestly believe it's even better for these kinds of games because the combat and fast-paced gameplay are the main focus. There also seems to be a setup for a sequel so i hope the second game will be just as good or even better than this one. The game is pretty short at around 4-5 hours, but for a 15$ price tag I can't compain, at least it doesn't overstay it's welcome. I'd say the weakest part of the whole experience was the soundtrack, it's not bad but it also isn't really that good, if you know what I mean. It does fit the whole vibe of the game but it isn't really memorable and the only track that I can remember off the top of my head is the end credits theme.
It's a good game, though very hard. Really don't like the Chapter 2 bossfight, but aside from that, been all good.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 327 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, I adore the dystopian game artstyle and the comic book story segments between levels. Combat is fluid and satisfying, and pulling off a full combo of a floor feels and looks impressive, I think it captures the hotline miami experience / inspiration very well. I like the skill system, it's a small but meaningful way to add variety to set it apart from Hotline Miami the same way Ruiner did. I like the character and enemy designs a lot. Dr. Goh <3 SS ranks are very difficult, I have personally S ranked all of Hotline Miami 2 and A+'d all of Hotline Miami 1 on top of 100%ing many other similar action slashers and I feel Kusan was the hardest of them. I would highly recommend if you enjoyed Hotline's gameplay loop or the artstyle of Kusan itself.
Really fun game, it felt like a new entry in the Hotline Miami series. Fantastic music and art, immediate retries on death, and some fun customization for your build. One of the best final boss fights I've had in a long time.
总体上来说,是一个适合喜欢硬核挑战的抖m玩家游玩的游戏。 优点:美术特别顶,有福瑞要素吸引才玩的这个游戏,还有一些动画演出也蛮帅的,游戏手感不算差,能玩但是不算优秀。 缺点: 1.我真的很想问这个战斗机制是哪些大聪明想出来的巧思,我就不说这个自动刀有多么鸡肋没存在感了,玩着玩着总是忘记还有刀这个东西光用拳头和枪了,那个手动扔刀的插件还说不推荐是真给我整无语了,不知道有多少次下意识把鼠标瞄准要杀的那个人然后扔刀扔到其他人身上去的场面了,主角玩着真憋屈两枪才能干死一小怪人家一枪给你颗秒了,还有保护色不知道哪里会窜出来几个,不知道在设计的时候在想什么。 2.这个插件系统纯纯对幽灵行者拙劣的模仿,每次打完关就直奔下一关了很少去探图拿那个绿块,就导致拼块总是卡格子也是醉了,解锁需要的资源与关卡评价有关,然后没插件又不好打高评价,直接死循环,我最不理解的是这个增加近战距离的插件为什么要放在后面解锁,主角手短的跟个柯基一样无数次跟枪兵对线被对死,加成还一直给弩箭我不知道有什么作用,拉完了手感最烂最鸡肋的武器。 哦还有就是队里那个杜宾狗艾因是演子吗拿个泰瑟枪就上了鸡肋的要死,不知道死你脸上几次了,能再弱点吗小哥哥,每次想好怎么杀了这哥们就乱射人给我思路干乱,不如单走玩着流畅。 3.说回主流程,这个评分系统我真觉得很搞心态,有几次差一丝丝S评价血亏升级材料,一关反复打几次都不知道怎么打高评价索性直接随缘玩了,我挺佩服给这游戏打全SS的,制作组真得给这种大神磕一个了。 有一个最让我骂娘的是什么,2-7卡bug没有处决键害得我打了三四次才过,制作组你们睡了吗我睡不着好吗,看公告说有修复过是修到哪了修到滚木上了吗。 4.剧情感觉前期挺带感,然后后面又变成什么同僚反目成仇挚爱牺牲啥的狗血戏码挺老套,中间还老渲染战争与冲突的压抑气氛我说实话没啥感觉,角色刻画不怎么深刻,感觉高开低走了,赛博混沌战争,看着还有第二部的样子那就拭目以待吧。 你问我写这么多缺点为什么还要打好评?因为我是M,烬 艾因 尼莫 霍本 加拉克 顾巴可以一起上来六六大顺嘻嘻。
Cool gameplay, worth trying if you like action and dynamic with mix of planning. Sadly in the second half difficulty becomes unfair so prepare for anger issues. Characters is nice but it would be nice ho have some more time and stories with them. However, the world is grim thought, which contrasts with the sometimes sweet and funny characters.
Сравнений с Hotline Maiami не избежать, и оно понятно почему. В сравнениями с ними отмучу следующее: 1) Система прокачки хороша, есть много хороших прокачек, но есть и очень ситуативные, которыми мало кто будет пользоваться, их бы допилить и шик ( Я наиграл не очень много + мало побегал со всеми прокачками, но улучшения на удары в спину кажутся очень ситуативными) + (мало прокачек на огнестрел как по мне) 2) Мне очень понравилась боёвка: Кулак, кинжал и огнестрел. 3 оружия, каждый полезен в своем, вместе прекрасно сочетаются, когда используешь в е 3 сразу, получается прекрасный танец. 3) Музыка.....как и в Hotline, прекрасная музыка, КСТАТИ ПОЧЕМУ ЕЁ НЕЛЬЗЯ КУПИТЬ????? ДАЙТЕ ЕЁЁ КУПИТЬ!!!! 4) Прям ахуенно, что есть уровни гиммики - например уровень с машинами на проезжей части, 1 проблема, их мало, хотелось бы по больше 5) Скажу подробней про улучшения: Их куча, и прокачки на кулак и кинжал хороши, есть которые просто делают их сильнее, есть которые координально меняют геймплей и побуждают пользоваться другим оружием (Пример: после попадания пулей радиус кинжала увеличивается), но такого у огнестрела либо нет, либо я не распробовал, из-за этого огнестрел кажется побочным оружием, не тем, которым бы ты всех разносил, может в этом был замысел.
哇勒 好難,打王期間不能失誤...希望能出個寶寶模式,雖然已經破關了 還有第二章那個boss,角色沒有位移技能有點像在靠運氣通關
Jogo que lembra MUITO Hotline Miami, frenético, desafiador e bem divertido. O preço ta meio alto, espere uma promoção e seja feliz!
通关了,高速的战斗,极具风格化的画面与简单明快的剧情节奏都很对我的口味。 主要有两个遗憾的点,一是美术方面的问题,二是硬塞进来的boss战与飞车关。 画面设计上很遗憾,没能做到像武士零那样在保持风格华丽的同时还能对敌人有着极高的辨识度,很多场合就是用命来摸出来的敌人的配置,尤其是在追求高分的一次次replay里经常会因为视觉上没反应过来导致漏杀错杀而带来很严重的负反馈。 为什么我会说boss战和飞车关是硬塞进来的呢,因为boss战是单纯计算血量的,虽然有一定的交互和机制,但跟武士零对比没有最后打另一位老兵那种很明显的阶段切换,尤其在战斗中用铁拳格挡boss攻击时没有那种卡肉感。对,平时打小兵不需要,但是跟boss对打是很需要这种卡肉感来体现双方力量对比的,在过场动画里对拳其实有这种动画上的强调,实际游玩中就消失了,非常非常非常遗憾。而飞车关对比起之前的关卡来说没有需要计算的连杀,创也不能直接创死小兵而只是让对方失衡,可以说是整个游戏里 最 无聊的一个游玩阶段。 希望游戏制作组后续能增加一定的辅助功能(比如武士零里的减速时间),以及改进场景内的敌人视觉反馈,我还是挺喜欢这个游戏的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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