
In the vengeance business, you leave no loose ends. Four characters scour the city, searching for their mentor's murderer in a brutal ballet of bullets. Stylish neo-noir top-down shooter with one-hit-one-kill mechanics.
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About

Step into the shadows with Bullet Noir, an ambient twin-stick shooter where every move counts and every bullet could be your last. In this gritty, brutal world, you’ll follow the intertwining stories of four relentless characters, each driven by a burning desire to avenge the murder of their mentor.

Smooth Twin-Stick Shooting Action: Choose your approach—go in guns blazing or stealth your way through. The choice is yours.
Story-Driven Gameplay: Uncover the motivations and backstories of four distinct characters as you weave through a compelling narrative.
Unique Skills: Master each character’s unique abilities to overcome challenges and outsmart enemies in creative ways.
Chapter-Based Structure: Experience the story from multiple perspectives, with each chapter focusing on a different character’s journey.
Noir Art Style: Immerse yourself in a captivating art style that brings a dark and gritty atmosphere to life.
Long Way Down: Navigate the gloomy city from a distinctive top-down perspective, offering relentless and challenging gameplay.
Set in a city that bleeds noir from every alleyway, Bullet Noir offers a visually striking experience with its stark, high-contrast art style. The game’s narrative is rich and layered, revealing the dark secrets and personal vendettas that bind these characters together. Revenge is your only path to redemption.
In Bullet Noir, vengeance isn’t just a mission, it’s a way of life. Are you ready to dive into the shadows and uncover the truth?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Pro: it's fun, has the vibe of a potentially ultra cool cocktail (Hotline Miami meets Sin City). Love how the shift key lets you play silent assassin, not just gung-ho. Con: motion sickness-inducing camera, all-knowing enemies that shoot me through doors and walls even when I'm not making any noise, superhuman reflexes required to perform combos, no cloud save. Temporary recommendation, will turn into negative if the above things aren't fixed by release. I'll update this to add more stuff when I face-plant into it.
This feels like Hotline Miami meets Sin City. It's obviously still rough around the edges, but it's fun as it is already! Definitely will keep an eye on this in the future.
Never played Hotline miami before, so can't tell if it works like it or not as I see a lot of other reviews about it. What i can tell you is my experience with this game. I felt under pressure the whole time, in a good way. It was like SuperHot again without the VR. Go in a level, shot a dude, get stabbed from behind. Reload, go in a level, shoot the dude, turn around shoot the dude behind me. Get shot from another angle i didn't know. Reload. Shoot shoot die. Reload. Shoot shoot. What, that's all? Next level repeat. Shoot shoot, Ran out of ammo on my super awesome starting weapon, switch to ♥♥♥♥♥♥ Uzzi. see better weapon go grab it. Shoot shoot ran out of ammo again, no weapons in range, melee. Oh that's a cool weapon i like. Discover i can move the camera forward, game changer. Strategically looking forward, aim my shots better to conserve ammo. get shot from behind cause my camera is forward. Reload. Reload. Reload. Until you win. Try it. You'll run out of ammo. You'll get frustrated. But when you kill them all perfectly without alerting anyone? I'm a hitman baby! Wait, wrong game. Or is it?! Cheers.
I'm a huge fan of Hotline Miami and I usually buy similar games. I wouldn't say this one is better than Hotline, cause it's not, but it's sure better than Hong Kong Massacre and OXTO which is something. The dev roadmap looks promising too
Hotline Miami <> Sin City . Yes!
Really fun Hotline Miami Like game, still needs some polish on some UI elements but the core gameplay loop is there.
It's Early Access, but I can't put it down! An unforgiving Hotline Miami top down game with a few original twists up its sleeves. I just got to the 2nd character and things changed a bit. Very curious how it develops further!
This game is confusing, and perhaps confused. It has the feeling of wanting to be a stealth shooter, but it isn't. It wants to auto lock on things, but it also wants you to do it manually. It wants you to play it like a twin stick shooter, but the controls feel stiff. There is also inconsistencies with how enemies work. There are enemies that aren't bullet sponges. They are just anti bullet. Level design is good. However, some things about it make no logical sense. Example being the ability to see through walls. Hearing through them I can accept. But I can see through them, and so can the enemies. How and why? I do like that there are no true dead ends in the game that can cause you to be trapped outright. There are single door rooms, but they do feel like they have a tactical reasoning to them. Overall, I want to recommend this game, but the consistency issues, and the odd controls make this a hard one to say "Yes" to. The price is not too much, and could be a solid yes for some folks, as there is something here, Since the game is presented as a complete experience, I don't see much change to come to the game revisiting the issues described.
Very refreshing game, there are so many ways you can play it, and its got a LOT of potential! With reflexes on max, its very damn difficult to beat it, especially in Hardcore mode. I absolutely loved the priest, while the lady is pretty damn OP tbh. Looking forward to more chapters!
This is a top-down game a la' Max Payne style that has got a unique charm all its own. It's not just a walk in the park, though—be prepared to break a sweat, especially if you're going for the hardcore mode. It's challenging, but in a good way!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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