
Build, manage and grow a thriving colony in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]*Foreshadowing*[/i] Oh no.. what have we become.. Anyway. You know the drill, boys – trash the place! [b]Kubifaktorium[/b] is one of those frustratingly “okay” games. You had fun but wish there was more to it. The formula is great - a colony sim with resource management and automation as the key points, but the execution is a bit lackluster. The biggest drawback is actually the colonists themselves, which you are supposed to, I imagine, care about. But you just don’t. Their bar to be sustainably happy just becomes absurd very quick. And it gets worse with every level so you just give up on that front entirely. There’s no point because there is no real penalty or benefit that would make it worthwhile (-30%/+30% movement speed). Just build some rock pathways and they’ll be speeding at 60km/h on them anyway. The automation is also a bit basic. It’s just a means to an end. There’s no verticality or complexity when designing builds, and I skipped on trains entirely because, again, the people are just so damn fast! And it’s not like the game is encouraging you to build elaborate factories where most of the production is automated either. No. Because the main campaign levels are separated by water on different islands, meaning you will have to rebuild most of your buildings again and again every time you progress to a new level. It’s tedious. The story is.. it’s written for children. Not necessarily a bad thing but there was certainly nothing to keep you invested or care about anything or anyone. SPOILER ALERT!: [spoiler]friendship was the true treasure all along.[/spoiler] So why do I recommend this game despite everything I addressed? I’m an automation game crackhead. What do you want? Get away from me!
alors , le jeu dans son ensemble est bien mais a partir d'un certain niveau d'automatisation, ça bug de partout. entre les inserteurs qui ne fonctionnent plus, les stocks qui ne rangent plus, et les zeppelin qui ne bougent plus,, faut sauvegarder et recharger toute les 5 mn pour remettre le jeu en route (et en vitesse rapide c'est pire). dommage pour un jeu d'organisation;
bon jeux d'automatisation, plus poussé qu'il n'y parait mais quelques truc qui pourrait etre amélioré, comme l'energie, ajouté des répartiteur, la possibilté de téraformer, plus de possibilté d'optimisation des production etc...mais il en vaut le cout pour le prix
petit jeu sympa
Немає Української мови, це дуже сумно, я не знаю англійської і не можу грати
In general a very good game, but unfortunatly the earth temple of my last campaign map spawned in a way where i can't charge it with earth extract so I am not able to finish the game and also is a very frustrating when you allready spend 1-2 hours on the map
swag
Gemütliches aufbauen ohne Druck.
ok
Game is buggy. Items stuck on conveyors, depots just put stuff from one depot exit to another. Every time you have either to rebuild conveyor lines again and again or reload the game. Or both
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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