
Build, manage and grow a thriving colony in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In general a very good game, but unfortunatly the earth temple of my last campaign map spawned in a way where i can't charge it with earth extract so I am not able to finish the game and also is a very frustrating when you allready spend 1-2 hours on the map
swag
A hidden gem on steam, Starts slow and lets you find your feet then expands to include all the stables, belts, robots automation. Fantastic game and a must play if you like factory type games!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Absolutely loved it. Sunk a good bit of time in trying to optimize everything. Perfect little automation game for me.
Немає Української мови, це дуже сумно, я не знаю англійської і не можу грати
It's a very good factory game, with a good message about making sure to care for the environment. Or at least I think, I was too busy building giant factories and destroying everything in sight. :3 Only thing I didn't like was that some buildings have placement limits, and the game was sometimes laggy when a lot of buildings were on screen (specifically modern houses)
I had completely forgotten that I backed this game on Kickstarter, I think. The game turned out really well—I had a lot of fun with it. It’s a great colony builder/logistics game. The only issue I ran into was some kind of pathfinding bug in Mission 8, but I still managed to finish it.
[i]*Foreshadowing*[/i] Oh no.. what have we become.. Anyway. You know the drill, boys – trash the place! [b]Kubifaktorium[/b] is one of those frustratingly “okay” games. You had fun but wish there was more to it. The formula is great - a colony sim with resource management and automation as the key points, but the execution is a bit lackluster. The biggest drawback is actually the colonists themselves, which you are supposed to, I imagine, care about. But you just don’t. Their bar to be sustainably happy just becomes absurd very quick. And it gets worse with every level so you just give up on that front entirely. There’s no point because there is no real penalty or benefit that would make it worthwhile (-30%/+30% movement speed). Just build some rock pathways and they’ll be speeding at 60km/h on them anyway. The automation is also a bit basic. It’s just a means to an end. There’s no verticality or complexity when designing builds, and I skipped on trains entirely because, again, the people are just so damn fast! And it’s not like the game is encouraging you to build elaborate factories where most of the production is automated either. No. Because the main campaign levels are separated by water on different islands, meaning you will have to rebuild most of your buildings again and again every time you progress to a new level. It’s tedious. The story is.. it’s written for children. Not necessarily a bad thing but there was certainly nothing to keep you invested or care about anything or anyone. SPOILER ALERT!: [spoiler]friendship was the true treasure all along.[/spoiler] So why do I recommend this game despite everything I addressed? I’m an automation game crackhead. What do you want? Get away from me!
alors , le jeu dans son ensemble est bien mais a partir d'un certain niveau d'automatisation, ça bug de partout. entre les inserteurs qui ne fonctionnent plus, les stocks qui ne rangent plus, et les zeppelin qui ne bougent plus,, faut sauvegarder et recharger toute les 5 mn pour remettre le jeu en route (et en vitesse rapide c'est pire). dommage pour un jeu d'organisation;
nice game building untuk pemula...
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $51.2K | 390 | 73% | $4.49 | |
| $170.5K | 160 | 90% | $24.99 | |
| $166.9K | 318 | 71% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $602.9K | 892 | 90% | $18.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.6K | 516 | 86% | $29.99 | |
| $603.5K | 895 | 96% | $24.99 |