
Race across open oceans and uncover a kingdom’s dark secrets. Expressively platform your way across dozens of locales, upgrading your gear and modifying your move-set every step of the way!
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About
Follow Beebz and her crew on a journey of self-discovery as they travel the vast oceans of Ragnar's Rock in this vast platforming adventure!
Navigate the open seas and explore each distant structure, uncovering every hidden nook and cranny with a diverse, expressive move-set. Beat challenges or find hidden chests to collect talismans along the way that modify your abilities and allow you to express yourself through your schmovement. You can even switch up your drip with a plethora of discoverable outfits!
And never forget, you're not alone in this journey! Compete with other players for speedrunning times by challenging their ghosts, or tag a wall and share your message with the entire world!
Are you ready to conquer this kingdom and expose all of its mysterious secrets? Or will Beebz be crushed by what awaits her? Only one way to find out!
A deeply expressive platforming move-set. Express yourself through your schmovement and get lost in the flow!
A seamless, open ocean to explore at blazing speeds!
Chill out with your crew and buy new items of interest at your mobile hub!
Discover hidden secrets and unravel the world’s mysteries!
Place your own checkpoints wherever you want and return to them any time you meet your untimely demise!
Collect unique talismans and modify your move-set with paragliders, hookshots, bubbles and more!
Change up your appearance with head gear, outfits and hair dyes; there’s no shortage of drip!
Race other players and compete for the best completion times, may the best runner win!
Create and share graffiti that will appear in other player’s worlds!
Extra game modes like NG+ and Randomizer where rewards, enemies and even the weather are randomized!
Do you need to play Demon Turf before playing Demon Tides?
You can hop right into Demon Tides without ever having played Demon Turf before! There’s plenty of easter eggs for existing fans, but we’ve designed the narrative for new players to jump right in!
What does “Expressive” platforming mean, exactly?
Simply put, it’s a platformer where every solution is the right one! We want you to express yourself through the game’s movement, and to do that we’ve created a highly customisable move-set with nearly unlimited combinational depth. The further you get into the game, and the more comfortable you get with the movement, the more unique your gameplay will become!
What’s Fabraz done before Demon Tides?
We’re most well known for the 3D Platformer Demon Turf and 2D Platformer Slime-san! But we’re also behind lesser known titles such as Cannon Crasha, Planet Diver and even published Skellboy and SpiritSphere DX!
Wait, are you also behind Bubsy 4D?
We sure are, wild huh? We've teamed up with Atari to finally give that bobcat the love he always deserved!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved it! I could recommend this game just for the controls, exploring the world is incredible satisfying and one of the best experiences I had in a 3D platformer. It is much easier than the previous games in the franchise because of the improved controls tho. The soundtrack is really catchy and I hope it becomes available for purchase here in the future! Pretty happy to see that 2Mello has worked here too! Love his works! The characters looks GREAT in 3D! The way they transitioned from 2D sprites to the 3D World is 10/10. The facial expressions are pretty cute, but a bit weird sometimes. The unique donwside I have for this game are the cutscenes; they are very VERY unpolished and awkward to watch sometimes. The only moments where they don't look bad is when the characters aren't moving at all. Maybe that happened because of time constraints? Really hope the cutscenes get a bit more love in a future update. Overall a solid 8.5/10 just for the controls and art direction. haven't had this fun with a 3D Platformer since A Hat in Time. Hope to see more from this franchise in the future! Cheers.
Aunque algo excesivo para mi gusto, Demon Tides consigue ser un plataformas estupendo. Muchísima identidad en su diseño de niveles, con un formato que ya bebe de su anterior entrega pero dispuesta en un mundo abierto encantador, alejándose del feísmo de Demon Turf a través de una aventura que se siente muy veraniega. En cierta medida hay mucho de Super Mario Sunshine en Demon Tides, el mar como conector fundamental, la separación entre localizaciones que forman un todo "coherente", un set de movimientos explosivo que apuesta más por la versatilidad que la precisión, incluso los odiados (desde luego no por mí) niveles que te quitan partes fundamentales de tu movimiento para poner a prueba el resto de tus habilidades. Pero Sunshine era un juego increíblemente compacto, como cualquier Mario 3D, un juego dedicado constantemente a iterar sobre sí mismo con ideas apiladas una encima de otra, pero, a diferencia de la mayoría de Mario modernos, era un juego que intentaba y conseguía apretar las tuercas mediante un diseño bastante más exigente de lo normal. Demon Tides juega una baza parecida en esto último, a veces derivando en secciones que se sienten injustas, pero con un esqueleto fundamental para su movilidad tan fantástico que creo que ni una sola vez he terminado pensando que era un problema del juego y no mío. Donde no termina de apuntalarse es en todo lo que no tiene que ver con esos microcosmos de sus niveles, la navegación por el mundo abierto entre islas es un trámite tan insustancial que, aún prefiriendo esta estructura a la de los niveles para dotar de cohesión a su mundo y de sorpresa al descubrimiento de cada localización, los paseos están tan relegados al trámite que pesa dentro de una experiencia que quiere ser constantemente gratificante. También, y por el motivo contrario, se siente un juego algo hinchado de más, con demasiados coleccionables insustanciales (las monedas para comprar vestuario y talismanes se convierten en innecesarias a partir de las primeras ¿5? horas), demasiados modificadores, demasiado de todo lo que no tiene que ver con la base fundamental de capturar engranajes y explorar los islotes. El tono de su mundo y de sus personajes es bastante mixto, un poco gen z sin serlo, algo impostado (aunque el juego hable ligeramente de ello en una de las mejores escenas que tiene), nunca llega a ser especialmente carismático aunque los valores de producción disimulen bastante la jugada con un diseño artístico estupendo y unos modelos con bastante carisma. El punto fuerte y su baza fundamental está en un moveset delicioso, con muchísima variabilidad en sus habilidades para combinar movimientos que se sienten, por lo general, bastante precisos y una apertura en las builds de talismanes que consiguen dar un halo de personalización bastante único dentro del género. Fabraz sabe, y pone todos los huevos en la cesta, que Demon Tides vive y muere en la plasticidad de sus movimientos, y consigue hacer uno de los plataformas 3D más estimulantes del panorama indie expandiendo con una mano excelente lo que en Demon Turf a mi parecer se quedaba algo justo. Espolvoréalo con una banda sonora entretenidísima de escuchar, un diseño de niveles que sigue proponiendo tantas ideas nuevas en la hora 3 como en la hora 15, destilando imaginación en sus escenarios y dándonos panorámicas preciosas de su mundo y es difícil no ver a Demon Tides como un plataformas 3D rotundísimo a pesar de sus aristas.
Movement feels so ♥♥♥♥♥♥♥ off. First game was a blast and I think it's cause of level design, Here I met so many floor platforms you just get stuck on and it never feels clear which moves you can dash out of like the LT copter move for example. Sometimes it registers and sometimes it dosen't let you hop out of it. Also not being able to wall run after a double jump really hampers any sense of momentum. I do feel a lot of the level design at least on certain islands really hamper any sense of momentum from the janky yet fun movement. Honestly, I don't feel like returning to this just cause it never fells clear what the game allows or not. Like can even run straight at a wall and it will wall run instead of climb. Go demon turf if you are deciding between the 2 and if you finished demon turf replay it and forget that this was even made
Absolute MUST play if you are a fan of 3D platformers. Spawning a new subgenre of "expressive platformers", Demon Tides is a shining example of what modern 3D platforming games should play like. It plays similarly to Super Mario Sunshine and A Hat in Time, with some elements of Wind Waker thrown in with the map exploration. Only real problems I have with the game is the camera being ♥♥♥♥♥♥ at some points causing me to fail some platforming. This isn't a complaint but the controls were difficult to get used to at first too, Beebz feels super floaty. Once I got used to the controls, the game felt like butter.
还没玩,前作很不错,就是没有中文,很多有趣的对话看不明白 你的新作BUBSY4D既然有中文那何不给Demon Tides也加上中文呢?你甚至有日语都没有中文? CHINESE?
What is here is absolutely brilliant. This game goes hard. If PS2 kids would see this game, compared to -yours truly typical- 3D platformer, then the gameplay would've melted their brains. You don't feel like an empty fast food bag in the wind. You have precision, you have style. Everything is so customizable from the get go to get you started. Graphics are excellent. Every little thing you do has a expression and in general, the characters have much expression. The colors are so good in this. Audio is from an another world. There's no way. Some tunes are just flat out gangsta and it fits the game like a shoe. I need to get this one finished, or else I am not ready for Bubsy 4D. Absolutely mesmerizing experience! For 20 bucks on sale, you can HIT YOURSELF 20 times in the head with a frying pan for not giving THIS GAME a glance. I was blown away by the level of detail and technicality. If you love 3D platformers, you are doing an actual disservice to yourself to not pay any attention to this game.
If you like a Hat In Time you'll most likely love this. If you haven't played AHIT (what is wrong with you) you will still probably love this game. In summary: Iz gud shiz plz play
Like the first game, but with the cringe ramped up to 11 and copious amounts of daddy issues sprinkled in.
I have been waiting to complete this one since I got my 100% in Demon Turf. I love the characters, environment, movement, art, and customization. The amount of freedom in movement and options of the talisman system is so much fun and a great addition. I loved every second I spent in game and only regret not being able to play more. If you enjoy this game be sure to check out Demon Turf as well if you haven't already. I can't wait to see what's in the future for the series and look forward to it.
If you arrived at this page because you are fan of 3D platformers take this as your sign that it is fate that brought you here and your destiny is to purchase this game. The complex move set gives way to unparalleled freedom and paired with the excellent character animations you arrive at something I feel is a masterpiece in terms of control and expression. The world is colorful and fun to explore, and each new island you visit (there are dozens) is varied and a worthy challenge. Progression is not only tied to to the main collectible, but also offers tons of cosmetics and skill altering badges. If you are reading this review you'll mostly likely purchase it at some point, my recommendation would be to get it right now.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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