
A story-driven deckbuilding RPG set in the history of Krzyżacy - The Knights of the Cross. Unlike traditional deckbuilders, the teammates you recruit decide the success or failure of battles. Fight the war against the Teutonic, or tackle roguelite runs in this strategic deckbuilder unlike any other.
Modeled estimate, not a reported figure. How we estimate →
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About
Krzyżacy - The Knights of the Cross is a unique, story-driven deckbuilding RPG game.
The story is adapted from the Nobel Prize-winning work “Krzyżacy - The Knights of the Cross” by Henryk Sienkiewicz, and tell the life and death struggles between the Polish-Lithuanian people and the aggressive Teutonic Knights in the 15th century.
Play as a knight, embark on the medieval adventure, search for companions, collect diverse cards, and help Polish-Lithuanian Alliance defeat the Teutonic Knights in the Battle of Grunwald.

Meet over 30 unique teammates! Pirate captain from the sea, alchemist seeking the philosopher's stone, or noble lady aspiring to be a knight...
More than 30 teammates have their own storylines. By completing the storylines, you can learn about their personalities and pasts, and get their exclusive cards or relics.
Some teammates can only be recruited conditionally. Leveling up, unlocking achievements, or completing specific tasks.

Recruited teammates are the game changer with their exclusive skills. The ultra skills’ special effects spice up the battles further!
Every teammate has beautiful pixel-art portraits and 2D live animations.
Teammates can release their exclusive skills with stunning special effects, and they are triggered by the way you play cards. Strategize your cards and teammates to maximize your battle capacity!

Strategize and create builds centering characters skills! Preferring active teammate skills as often as possible, or playing a safer way with more defenses, is up to you.
Choose the right cards, teammates, and relics to create your unique combat styles. Teammates will respond to your card actions.
Teammates will respond to the player's card actions and record the skill points used when playing cards, determining their own actions during the match.
Bosses also have special mechanisms. They increase the cost of specific cards or remove debuffs. Developing a strategy to beat them!

Play as noble Zbyszko in the main storyline and embark on a medieval adventure, meet two heroines, and confront the formidable Teutonic Knights…
A medieval historic scroll with 7 chapters and over 200 side requests and events.
Different choices lead to different storylines. Can you save the kind lord's daughter Danusia?
Traditional festivals and medieval folk lifestyles are included in the random plots of the game. Get rewards and learn about the life pictures of medieval people.

For better in-game experience of historical storytelling and combat, and to further immerse them into the adventure, we introduce the new 'Character Pack (Western Style)'. This pack is created to cater to players' demand for different art styles and allowing players to freely choose whether to use it in the game or not.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Polish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Krzyżacy – The Knights of the Cross, developed by Olive Panda Studio and published alongside Neverland Entertainment, stands out as a rare example of a modern game adapting a major piece of national literature rather than merely borrowing its setting or aesthetics. Drawing inspiration from Henryk Sienkiewicz’s celebrated historical novel, the game reimagines a pivotal era of Polish and Teutonic tension with a contemporary storytelling voice, lively character interactions, and a visual presentation that bridges centuries of cultural distance. Instead of treating its source material as a museum piece, the game gives it renewed personality—heroes, nobles, soldiers, and commoners speak with emotional clarity and recognizable motivations, humanizing the historical stakes. Even players unfamiliar with the original novel or Central European history will find the world approachable, since the writing prioritizes clarity, humor, and character charm over rigid academic tone. The result is an experience that feels educational without ever losing narrative momentum or accessibility. The gameplay framework blends turn-based strategy, deckbuilding, and RPG progression into a cohesive system that rewards planning without burdening players with overwhelming complexity. Characters fight using personalized card sets that reflect their personalities, backgrounds, and combat roles, and learning how to pair abilities becomes the heart of the tactical experience. No encounter plays out exactly the same way, since card draws, enemy traits, and battlefield pressure constantly reshape priorities. Status effects, defensive positioning, and timing-based synergies matter at least as much as numerical strength, encouraging players to approach battles as evolving puzzles rather than rote exercises. Between skirmishes, players modify their decks, purchase equipment, recruit new party members, or unlock skills, creating a sense of long-term growth. The system succeeds not because it reinvents tactical combat, but because it balances unpredictability with agency, ensuring that success feels earned rather than procedurally delivered. Narrative progression fills the spaces between battles, and it is here that the game gains much of its emotional weight. Traveling from settlement to settlement introduces event-driven storytelling—political negotiations, personal dilemmas, cultural misunderstandings, comedic detours, and moral crossroads that shape relationships and change how party members perceive one another. These interactions deepen the adventure, transforming historical conflicts into human stories rather than abstract geopolitical struggles. The writing refuses to flatten history into a binary good-versus-evil tale; while the Teutonic Order serves as the primary antagonist, individual characters within the conflict demonstrate nuance, idealism, corruption, fear, loyalty, and personal ambition. This willingness to complicate historical myth-making lends authenticity to the narrative, making the world feel lived-in rather than staged. Presentation plays a critical role in maintaining that sense of life and warmth. The art direction blends manga-like character expression with medieval ornamentation and European landscape influences, creating a cohesive visual identity that feels both modern and culturally rooted. Dialogue portraits, combat animations, and environmental illustrations are filled with personality, giving even brief scenes a memorable flair. The soundtrack further reinforces the setting, mixing folk instrumentation and thematic motifs with more contemporary rhythmic influences, striking a balance between cultural homage and entertainment value. Sound effects and UI polish round out the sensory experience, making the game feel inviting and thoughtfully constructed rather than minimal or budget-constrained. That said, the game’s design philosophy also creates limitations. Some players may find the strategic depth too light, especially if they are accustomed to sprawling RPGs or more demanding deckbuilders. Difficulty spikes occasionally appear without adequate narrative or mechanical buildup, prompting temporary grinding or deck restructuring. A handful of event types repeat enough to lose impact, particularly during extended play sessions. Branching narrative choices, while enjoyable, rarely lead to radically different outcomes, since the broader historical arc remains fixed. These elements never derail the experience, but they clarify that the game values pacing, charm, and accessibility over mechanical or narrative ambition. Where Krzyżacy – The Knights of the Cross ultimately excels is in the sincerity of its creative vision. It is not trying to be a grand historical epic, a punishing strategy title, or a sprawling role-playing odyssey. Instead, it presents a polished, character-driven journey that respects its literary foundation while adapting it into a format capable of reaching new audiences. It celebrates Polish cultural heritage without expecting players to arrive already invested, and it proves that historical storytelling can be exciting, humorous, emotional, and interactive rather than passive. The game succeeds because it embraces the strengths of both visual novels and tactical RPGs, letting each genre support and enrich the other rather than competing for dominance. For players who enjoy narrative-forward strategy games, character-driven adventures, or historical settings presented with personality rather than stiffness, Krzyżacy offers an experience that feels refreshingly distinct. It bridges past and present, literature and entertainment, education and playfulness—reminding us that stories endure not through preservation alone, but through reinvention. Rating: 7/10
Por algum motivo esse jogo é feito por Asiáticos contando a história da Polônia medieval com os personagens em estilo de anime, aleatoriedade pura. Dentro das mecânicas vocês espera a mesma fórmula batida dos Deck builders rogue like, mas esse traz aliados e combos de uma forma bem legal e diferente. Sua principal mecânica de aliados e ativação de habilidades baseadas nas cartas que vc joga torna esse jogo um destaque no meio de várias cópias bundas de slay the spire. Infelizmente no momento só tem um modo história e um modo eterno ainda em desenvolvimento com falta de tradução, no futuro pode ser um jogo absurdo de bom. Outro ponto triste é que parece ter a resolução quebrada, como se tivesse sido feito para mobile e depois portado para PC, que se bobear foi isso mesmo que rolou mas as notícias que eu achei era tudo em Chinês ou Polonês ai fodeu tudo. Ignorando isso tudo o jogo traz um gameplay sólido e uma história surpreendentemente interessante e grande, recomendo, e se vc tiver paciência de voltar quando estiver o formato free já bem trabalhado vai ser ainda melhor. P.S: Não é muito family friendly não, apesar de não ter nudez tem Waifus com pouca roupa.
疯狂闪退?电脑版还没手机稳定?
Якщо коротко, ця гра це Аніме поляки + фентезі. Геймплейно це як Slay the Spire з модифікаціями, але кількість карт трохи розчаровує. Гра геймплейно трохи туга, але арти гарні. Якщо вам не заходить NSFV то є ДЛС для заміни портретів. Є звісно питання до балансу, предметів не дуже багато, а ті що є, стакаються, того зламати гру достатньо легко. АЛЕ фінальні Боси мають унікальні дебафи, яка можуть зламати вашу колоду, там все буде залежати виключно від вдачі. Також не дуже розумію для чого робити сюжетку настільки челенжовою, для прогресу портібно декілька раз програти, для того щоб вкачати гг. І вже в новій грі він буде сильніший, і відкриваються нові рідкісніші компаньйони. Також дерево прокачки гг трохи беззмістовне. Перед боями з босом ти перекачуєш все в зелену і червону вітку, а коли йде левелінг все іде в синю. Перекидувати очки можна скільки хочеш... Який сенс в цьому гейм дизайні я не знаю. Загалом, потрачених грошей не шкода, гра сподобалась. Я даю 100% гарантію що ця гра мала бути Донатною Гачею, але шось пішло не по плану.
打折可入
不值得这个钱,因为就开始更新了一点点就跑路了,完全一锤子买卖
小凉游。就个人来说还是觉得可以,剧情中规中矩,玩的还算开心,算得上愉快的游戏时间。玩法上,与其说是卡牌的策略肉鸽。倒不如说是用卡牌的rpg。我在说啥。反正就是不算dlc的那个。故事模式的话,你的构筑就是靠队友。队友大招什么颜色的牌你就拿那个颜色的牌就是了。而且为了多周目游戏。你队友包括主角的等级都是继承的。虽然也有类似独狼的圣遗物。不过我没玩过。毕竟我玩不来策略类游戏。对于老手太简单。对我刚刚好。
作为一款像素风格独立游戏,《十字军骑士》以 19 世纪末诺贝尔文学奖得主显克维兹的同名历史小说为蓝本,讲述了 13-14 世纪主角兹贝什科反抗十字军骑士侵略的故事。玩法上,是一款融合角色扮演与肉鸽元素的卡牌游戏。 [h3]融合的玩法[/h3] 游戏核心玩法是轻量化的 “卡牌构筑 + 角色扮演 + 肉鸽” 融合体。卡牌系统包含攻击、魔法、防御、道具、消耗五种类型,卡牌效果以数值变化为主。 队伍系统是策略核心,玩家可招募 30 多位队友,最多携带 3 人上场。队友技能触发与卡牌颜色绑定,不同角色的触发条件和效果差异显著,可以借此构建出多样化流派,弥补了卡牌机制的简化短板。 角色扮演元素体现在队友成长与支线中:队友有等级系统,升级强化技能数值;每位队友拥有独立支线剧情,完成后可解锁专属圣遗物等等。 肉鸽元素则表现为 “多周目循环”:通关后主角等级、天赋与已解锁队友可继承,天赋点随等级提升解锁,提升后续周目强度。不过由于本作是线性剧情,导致每次开局都要重复观看已有剧情。 [h3]值得称赞的画面[/h3] 画面上,像素风格精致,角色动作与场景特效流畅,晃动效果增强了战斗临场感,另外就是角色立绘非常好看。 [h3]不足与缺陷[/h3] 卡牌系统的简化导致中后期易出现 “低级卡牌污染牌库” 问题;线性剧情与肉鸽玩法的组合,又让重复体验剧情成为负担;部分流派依赖特定队友或圣遗物,前期解锁进度较慢时可能会比较坐牢。 [h3]小结[/h3] 《十字军骑士》以 “简化融合” 为核心思路,通过卡牌、RPG 与肉鸽元素的互补,在降低门槛的同时保留了策略深度。虽存在牌库设计、剧情重复等问题,但对于喜爱像素风格、策略构建的玩家而言,仍是一款值得尝试的佳作。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Игра с несколькими простыми механиками внутри. Не все объясняется, а приходится догадываться. Если интуитивно вам понятно, то с удовольствием проведете десяток часов. Если не будет понятно, то предчувствую разочарование.
还可以,半价入的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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