
Play as an Artificial Intelligence guiding a stranded xenobiologist through a beautiful and mysterious alien ocean. A non-violent sci-fi story, enter a world of wonder, fear and vulnerability, unraveling the history and ecology of an impossible planet. What will you discover together?
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About

a xenobiologist who discovers extraterrestrial life while searching for her missing partner.
When Ellery is called to planet Gliese 677Cc by Minae Nomura, only to arrive at an abandoned base, she finds herself adrift in an ocean of secrets, with little more than a malfunctioning diving suit and a strange AI to guide her. You are this AI.
Guide Ellery—and keep her safe—as you dive deeper and explore an underwater alien landscape. The planet’s unique life, and its dark history, are yours to uncover and the bond between you and Ellery will be tested by the secrets you learn. Through this shifting narrative, In Other Waters asks questions about the nature of “natural” and “artificial” life, and investigates what it means to be a human in an epoch of extreme environmental destruction. For life to continue, it must change.


Freely dive into an expansive section of seafloor, from shimmering reefs to inky depths. Unlock upgrades and make discoveries that allow you to open up new paths, uncovering strange creatures and environments as you do.


Navigate an elegant, intuitive UI via gamepad or mouse controls. Interpret signals, set headings, and map the ocean through experimentation and intuition.


Discover and catalogue species through observation, scanning, taking samples, and interacting with alien life. Read Ellery’s notes, look at her sketches, and help her classify an entirely new ecosystem.


Choose whether to study creatures, investigate secrets or dive new areas, then come back to your base to study samples in the lab, chat to Ellery or read her journals to understand more about this world.


Through limited communication learn more about the person whose suit you inhabit, and help guide her towards a terrible truth. What you experience together will bring you closer.

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful game, great story, excellent atmosphere. However, movement mechanic becomes tedious pretty quickly
Story seems interesting, but I'm just not interested in the movement mechanics unfortunately. It was an interesting puzzle to figure out, but after you figure it out it gets tedious very quickly.
If you're interested in the concept of speculative alien life and/or biology/ecology, you will LOVE this game. I've played it again and again. The story is so engaging and interesting. Highly recommend this game.
[H1]电波系游戏[/H1] 对的玩家遇到他会觉得还不错,不过我玩完觉得挺无聊的。 音乐营造的氛围感不错,我很喜欢。美术挺有特色,很简约,但我不会说美术做的好,看起来像上了色的CAD工图一样,除了配色不错很难说美术让人赏心悦目。 作为一款文字游戏,因为文字大小,文字间距和字体的原因读起来让眼睛有点不舒服。 当时玩的时候快睡着了,游戏玩法主要是驾驶潜艇在未知领域收集生物样本,但因为画面是用雷达UI显示的,对我来说去哪都一个样,也就失去了探索的乐趣。 [B]以上评测纯个人主观,不代表所有人,正如一开始说的这是一个电波系游戏。这个游戏需要一个对的玩家,如果你有一丝丝兴趣的话,一定一定要看一会网上的流程视频再考虑要不要入库,并不是所有人都能享受这个游戏的。[/B]
I can't believe that after it's been released for so long and there's been so many complaints about the mechanics it's still like this.... What do you mean we get to view a map with markers on where we should be going but we can't take it with us? Either double down and don't give us maps or let us look at the maps when we unlock the maps. I don't want to play with a screenshot of the map on my second monitor.
Beautiful artstyle, wonderful story, love the lesbians, love being a little AI in a suit trying to keep one of my lesbians alive. While the screen is made up of dots and terrain, the descriptions are written so well and the soundscape so immersive i can almost see the alien ocean. I've played it twice through now and ill probably go again!
This game is beautifully written, with interesting characters and an engrossing setting. It also has truly gorgeous visuals; I really enjoy how much it does with a UI that appears minimalistic at first. Many people love this game, and I won't say they're wrong to. ...but the largely gameplay consists of crawling along a handful of functionally-linear paths one point at a time, with a total of four button presses (scan, highlight, begin movement, commit to movement) between each point on those lengthy lines. I was willing to forgive that, but after 5 hours of frustrating movement and slow narrative reveals, a bug appears to have prevented the entire final zone of the game from spawning on the map, leaving me with no way to progress. After 5 hours of gameplay that I was only putting up with? That's a pretty miserable reward. I'm sorry to say, I can't recommend this, even though I enjoyed some of my time with it. There's a great official TTRPG tie-in for this game that I would recommend over playing this original.
This game is amazing, for me the gameplay was abit repetitive but the question of what comes next kept me going to finish the game. When i played subnautica I loved the part where you could scan creatures and learn their features and lore, this game takes that part to the extreme with loads of writing per creature and also an amazing plot to go along with it. 9.5/10
[h1][b] Reseña de In Other Waters[/b][/h1] [h2]Resumen del Juego[/h2] In Other Waters es el tipo de aventura indie que te mira a los ojos y te dice: “No necesitas ver el océano para sentirlo”. Y luego te avienta a explorar un planeta alienígena subacuático… desde una interfaz minimalista que parece panel de submarino hecho por alguien que odia los mapas bonitos. Tú eres una IA de exploración y tu trabajo es guiar a una protagonista femenina a través de un mundo misterioso, leyendo el entorno como si estuvieras descifrando un manual técnico con poesía escondida entre líneas. La primera impresión es rara: no hay explosiones, no hay combos, no hay “momento épico” con cámara temblorosa. Hay exploración, apuntar y clic, y un misterio de ciencia ficción que se cocina a fuego lento, con una vibra atmosférica muy marcada y una banda sonora que básicamente te susurra “cállate y escucha”. Es un juego para quien disfruta perderse… pero de forma organizada. Si esperas acción, esto te va a parecer un simulador de “mirar una pantalla y sentirte inteligente”. Si te gusta la narrativa y la exploración experimental, vas a sentir que Steam te está recomendando terapia de calidad… en estéreo. [h2]Lo Profundo (y lo que se ahoga)[/h2] Lo Bueno: Exploración subacuática con misterio sci‑fi: intrigante y diferente, sin necesidad de fuegos artificiales. Ambientación atmosférica + sonido estéreo: te mete en el mood de “estoy solo en un planeta raro y nadie me va a rescatar”. Gran banda sonora: de esas que no estorban, acompañan y te hipnotizan. Diseñado para jugarse con solo ratón (y también táctil): accesible y cómodo para sesiones tranquilas. Guardar en cualquier momento: porque el océano es bello, pero tu tiempo no es infinito. Lo No Tan Bueno: Cero logros: Steam no puede darte palmaditas en la espalda, así que tendrás que sentir orgullo real… qué horror. Compatibilidad parcial con mando: o te adaptas o te resignas; no todos los controles se sienten igual de naturales. Para algunos, “experimental” se traduce en “lento”: si vienes buscando adrenalina, aquí solo hay contemplación y lectura del entorno. Comunidad pequeñita (11 jugadores actuales): no está muerto… pero tampoco está organizando una fiesta. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Exploración y apuntar/clic bien aterrizados, más de pensar que de reaccionar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]La “IA” como concepto narrativo funciona; el reto es más de interpretación que de reflejos.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para sostener el misterio, sin inflar horas con relleno barato.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Estilizado y precioso a su manera: minimalismo que vende mundo.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama de ciencia ficción y misterio, contada con calma y personalidad.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Atmosfera top: te sientes en un océano alien sin ver “realismo” tradicional.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Sobrios y funcionales; el impacto viene más del diseño que del espectáculo.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: inmersiva, elegante y con identidad.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego que dependa de actuación de voz para brillar.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Protagonista femenina y enfoque narrativo sensible, sin sentirse “de checklist”.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable en general, ideal para una experiencia contemplativa.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Una vez resuelto el misterio, el impulso de repetir depende de cuánto ames la atmósfera.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.4[/b][/td][td]Un indie narrativo que no grita, pero se queda contigo.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] In Other Waters es un juego que se atreve a ser raro, minimalista y profundamente atmosférico. No intenta ganarte con acción, sino con exploración, ciencia ficción elegante y una presentación estilizada que te obliga a imaginar más de lo que te muestra. Y sí: eso es parte del encanto… y parte del “esto no es para todos”. Con 11 jugadores actuales, no esperes una marea humana hablando del juego cada minuto, pero las 1955 recomendaciones totales sugieren que cuando conecta, conecta fuerte. Es de esos títulos que se vuelven “de culto” en tu biblioteca: lo amas, o lo abandonas preguntándote por qué estabas jugando un radar con depresión marina. Si buscas una aventura indie exigente en paciencia y atención, vale la pena. Si buscas dopamina inmediata, mejor no te hagas daño. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.4/10 Número de jugadores activos al momento de hacer esta review: 11 Descuento máximo registrado: -75% Veredicto: [i]Muy Bueno: una exploración narrativa subacuática para paladares pacientes, no para cazadores de fuegos artificiales.[/i] Si te gustan los juegos atmosféricos, de misterio y exploración experimental con gran música, cómpralo cuando estés en modo “quiero algo distinto”. Si necesitas acción constante o validación por logros, aquí solo encontrarás silencio, agua… y tu propio criterio.
Love games with involved controls beyond the norm. I played with a mouse and keyboard but there is something about clicking scan then setting a course and then the "pilot" does the work for you. This all sounds extremely basic but there is a reality where you would play as the pilot and hold W maybe push 1 to use an item to do the thing with the environment and the go back to hold W. So this perspective shift is not only nice but well thought out. YOU have a life in your hands, THEY don't respawn. Just the simple dialogue of "this stations system did not like whatever you are" and "had to rig something together to make it work", for you the player it was an instant but for the pilot? It was a monumental undertaking anyone who has ever troubleshooted would understand but never appreciate by the thing other then maybe a log file. Now, the game I thought I was going to play was more, influence creatures in different environments and see how they act. A more simulator game then story so I'm shelfing it for now until I feel like playing a story game. This was my misunderstanding not misled or w/e.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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