
Trapped in the depths of a frozen Soviet bunker, geophysicist Anna must survive deadly cold, horrifying abominations, and the trauma of a buried past. A third-person survival horror blending psychological storytelling with hand-drawn static cameras.
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About

The Cold is Just the Beginning.
A scientific expedition to the desolate Zhokhov Island is completely disrupted while abnormal magnetic anomalies occur. Among the team is Anna, a young geophysicist with a clouded past and a sharp mind. When disaster strikes and the crew becomes trapped in a long-forgotten Soviet military base beneath the permafrost, Anna must fight to survive and uncover the truth hidden beneath the ice.
But something else is buried here.
As she searches for a way out, Anna is haunted by surreal visions, grotesque figures, and distorted echoes of a twisted past. The deeper she goes, the more she feels drawn to this place, as if it strangely welcomes her back.
The cold may be deadly, but what lies beneath is far more chilling.

Classic Survival Horror, Reimagined
Kriophobia is a return to the roots of third-person psychological horror, where story, survival, and atmosphere are core. Inspired by genre classics like Silent Hill, Resident Evil, Rule of Rose and Haunting Ground, this is a slow-burning, symbol-rich experience where every shadow matters and every step forward reveals more than it should.
Evade or confront, your choice. Combat is tense, creatures are unforgiving, and often best avoided entirely.
Survive the elements. Resources are limited, the cold is lethal, and every decision counts.
Explore a broken legacy. Navigate the ruins of Cold War obsession and personal trauma through exploration, puzzles, and atmospheric storytelling.
Experience striking visuals. A unique art style blending comic book ink with painterly textures, brought to life through hand-crafted static camera angles.
Hear the haunting echoes. An eerie Slavic-inspired soundtrack immerses you in dread and loneliness as Anna's fractured history unfolds.
Some places should stay buried. Some memories should not.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
IMPRESSIVE! SCARY! I LOOK FORWARD TO PLAYING FULLY (if I have the guts rrrsrs)
Love this game. Can’t wait to see what these creators do next !
Yup its good. Just finished Tormented Souls 2? This ones next.
Grandísimo juego. Es una pequeña obra de arte, técnicamente todo esta a gran altura, gráficos, música sonido... La ambientación del juego es soberbia, lleno de pequeños detalles, secretos y sobre todo una jugabilidad a la altura de los grandes del genero, nada guiado, es necesario leer, escuchar y entender todo para avanzar y descubrir toda la verdad. Para mi un sobresaliente para este pequeño equipo de desarrolladores.
It's a good game but still needs some work. Overall there is alot to like about Kirophobia. It starts really strong but looses steam in the last quarter and falls foul of some irritating features/issues. The puzzles are challenging and satisfying to complete Great atmosphere Creepy but interesting environments I love the Matryoshka design and the Big arm creature I really liked the Survival aspect of the game ( managing temperature ) The story was interesting but was hurt by the lack of Voice acting The Matryoshka / Big Arm Enemy became tedious towards the end of the game....It was too relentless with no way of temporarily stopping them. Sure you can hit it and "stun" it, but every time I tried this i'd get smashed making it pointless to try. They both made it infuriating to try and to the Cocoon boss as they were constantly in the same room. The shadow monsters were a pain to deal with because it is really hit and miss when lining up the torch on them. It really is a shame about the enemies, I ended up giving up on trying to get all the endings and doing the optional missions because exploring the map was awful with them. There really needed to be a way to get rid of them for a while so I could actually get on with the game or just have one un killable enemy rather than two. Final Thoughts The first half of the game was superb, great puzzles, high tension, good atmosphere and environments but could do with a little enemy balancing for the second half of the game
The game really reminds me of the olden RE/SH games with the visual style, controls, and core gameplay mechanics. Would like full English voices to be added to spice the otherwise somewhat lacking audio. Didn't run into any major bugs so far, so that's cool, and the game runs well on my ancient system. Will update my review if necessary. So far it is very much fun and I truly recommend it to fans of the aforementioned titles.
This was a fun retro style survival horror game that I enjoyed. It had a few puzzles that I thought were well designed, the combat is relatively simple but you'll find weapons have durability so you may want to avoid a handful in certain areas. There's also mostly two enemies you actually do fight as the game mostly focuses on atmosphere and story telling. It was done very well.
Very solid classic survival horror!
The camera is just pure awful. It really doesn't matter what else the game could hold in store for me, I'll never get there. Enter a room just to have the camera rotate into another spot that isn't useful. The beginning where I need to move to different sensors? Enjoy watching the camera shift to show this trek from different angles that also makes it so you are no longer running towards where you need to run.
I wanted to like this one because the story and monsters are really interesting but it suffers heavily from the camera mechanics, not great puzzles and enemies being bugged. Pros: + The story is really interesting and was easily pushing me through the game + The graphics are really nice, I love the style they chose + They added voice acting to the game which was a really nice touch, I always say it brings the story and characters to life Cons: - The camera mechanics are horrible, if you can think of every problem the OG Resident Evil games had this also has them and they haven't improved on it, I constantly would walk into a room just to walk right back out because there is no buffer zone - The shadow monster doesn't always get damaged even if there is light on it, you apparently need to be very specific - The big swirl faced monster gets stuck on everything - The puzzles were poorly designed, the prison colour puzzle didn't make any sense and even when i looked up the answer i still don't understand how to get it in game - The doctor voice actor in the morge has to be AI it had no life in it whatsoever and it was horrible to listen to compared to the others Steam Curator Page: https://store.steampowered.com/curator/10995314-Szamer%27s-Collection/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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