
Trapped in the depths of a frozen Soviet bunker, geophysicist Anna must survive deadly cold, horrifying abominations, and the trauma of a buried past. A third-person survival horror blending psychological storytelling with hand-drawn static cameras.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Cold is Just the Beginning.
A scientific expedition to the desolate Zhokhov Island is completely disrupted while abnormal magnetic anomalies occur. Among the team is Anna, a young geophysicist with a clouded past and a sharp mind. When disaster strikes and the crew becomes trapped in a long-forgotten Soviet military base beneath the permafrost, Anna must fight to survive and uncover the truth hidden beneath the ice.
But something else is buried here.
As she searches for a way out, Anna is haunted by surreal visions, grotesque figures, and distorted echoes of a twisted past. The deeper she goes, the more she feels drawn to this place, as if it strangely welcomes her back.
The cold may be deadly, but what lies beneath is far more chilling.

Classic Survival Horror, Reimagined
Kriophobia is a return to the roots of third-person psychological horror, where story, survival, and atmosphere are core. Inspired by genre classics like Silent Hill, Resident Evil, Rule of Rose and Haunting Ground, this is a slow-burning, symbol-rich experience where every shadow matters and every step forward reveals more than it should.
Evade or confront, your choice. Combat is tense, creatures are unforgiving, and often best avoided entirely.
Survive the elements. Resources are limited, the cold is lethal, and every decision counts.
Explore a broken legacy. Navigate the ruins of Cold War obsession and personal trauma through exploration, puzzles, and atmospheric storytelling.
Experience striking visuals. A unique art style blending comic book ink with painterly textures, brought to life through hand-crafted static camera angles.
Hear the haunting echoes. An eerie Slavic-inspired soundtrack immerses you in dread and loneliness as Anna's fractured history unfolds.
Some places should stay buried. Some memories should not.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 90reviews | 88% | — | $17.4K |
| $9.75−35% | 8ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game really reminds me of the olden RE/SH games with the visual style, controls, and core gameplay mechanics. Would like full English voices to be added to spice the otherwise somewhat lacking audio. Didn't run into any major bugs so far, so that's cool, and the game runs well on my ancient system. Will update my review if necessary. So far it is very much fun and I truly recommend it to fans of the aforementioned titles.
IMPRESSIVE! SCARY! I LOOK FORWARD TO PLAYING FULLY (if I have the guts rrrsrs)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a fun retro style survival horror game that I enjoyed. It had a few puzzles that I thought were well designed, the combat is relatively simple but you'll find weapons have durability so you may want to avoid a handful in certain areas. There's also mostly two enemies you actually do fight as the game mostly focuses on atmosphere and story telling. It was done very well.
Grandísimo juego. Es una pequeña obra de arte, técnicamente todo esta a gran altura, gráficos, música sonido... La ambientación del juego es soberbia, lleno de pequeños detalles, secretos y sobre todo una jugabilidad a la altura de los grandes del genero, nada guiado, es necesario leer, escuchar y entender todo para avanzar y descubrir toda la verdad. Para mi un sobresaliente para este pequeño equipo de desarrolladores.
Kriophobia is a mostly well-made indie fixed camera survival horror game that attempts to integrate more systems-led gameplay, but trips up on aesthetic, collision and gameplay design issues. The story moves along at a decent pace, but there's no stand-out characters and very few unexpected beats. Worth a play, if you're a fan of the genre. The game takes its time to introduce the cast and the initial setting, with some decent acting and dialogue. There's also some really nice snow effects that sell the environment and the oncoming storm that kicks off the story. Unfortunately, the majority of the rest of the game takes place in the dark corridors and rooms of an underground bunker. You'll be equipped with a number of torches throughout the game to operate as illumination and weapons, but the majority of your screen will always be filled with a murky, dark grey mass. This means that much of the game lacks interesting visuals, and clear landmarks are scarce. The torches are used for gameplay purposes (revealing clues to puzzles, defending against some enemy types) but the lack of illumination really hurts the overall visual appeal of the game. The environments are nicely modelled, but with some exceptions later in the bunker, mostly uninspired. I do like the prop modelling, however, and a lot of credit has to go to the graphic design - the menus and icons look very nice and are very usable, with quite a lot of effort gone into making document props, which is cool...! The maps in the game are beautifully made (as document props), but are missing the functionality that helps with a lot of survival horror games, where they can also act as checklists and guides. Credit to the team for reserving a button that summons and dismisses the maps menu, however. Other than lighting, there's two other major systems integrated into the survival horror gameplay of Kriophobia - weapon/tool durability and cold mechanics. Tools also act as weapons in this game, which means that the game's keys (mostly for optional areas) are also used to deal with enemies and static mine objects. These tools have durability rating, which means use as a key or weapon can cause the tool to degrade and eventually break, vanishing from your inventory. The game has a variety of ways to resupply you with tools in the field, however, some of which require you to engage further with story foreshadowing. Initially, I wasn't really a fan of this, but on my second playthrough I had to acknowledge that this system works pretty well, adding some tension and making the player think strategically about how they want to approach optional puzzles and combat. Somewhat less successful is the temperature management system, where the main character can find her body temperature dropping in cold or freezing conditions, to the point where the player character can contract hypothermia and die. This sounds interesting - and indeed has been implemented successfully in a variety of games like The Long Dark and DayZ. However, this game does not allow you to build your own fire. There's no systemic flexibility, and you're required to either use an item to warm yourself or return to the heater in your safe room. As the game environments get colder, you'll find yourself rubberbanding back to the nearest heater and the game takes on the tone of an endless series of fetch quets. It's been a while since I played it, but I think Penumbra handled this mechanic better. The game has some nicely deigned puzzles and though some of the solutions were a bit obscure, none of them really dipped into moon logic - within the context of the game, they mostly made sense and rewarded reasonable lateral thinking. The game employs a nice stylistic trick where dark areas of the screen are overlayed with a 'hand-shaded' texture, attempting to give the project a 'sketched' quality. Unfortunately it adds little to the asethetic, as for outside of some hand-painted cave areas, the game relies on UV mapped realtime 3D backgrounds. Friendly NPCs are well-modelled with some decent character, but are never given camera angles to show off the designs. Enemy designs range from the functional to the incoherant, with no particuarly interesting silhouettes (a big issue given the lighting). There's some nice internal details - a mutated human with a spiral as a new face - but for the most part the designs are just blobs. The worst is the first enemy you encounter, the most common enemy in the game - a brown grub that crawls on the ground and alternately leaps or spits at you. You couldn't create a less compelling visual design, but you'll encounter them everywhere. 'Boss' creatures are blobs with some limbs sticking out (maybe one big hand). It seems as though the design team didn't account properly for their size, however, as the patrolling bosses will regularily clip through walls and occasionally just teleport into rooms. Thankfully, while this is annoying, it mostly doesn't affect the majority of your gameplay. The animation is accomplished well, but with no stand-out moments. More complex cutscenes are performed with motion comics, which is a smart choice for an indie game! These animations are a little static, however, and could have done with a little more parallax and camera movement to make them a little more lively. At the moment these sequences can feel a little cold and analytical. Shout out to a sequence set in an elevator, however, that worked pretty well. The audio is competant, no complaints. Controls are mostly solid, though some of the camera transitions are going to cause some trouble with cam-relative controls, with opposing angles on doors and inside rooms, causing the player to two-step back and forth across the camera zone borders. The story is fairly predictable, with no wild emotional swings or standout characters, setpieces or dialogue - but it's delivered at a good pace and remains reasonably motivating for a survival horror game. I'm not sure this game is worth €13.99, but there's plenty of content in here, with some interesting systemic swings. If a late-Soviet survival horror sounds good to you, I'd say take a shot! (...ideally on sale!) And if fixed multicam games sound like your thing, check out the [url=https://steamcommunity.com/groups/fixedcamera]Fixed Camera Appreciation Society[/url], a Steam Group and Discord server dedicated to cinematic adventures with a very particuar perspective!
Yup its good. Just finished Tormented Souls 2? This ones next.
it would be 6/10 - still laggy when changing a scene - camera is somewhat horrible - why the coldness is still counted when playing echoes? - no skip cutscene button the art, setting, and gameplay mechanics are what i love in this title
It's a good game but still needs some work. Overall there is alot to like about Kirophobia. It starts really strong but looses steam in the last quarter and falls foul of some irritating features/issues. The puzzles are challenging and satisfying to complete Great atmosphere Creepy but interesting environments I love the Matryoshka design and the Big arm creature I really liked the Survival aspect of the game ( managing temperature ) The story was interesting but was hurt by the lack of Voice acting The Matryoshka / Big Arm Enemy became tedious towards the end of the game....It was too relentless with no way of temporarily stopping them. Sure you can hit it and "stun" it, but every time I tried this i'd get smashed making it pointless to try. They both made it infuriating to try and to the Cocoon boss as they were constantly in the same room. The shadow monsters were a pain to deal with because it is really hit and miss when lining up the torch on them. It really is a shame about the enemies, I ended up giving up on trying to get all the endings and doing the optional missions because exploring the map was awful with them. There really needed to be a way to get rid of them for a while so I could actually get on with the game or just have one un killable enemy rather than two. Final Thoughts The first half of the game was superb, great puzzles, high tension, good atmosphere and environments but could do with a little enemy balancing for the second half of the game
Love this game. Can’t wait to see what these creators do next !
Very solid classic survival horror!
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Players by region
Where this game's players are, estimated from review languages.
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