
She is the dark magician, an apostle of the great Kraken, Nialato. Through brute strength and magical prowess, show the terrifying Kraken powers to the foolish humans! Experience the thrill of unparalleled hack-and-slash action with the fearsome Kraken
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Vietnamese, Japanese, Simplified Chinese, Traditional Chinese, Thai, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just because someone uses something wrong doesn't mean it's useless. 😂
Attention!!! The game is BROKEN, pass it by. + Rousing dance at the beginning Short skirt ) - Disgusting optimization, the game will freeze on everything Cheap action game You can't go any further than the tutorial! In the game, even getting achievements is broken, you can get them in steam indefinitely. ) 0/10 The game that killed my faith in the gaming industry! ^_^ I've been waiting for it more than Resident Evil Requiem, I believed it would turn the world around in game creation. And even Kajima will envy the quality and refinement of the world. But it didn't happen, and my heart is broken. After the training, you take the first task and the camera flies into the sky, after which you can't do anything.
Kraken City is a short action game that feels very unfinished. It’s buggy, performance tanks constantly, and the overall polish just isn’t there yet. There are still some genuinely cool concepts here, and the outfit customization is surprisingly fun. Overall, it feels like a game with good ideas that needed a lot more time in the oven.
To be clear, this is a horrible game. Optimization so bad that even Cities Skyline 2 would be shocked. Combat so bad that landing one hit (especially if you're using Capoeira) would make you cry tears of joy... So why do I recommend it? Story so bad that it's absurdly funny. No history, no sense, just some stuff randomly happening! NPC's hitting them moves are also a nice touch while you fight with 50+ people in the back. If you have extra time, ask NASA for a spare computer and give it a chance for laughs.
if your game is bugged when accepting the first quest after the tutorial go to language settings / language / set windows display language to english (united kingdom) developer note on discussions: - For users experiencing this issue, please go to Settings -> Controls, turn ZA001 to ON, and proceed with the game. it changes the bug the not resolve, at least not for me i have not played much yet, but it seems to be basic fighting erotic game with dialogues you can easily jump through high invisible walls just by jumping to it and run on roofs (dont fix it its fun) less fun is, when you clip / stuck behind house while fithing. bugy, vícekrát se dá clipnout skrz teď do baráku během souboje, level design je strašný a nedá se ani projít mise jak těžký to je
セールでクソ安だったので買ってみたは良いけどフレームレートがガックガクで遊べたものではなかった。 ハード面やゲーム側の設定をアレコレ見直すほどのものではないので即返品した。
JUEGAZO 😎👍💛🌟
Kraken City is a small-scale indie action title developed and published by nStarcube that fully commits to a loud, cheeky premise and a narrowly focused gameplay loop. Rather than attempting to deliver a sprawling action adventure or a story-heavy experience, the game positions itself as a short, high-energy hack-and-slash built around spectacle, fanservice, and straightforward combat. From the opening moments, it makes its intentions clear: this is a game about unleashing chaos in a compact urban space, empowered by the will of an ancient Kraken god, and doing so with minimal restraint or narrative seriousness. The premise casts the player as a dark magician and apostle of the Kraken deity Nialato, sent to punish a city full of unsuspecting humans. Storytelling is deliberately light and largely serves as flavor rather than motivation, existing mainly to justify the constant stream of enemies and destructive power at your disposal. Dialogue and context are sparse, and the game never lingers on exposition. This approach keeps the pacing brisk but also means the world and its inhabitants function more as props than as characters, reinforcing the arcade-like nature of the experience. Combat is the central focus, built around close-range melee attacks, magical abilities, and crowd control. Battles take place primarily on a single city street environment, where waves of enemies rush the player in relatively confined spaces. Attacks are easy to execute, favoring accessibility over technical depth, and the emphasis is on chaining strikes together while managing positioning amid enemy groups. The controls are serviceable, though not especially refined, and movement can feel somewhat stiff at times, particularly when enemies surround the player or when the camera struggles to keep up with fast action. A defining mechanic is the ability to invoke the Kraken’s power during combat. This summoning ability can bind or damage enemies, restore health, and temporarily shift the momentum of a fight. Visually, these moments add flair and a sense of dominance, breaking up the rhythm of standard attacks. Strategically, however, the mechanic functions more as a safety valve than a system that meaningfully alters how encounters are approached. While choosing when to summon the Kraken can make fights smoother, it rarely introduces new tactical considerations beyond timing its use during dense enemy clusters. Progression in Kraken City is modest and largely cosmetic. Completing fights rewards currency that can be spent on stat upgrades and outfit unlocks, offering small incentives to replay encounters. These upgrades provide incremental boosts rather than transformative changes, so while the character becomes slightly stronger, the fundamental feel of combat remains consistent throughout. Outfit customization plays a significant role in the game’s appeal, leaning heavily into stylized and revealing designs that clearly target a specific audience. For some players, this visual customization adds motivation; for others, it underscores the game’s narrow focus. Visually, the game embraces a bold and unapologetically niche aesthetic. Character models are the primary visual draw, featuring exaggerated proportions, outfit physics, and animations designed to stand out. The environment itself is functional but limited, with little variation in scenery or layout. Most encounters occur in the same general space, which can make the experience feel repetitive despite changing enemy waves. Technical polish is uneven, with occasional animation oddities, camera issues, and hit detection quirks that can disrupt the flow of combat. Audio design supports the game’s energetic tone without elevating it significantly. Music is upbeat and fitting for the fast-paced action, while voice lines and sound effects add personality but tend to repeat over time. The soundscape does its job in reinforcing combat impact, though it lacks the depth or variety that might help distinguish longer play sessions from one another. In terms of scope and longevity, Kraken City is intentionally compact. A complete run can be finished relatively quickly, and there are no branching paths, alternate modes, or narrative variations to extend playtime. Replay value depends almost entirely on whether players enjoy the core combat loop and cosmetic progression enough to revisit encounters. Those looking for a deeper action system, enemy variety, or environmental exploration may find the content thin. Overall, Kraken City succeeds most clearly when evaluated on its own terms. It is a focused, unapologetically niche hack-and-slash that prioritizes spectacle, suggestive presentation, and simple action over depth or refinement. While its limited environments, repetitive structure, and technical roughness prevent it from standing out as a polished action game, it delivers a short burst of chaotic fun for players drawn to its aesthetic and premise. For those seeking a brief, over-the-top action diversion rather than a fully realized combat experience, Kraken City offers exactly what it promises and little beyond that. Rating: 6/10
Лагающий "НедоЯкудза" на единственной маленькой арене в виде улицы не дающий в себя нормально поиграть из-за багов, ломающих скрипты из-за которых следующие одна за другой миссии не запускаются. Зато похвальба от разраба о 10к проданных копий ёптa. Понятно почему это покупают, потому что тут наряжаешь в наряды девушку, которая дерётся ногами постоянно засвечивая труселя и ещё имеется тентакля, правда она не используется по прямому назначению как в этих ваших китайских порно-мультиках, а только подцепляет ботов и опять же не за трусы, а за какую-то часть тела. Концепт не дожат в общем.
Não tem como dizer a não ser que a jogabilidade é um tanto diferenciada. Golpes normais, um kraken que você chama e agarra quem estiver por perto o que possibilita, quando ataca regenar vida e ganhar dinheiro. O jogo falha em não ter um mini mapa ou um mapa para indicar onde ir quando tem alguma missão, pois TODOS OS PRÉDIOS tem o mesmo número. Aí complica.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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