
Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 940reviews | 69% | — | $487.7K |
| $19.99 | 29ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the Tight Mode
玩了60多个小时,基本内容都体验了,感觉太简陋了,剧情也太短了,卡牌武器装备太靠运气,我深挖了60多小时感觉没什么潜力了。
瑕不掩瑜, 设计上新颖,各种决策博弈也还有趣, 但是随机性、卡牌平衡不是很合理, 重复游玩战斗略显无聊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So the golem just one-shot kills me pushing me off a ledge. No warning icon, no "you're about to die!" alert. What a load of *&^%. 100% not anywhere as good as Fights. This one just doesn't have the magic.
前作もやりましたがやはり楽しい…!銃DLCが好きだった人には特におすすめしたいです。弓と魔法は仲間と十字砲火し放題なので楽しいですよ! それとカード削除のコストが60コイン固定になったのでデッキ圧縮が簡単になったのがいいですね。お気に入りのコンボを振り回して敵をボコボコにしましょう。 多くのレビューで書かれてるようなテンポの悪さは自分は気にならなかったです(アプデが入ったのかな?)
Простенькая, рандомная, за пару часов проходится сюжетка. В бесконечном режиме уткнулся в глюк на 30 уровне: не спавнятся противники. Скриншот на память о часах размышлений и ощущение разочарования. При такой цене наивно было ждать чего-то приятного. Но запоротой башни не ждал.
It does feel limiting trying to play with a single hand of cards and having only 1 or 2 of your 3 members be able to use 1/2 of them based on equipped weaponry, or lack thereof. But aside from that it's been a really fun game!
Clever small-area tactics game. Really challenging and requires careful evaluation of possible moves (in combat), and party composition / purchases (outside combat).
Made it through the initial mode with each class, then beat the "traitor" path with a Brawler. The Brawler traitor path wasn't difficult, but it was a slog. Overall, if you enjoyed Fights in Tight spaces, you'll probably enjoy Knights in Tight Space. The game is fun, for a time. The addition of allies made for interesting strategies and combos which kept it interesting and enjoyable. The ability to leave the bounds of realism by switching to a fantasy setting (or at least further stretch the bounds of verisimilitude by adding magic to the universe) also added more flavor and variety. The larger maps make things less "tight space" like, but the inclusion of ranged opponents in those spaces sometimes kept the pressure of limited movement options that at least matched the spirit of "tight spaces." The story was generic, but that is fitting for the "Tight Spaces" style. There are points of genuine humor, though I don't recall anything resulting in true laughing out loud. I did appreciate it though. Side quests are worth doing, not necessarily for the rewards they give, but for the little story vignettes they represent. They're not Shakespeare, but they're entertaining (usually). Overall, I personally would rather play a game where my characters have a fixed set of abilities and I'm not dependent on RNG to determine what I will be able to do on any given turn. That said, for a card-based, grid-based, tactical combat game, it was fun.
I really like the first game and I was a bit worried about the different art style in the second game, but it's really good
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $6.2K | 76 | 83% | $4.99 | |
| — | 29 | 84% | $19.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $391.3K | 883 | 66% | $17.99 | |
| $201.5K | 535 | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487.8K | 1.1K | 71% | $19.99 | |
| $487.9K | 1.9K | 77% | $9.99 | |
| $487.5K | 664 | 78% | $13.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $488K | 1.9K | 62% | $9.99 | |
| $488.1K | 411 | 90% | $49.99 |