
Kittypocalypse is an in-depth, strategic tower defense game. Across a diverse range of environments, defeat the hordes of evil alien kitties and salvage what's left of your home planet.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the deadzone around the base of the towers is ♥♥♥♥♥♥♥ retarded and makes the game stupid. just when you need them the most right as the little bastards are running up to the edge of your base suddenly the towers just stop working because half of their range is always untargetable no matter what every ♥♥♥♥♥♥♥♥ level and its incredibly annoying having to replay the first wave 2794367835806988393854 times until you just happen to get lucky and not lose half your lives since the pitiful starting cash they give you will only let you buy 2 ♥♥♥♥♥♥ towers that cant shoot anything that gets within 500 yards of their base.
tl;dr Suprising depth and strategy.. not quite as much tower option as Defense Grid 2, more like DG1 (I have hundred of hours in both of those). It will provide a challenge but nothing that'll make you rage-quit (unless you've already had a bad day at work). Nice point; graphics are clean and has a fun story (the tutorial will train you to kill (alien) kittens lol). So far, even with so little time played, I'm loving it.. and I live for a good TD with actual strategy and polish. 8.5/10 So the long version of the review. I actually have more time played than what it shows above, as is typical of Steam updating. I've seen a reviewer say the bonus objectives were too hard. Guess what, if it was easy it wouldn't be fun.. and that's why they're freaking [i]Bonus Objectives[/i]. My 4th try on the 2nd level I hit all bonus objectives and let no kittens past.. it's a challenge, but really, it's not *that* damn hard. Also, some have said there is no function to speed up the game.. the key bindings show there is one but.. I don't seem to notice it doing much.. I dunno if it's broken, not implemented yet, or if I've had a few too many 'beverages'. So for the good... -There actually is more strategy involved than you might think by the cutsey looks and name of the game. Tower choice and upgrades are super important to consider and you may not realize your set-up is off until late into a level.. but that's half the fun.. doing well.. but not purrfect. Try again. -The game has a 'decent' campaign and a skirmish mode (yeah.. really.. a skirmish mode). -The graphics are clean and look very good.. surprisingly good! Cutsey though some sections may apppear.. it's actually very well rendered and runs super smooth. -The controls and not hard to master (it's a TD after all). In fact I've noticed more options and controls than most other TDs (hint, they actually want to you to zoom in.. and check out the detail). -There's a fairly cute story.. good humor adds to the atmosphere (kittens using cardboard boxes as shields lol). -This game allows you to examine enemies and it gives you full details including weaknesses, etc. Standard function, but one that many TDs overlook. This one didn't :) -When you zoom in on the invading lolcats.. the damn things actually meow.. cute kitten meeeoow! Yeah, lol. And the bad... (warning - I'm grasping at straws and being picky about what are really, truly, very minor flaws). -You can't speed up the game (that I could find, yet, as noted above perhaps it's in-progress). For the moment, the mission bonus objective for level 2 calls for you not to spend over $10k.. which you do by wave 12... now you sit and watch 8 waves.. may as well grab a beer and spend some 'quality time' with the wife while the level finishes. It's not a *huge* deal but really... this is a basic TD function and it's just not here. Again, this appears to be in-progress to be added however so.. take this gripe with a grain of salt. - You can release the next wave early.. but.. there's no motivation to do so.. it doesn't appear to impact your score or income so... why even have it? -The story is comical and fun but.. I have yet to understand why the kittens want to get into a central pod, or what it does. Again, not a big deal.. but really.. what's in this pod.. a big ball of yarn? A laser pointer? What? -The amount of content is not bad but.. it's not amazing either. It's fine, really, it could be slightly more though.. DLC should fix that. Yeah I'm actually complaining that the content is only 'reasonable for the asking price' lol. It's the [i]replayability[/i] side of the content that I have concerns about... -The only other gripe I have with the game is minor and silly... you can zoom waaaay out.. but there's nothing almost outside of your maze to see. I mean like, literally.. you can zoom out to a huge planet-like scale and typically just see.... nothing.. it's as if the devs left a blank cloud in the background and said "Fahk it, good enuff!' It kind of kills the immserion a little. But only a little. All in all, it offers more strategy than the cutsey name and art implies. It has great polish and very minor picking points about it. I've put in hundreds of hours in Defense Grid 1 & 2 and I don't see this being too much different if they add DLC and other game modes. Definitely an 8.5/10 if not more.. A great game that's even better when you catch it on sale. (Edits.. I cannot spell apparently.)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but very good and difficult TD. Must buy for TD Fans.
Ungoggled is where it's at, if you want to be able to concentrate. I love the VR too, but I'm just super happy with this game. The depth is good, not overwhelming. Lots of fun.
a fun game. lots of pastime
What a fun little TD. I like it a lot.
Really, hard to say, if I like it or not. First 12 levels I was bored and yawning. But the last 3 was really funny. So. Pros: - Unique mechanics of the enemies. They get sprayed around after the explosions, they roll after being hit. And then get back on track. They can fall from the edge of the world or fly up to the skies and you will not need to kill them. Awesome. - Weapons are mostly useful. Yes, you still can rely on one turret to win, but not everywhere and not for every enemy. So, it's balanced. - Well, everything is balanced and works nicely. So, what's the catch? Cons: - You have to turn battlefield on every start. You can't drag it with lmb to move, but you can do it with mouse wheel pressed. Not a big problem, but annoying. - You can't increase the game's speed. Mostly, you don't need to. But sometimes it's annoying. - You always see all weapons, upgrade branches and what they do. They're just locked most of the game and you don't know, if you have to buy a previous upgrades first or is it locked on this level, or you did not unlocked it with achievements yet. So, sometimes you have no idea what strategy to build, because you don't know what level you can reach with current branch. - Kittens. I bought this game to rip kittens. But I barely seen, what they look like. Most of the time you have to control the turrets and enemies are way too small to see from this distance. If you want to close up - camera is not made for this, so you spend a few seconds trying to find a right point of view and then you have to go back to the battle. And there's no middle point, from which you could observe both perspectives. - Somehow all this tiny moments leads to the boring gameplay. I don't know how. - As I said before, I wanted to kill the fluffies. First thing I read from the plot - kittens are not real. They are aliens, who wear animal skin, because we can't stand the cuteness. It does not affect the gameplay, but it really disappoints. Like, devs just took this skin for units and it could be any other skin. Puppies, emojis, chickens, bananas... No specific story, no connection to kittens.
So far I have done three missions and its been hilarious. I look forward to playing more.
einfach nur schlecht und enttäuschend!!!
Decent tower defense game, good coversion of the vr.
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