
Co-Op Hero Defense set in a deadly post-apocalyptic Sweden. Team up with your friends and protect the Missile Silo against horrific beasts and outlaws.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game-play no complaints for the price i got it for -7/10
Dead player base, game requires multiple people just to complete anything beyond the tutorial
This is trash.
Super fun game, but it's unfortunately dead. It feels like they tried to cash in on the MOBA train, but never really got traction. In any case, might be kinda lame by yourself, but it's a lot of fun with some friends.
Insanely fun to play with friends but they have let it die out with no major updates in a long time. Would still recommend it as servers are still up and running, just inactive.
good game. wish there was more
очень хорошая игра жаль что бросили
Bloodsports.TV is a small, match-based co-op arena game built around surviving enemy waves while defending a central objective. It has a tongue-in-cheek “future gladiator show” vibe, and it’s designed to be picked up for short sessions rather than a long campaign. The main loop is straightforward: choose a fighter, clear a wave, spend currency on upgrades, then repeat until a boss arrives. It’s easy to understand within minutes, and the constant pressure keeps you moving instead of wandering or grinding. Combat is top-down and ability-driven, closer to a lightweight MOBA than a shooter. Positioning matters a lot—when to push out, when to fall back, and how to avoid getting surrounded. The best moments come from clutch saves and coordinated ability use when the screen gets hectic. Character variety is one of its strengths. Different gladiators encourage different roles and playstyles, so you can lean into damage, control, or survivability depending on what your team needs. Pair that with the item system and you get enough build experimentation to keep matches from feeling identical right away. Where the game can wear thin is repetition. The wave-defense format means you’re doing the same type of objective every time, and once you’ve seen the enemy patterns, the surprise factor drops. If you’re expecting evolving missions or a story that carries you forward, it won’t provide that. It’s also a game that benefits heavily from having friends. With a full group it’s chaotic and tactical in a good way; solo, it can feel flatter and more punishing. Because it’s an older title, relying on random matchmaking may be hit-or-miss depending on when you play. Overall, Bloodsports.TV is a solid pick if you want a compact co-op “hold the line” experience with quick matches and build tinkering. It’s not huge or endlessly varied, but with the right squad it can be a genuinely fun, tense little arena defense game—especially if you grab it on a sale.
Bloodsports.TV - It's an older game, so with that in mind, it's not re-inventing anything in the "Tower Defense/Strategy" genre. However, it holds up to being fun if you're into similar games. Recommend getting some friends if you feel like a couple waves of killing mobs and upgrading your class. Controls can be tweaked as they are somewhat awkward (aka the "right-click" to move character across the arena/map) Other than that, once you get the hang of it, it's fun for what it is. 7/10
Bloodsports.TV, developed by Toadman Interactive and Fatshark and published by Fatshark, is a cooperative arena game that blends elements of MOBA-style character design with wave-based survival gameplay. Rather than focusing on direct player-versus-player competition, it shifts the emphasis toward teamwork, positioning players as gladiators in a deadly televised spectacle where survival depends on coordination and adaptability. This hybrid approach gives the game a distinctive identity, even if it doesn’t fully escape some of the limitations that come with its design. The core gameplay revolves around defending a central objective while enduring increasingly difficult waves of enemies. Players choose from a roster of characters, each designed around specific roles such as damage output, defense, or support. Matches unfold in rounds, with short pauses between them that allow teams to prepare, adjust strategies, and acquire upgrades before the next assault begins. As waves progress, the intensity ramps up steadily, culminating in boss encounters that require tighter coordination and more deliberate use of abilities. This structure creates a satisfying cycle of preparation and execution, where success is determined as much by teamwork as by individual performance. Combat is fast and often chaotic, with enemies flooding the arena and forcing players to constantly reposition and react. The game rewards awareness and quick decision-making, especially when managing multiple threats at once. Each character’s abilities are designed to complement others, encouraging players to think in terms of synergy rather than isolated play. When a team works well together—balancing offense, defense, and support—the experience can feel dynamic and rewarding, particularly during high-pressure moments when coordination makes the difference between success and failure. Progression is handled through a system that encourages experimentation rather than straightforward leveling. Instead of traditional experience-based growth, players unlock bonuses and enhancements by completing specific challenges during gameplay. This approach pushes players to explore different characters and playstyles, adding a layer of variety to the overall experience. However, it can also feel somewhat restrictive or repetitive, as certain unlocks require very specific actions that may not align naturally with how players prefer to play. Visually, the game adopts a stylized presentation that helps maintain clarity during its busiest moments. The arenas are designed to support readability, even when filled with enemies and overlapping effects. The tone leans into exaggerated violence and dark humor, framing the action as a form of entertainment within its fictional world. While this aesthetic adds personality, it doesn’t always translate into lasting visual distinction, and some elements can feel repetitive over time. Despite its strengths, Bloodsports.TV faces challenges in maintaining long-term engagement. The core gameplay loop, while enjoyable, doesn’t evolve significantly as players progress. Enemy types and scenarios begin to feel familiar, and the limited number of maps and modes can make extended play sessions feel repetitive. The experience is clearly designed with cooperative play in mind, and while solo play is possible, it lacks the same level of excitement and strategic depth. This reliance on multiplayer becomes more noticeable when it’s difficult to find active players, which can impact the overall experience. There are also smaller issues that affect the game’s polish. Repetitive audio cues, occasional interface clutter, and a somewhat limited roster of characters can detract from immersion over time. While none of these elements are major flaws individually, they contribute to a sense that the game could have benefited from further refinement and expansion. Ultimately, Bloodsports.TV is a solid and occasionally engaging blend of cooperative survival and arena-based gameplay. It delivers its best moments when played with a coordinated team, offering bursts of intense action and satisfying teamwork. However, its limited variety and reliance on multiplayer prevent it from achieving lasting depth. It stands as an interesting experiment that succeeds in short sessions but struggles to maintain its appeal over the long term. Rating: 7/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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