
Kingdom Shell is an atmospheric 2D platformer with a captivating storyline. Explore the local lands to stop the invasion of nightmarish creatures and unravel the mysteries of the Kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The magical Shell that has protected the Kingdom for centuries has been shattered. Hordes of nightmarish creatures now overrun the Kingdom, terrorizing its inhabitants.
The White Temple, which has stood guard over the Kingdom for centuries, cannot face this threat alone. They are forced to seek help from Elias, a half-blood in whose veins flows the blood of nightmares. He may be the Kingdom's only hope.
Explore the lands of the Kingdom, fight hordes of nightmarish creatures and powerful bosses, find secrets, help inhabitants in distress and stop the impending catastrophe.
Discover the world of the Kingdom, rich in lore and atmosphere.
Stunning hand-drawn pixel art and animation.
Engage your foes up close, executing impressive combos, dodge attacks, and strike them with a variety of spells.
Meet the inhabitants of the Kingdom. Some of them have rumors that can be investigated.
Engage in challenging and intriguing boss fights, with over a dozen in the game, including secret bosses.
Explore the Kingdom's world, filled with hidden places and mysteries.
Find items, spells, and abilities to aid you in your journey.
Customize your playstyle with the inspiration system.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 284reviews | 88% | — | $57.3K |
| $17.99 | 182ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
构式深渊图,tm的即死地形杀,还有无视地形攻击的小怪;跳跳乐不仅有限时的,大多还是小平台,稍不留神就白跳,空中小怪一堆,碰到就掉下来重跳; 除了深渊图和跳跳乐,其他方面还是比较不错的,算是小精品类银恶(隐藏很多)
I was having fun with this game, everything was leading to a positive, solid 7.5/10, review. The game doesn't do anything new and for the first half does everything well; nice pixel graphics, simple gameplay, nice progression, story that is there but doesn't waste your time with long and neverending dialogues... Of course, some flaws that can be annoying: very few save spots (and you HAVE TO save MANUALLY! If you forget to save, bye bye progress!), the fact that you lose coins when you die, repetitive enemies... but nothing that really detracts from the overall enjoyment. What really started to crack for me it's when you get to a castle (with obvious Castlevania references, to the point there's a hidden piece of meat inside a breakable wall and there's an achievement for that) and the difficulty simply ramps up. If you have played the first Castlevania, you know what to expect; precise platforming with neverending waves of incoming enemies. Then you beat the castle (boss included). Then the game throws you immeditately to another boss (that you fight on platforms, because why not). After that mini boss rush, you have to enter a tower with a moving screen (upwards) with LOTS of traps and you basically can't mess up. From a solid platform oriented metroidvania, it suddenly becomes a precision platform game. And remember those two bosses you've fought previously? Yeah, absolutely NO PRIZE from them. You know the thrill of beating a boss and getting a new upgrade/item that will help you in the next section, will help you explore old places from the map? Nope, that ain't happening. In short, it's yet another sad case of an indie metroidvania that simply tries too much. It tries to take mechanics from many different games and instead of becoming its own thing, it's just a Frankenstein monster.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Japanese
| $7.19−60% |
| 9ratings |
| 86% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not a bad little metroidvania game. I enjoyed it, good story, could use a few a tweaks but overall not a bad game.
An amusing metroidvania. Difficulty can spike at times, and sometimes you may need to walk away for a bit, but it pulls you back! Had to get a map to find the last 2 rooms I was missing for 100% map completion
很规矩的一个银河城,虽然没有什么特别突出的亮点,但没有什么明显的缺点,玩下来的流程很舒服,全成就条件也很宽松,全收集就是了,非要说什么问题的话就是能力锁有点少了,只有二段跳和空中冲刺
前期还行,后面玩的恶心,游戏时长全靠没存档点的超长即死的跳跳乐撑着
> Solid with a smattering of spectacular ## Why - Detailed pixel art which improves in creativity as the game progresses - Some very unique/mechanically stimulating boss fights - Plenty of secrets, some creatively hidden/hinted at ## Why Not - Instakill lava - Only one type of map marker - Story is kinda just there ## Impressions Kingdom Shell starts off as bog standard as a Metroidvania can be, albeit with very detailed pixel art. You have some basic melee and ranged enemies to beat up, ability gates to bounce off and secrets to discover. This persists even after the first boss, where you go from detailed but bland mountains to detailed but (somewhat) bland undermountain caves. Then, just as you're about to relieve a gnome king of his treasure, your floating exposition buddy shows up. And you jump on his cloud for a shoot 'em up section & boss fight. That's where Kingdom Shell really started growing on me, and its a pity it happens over an hour into the game because there's a chance some players bounce off before that and miss a really well made game. There definitely are a lot of stretches which scream 'standard Metroidvania', but it also never dips below 'solid' and the high points are great. I especially enjoyed the Queen fight for its presentation and sharp but fair increase in moveset complexity compared to earlier bosses. It's a bit unfortunate that her fight is toward the end of the game, and that in general the 'quality' of the experience scales up dramatically as you near and pass the halfway point. There's potentially a bit too much time at the start spent on relatively mundane environments and entirely mundane enemies; a bit more early creativity with enemies and environments could've lead to more players sticking around to get to the really interesting stuff. Having said that; I've seen the release version of the starting area and the dev definitely made huge improvements versus what it looked like then, so good on them for putting in what was probably a fair amount of work to address issues. There are a few variations on the standard formula as well. For one, your only source of healing is a consumable Nectar which doesn't refill at save points (at least until you unlock it through exploration) and dying causes you to drop a fixed percentage of your currency on respawn, no corpse runs. Secrets are handled in some interesting ways too, with a mix of standard illusory walls, hidden ladders _just_ poking out from ceilings and cryptic rumours delivered by random NPCs who demand large sums of money up front. Some things could stand to be a bit more 'standard Metroidvania', like multiple map pins so you're not struggling to remember _why_ you couldn't progress past that dead end. Overall though Kingdom Shell is a polished, enjoyable experience which builds up steam over its runtime to a satisfying conclusion. Well worth fishing out of the sea of competent Metroidvanias we're surrounded by these days.
Nothing groundbreaking, but I thought it was a pretty good Metroidvania. People who like maps filled with obscure secrets will find it especially enjoyable.
Really like this game. It is a fun little Metroidvania. The bosses start out easy but gradually get more fun to fight as the game goes on. Some really creative ideas here too.
great game. Inventive boss fights with great pixel art animation. There were some places where it wasn't obvious where to go next, but that wasn't too bad. Definitely worth playing.
Players by region
Where this game's players are, estimated from review languages.
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