
Gather your monster squad and fight in Monster Battles! Dive into this inventory management auto-battler. Collect, combine, and strategize with your monsters. The same-race monsters get powerful buffs, and monsters can fuse and evolve. Discover endless possibilities and build your ultimate squad!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Monster Battle, this is a backpack management auto-battle chess game
In this game, you can buy various monsters from the store and deploy them onto the field, then battle against other players!
Strategic Construction
You will summon various different monsters to fight for you, so the choice of monsters is crucial!
Collect Monsters
Monsters will have different races, shapes, sizes, and rarity. The correct combination and distribution of them are the key to enhancing combat power!
Fusion Evolution
Some monsters can merge and evolve with each other through contact, giving birth to more powerful monsters!
Player Duel
The enemies in the game will be the monster choices and combinations of real players. Do your best to defeat them! The ranking mode will display the strength ranking of all players.
Hero Skills
The game has added characters of different professions, each with their own unique combat style! Choose your favorite character to start fighting!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Spanish - Spain, Russian, Japanese*, Polish, Traditional Chinese*, Portuguese - Portugal, Korean, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The rampant cheating by nearly 1 out of 3 opponents ruined this game for me. Posting screen shots of outrageous and impossible lineups and stats goes ignored on the Discord forums. Looks like folks have editors to make their player and units unstopable because you will find folks whose health never drops, have impossible to afford line ups at level and units that are way overpowered for the stage you meet them on.
Almost didn't buy the game based on reviews, but seeing as its my current favourite genre, i took a punt! Absolutely no idea why there are negative reviews as this is a splendidly crafted game with so much room for varied builds. Jumped straight to my favourite inventory management game! Well done devs, keep up the good work!
Monster Battles from Fourteen, published by Gamersky Games, is one of those deceptively simple strategy titles that quietly reveals surprising depth the longer you spend with it. At a glance, it looks like a colorful, lightweight auto-battler, but beneath that approachable surface is a layered system that blends roguelike progression, unit synergy, and spatial inventory management into a tightly interwoven loop. Instead of relying on fast reflexes or direct control, the game asks you to think ahead, plan carefully, and accept that sometimes the outcome hinges as much on adaptability as it does on strategy. The defining mechanic is its inventory-based unit placement, which adds a puzzle-like dimension rarely seen in the genre. Monsters aren’t just recruited—they must be physically arranged within a limited grid, and how you position them directly impacts their effectiveness in battle. Some units benefit from adjacency, others require specific alignments to activate bonuses, and certain combinations unlock powerful synergies tied to race or class. This creates a constant push-and-pull between optimizing your layout and making room for new additions, turning what could have been a straightforward drafting system into something far more thoughtful. It’s not just about building a strong team—it’s about organizing it intelligently within constraints. The progression loop leans heavily into roguelike structure, with each run offering randomized shop options and opportunities to upgrade or evolve your roster. Combining duplicate monsters to create stronger versions introduces moments of satisfying escalation, especially when a carefully planned build finally comes together. However, the reliance on randomness is a double-edged sword. When the shop aligns with your intended strategy, the game feels rewarding and cleverly designed; when it doesn’t, it can feel like you’re improvising under less-than-ideal conditions. This unpredictability is part of the experience, but it also means that not every run feels equally fair or engaging. Combat itself is entirely automated, placing the emphasis squarely on preparation. Once a battle begins, the outcome is determined by the choices you’ve already made—unit composition, placement, and synergy. Watching your strategy unfold can be satisfying, especially when everything clicks into place, but it can also feel passive for players who prefer more direct involvement. The game tries to offset this by introducing asynchronous encounters against other players’ builds, which adds variety and a subtle competitive edge, even though the core experience remains largely single-player in structure. Visually, Monster Battles embraces a bright, stylized look with a roster of monsters that are more charming than intimidating. The art direction doesn’t aim for realism but instead focuses on clarity and personality, which works well given the game’s strategic focus. That said, the presentation isn’t without flaws. The interface, while functional, can feel a bit rough, and certain mechanics aren’t always explained as clearly as they could be. This can make the early hours slightly overwhelming, especially for players unfamiliar with similar systems, as much of the deeper strategy is learned through trial and error rather than guided onboarding. Balance is another area where the game shows some inconsistency. Certain builds or combinations can feel disproportionately powerful compared to others, which can limit experimentation once optimal strategies are discovered. At the same time, part of the fun lies in discovering those powerful setups, so the imbalance doesn’t completely undermine the experience—it just narrows the range of viable approaches over time. Combined with occasional technical quirks and uneven translation, these issues give the impression of a game with strong ideas that hasn’t been fully refined. Despite its shortcomings, Monster Battles remains an engaging and often addictive experience for players who enjoy strategic planning and system-driven gameplay. Its unique blend of inventory management and auto-battler mechanics gives it a distinct identity, and the constant tension between planning and randomness keeps runs feeling dynamic. It may not have the polish or balance of more established titles in the genre, but it compensates with creativity and a willingness to experiment with its core design. Rating: 7/10
灵气妖怪也太超模了吧,把把白泽和三头怪都7,8000+的攻防,其他派系还玩个锤子。希望来个无限模式可以一直玩下去的,而不是啥都不能干的无尽模式。
性价比挺高的自走棋游戏,怪物种类非常丰富,能打的配合组合很多,打发时间挺不错的
就是个半成品,怪物在冒险里面随便合成,跑去打休闲,就一直合成不了,原来是要解锁图鉴,然后还不跟你说解锁条件,浪费钱
divertido, relajante, pasa el tiempo volando
转移地皮不太智能 好几次想要改变一个地皮的位置结果一直摸不到 然后仔仔细细地描边才勉强够到 让我有些烦躁 我只玩过肉鸽希望能出个类似于冒险模式之类的,然后怪物数值递归增长的 我看到评论区有提到过我也切身感受到了,看到了别人的名字我想的也是这个轮回场次的+-1玩家的阵容 有点类PVP的感觉,其实如果输多了给点PVE送点机会也行的。 自走棋我玩过一点 我记得是有类似于固定场次出小怪 然后就是可以搞个BOSS之类的卡住最后一关像土豆兄弟一样。 希望后面能出地皮连着的 传说级地皮等很久才给一个而且还不能放上去 获取太难了 除了用数值叠加也想地皮统一 希望增加 "新"的标志 我看到有图鉴内容 就会想去试着集齐所有图鉴 如果有标志的话会很方便 同样的 圣遗物如果也有就很好了。 第一个选择双倍 第二个选小猪没有双倍我觉得应该标记一下
时常玩到一半资料显示不出,要整个游戏退出再重进 好不容易升到血条长就直接游戏崩,我也崩了谢谢不推荐!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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