
Explore a vast, beautiful world in this side scrolling Adventure game. Each hand drawn, pixel art style level will lead you closer to uncovering the mystery of the land of Artaphys.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b]This review was made possible by[url=https://steamcommunity.com/groups/indiepromo] IndiePromo. [/url] [/b] [i]I received a reviewing copy of this game for free. However, my review is honest.[/i] [/quote] [i]Skip to the bottom for my Final Thoughts[/i] Kingdom of the Dragon is a fantasy side-scrolling adventure RPG that is based heavily off of Dark Souls developed and published by Hook Echo Software. [h1]Graphics[/h1] Kingdom of the Dragon is a pixel art that has pretty good graphics overall. The backgrounds (especially at the beginning of the game) are nicely done and make the environment seem so much bigger than it actually is. Your character looks eerily (or maybe not so eerily) similar to the generic knight from Dark Souls. Enemy sprites and the chests you come across are pretty bland and the slime boss you encounter close to the beginning is poorly done. [h1]Audio & Soundtrack[/h1] The soundtrack for Kingdom of the Dragon is good and fits the fantasy theme of the game however you rarely ever hear the soundtrack during normal gameplay. The sound effects in game are very nice but are all you really hear because there is no music playing in the background. EDIT: There is actually music at the boss fights. +0.5 to the Audio rating [h1]Gameplay[/h1] I'll be upfront about the gameplay. The controls and hitboxes in Kingdom of the Dragon are terrible which makes the game insanely difficult for all the wrong reasons. For a game that is heavily inspired and based on the Souls series, you would think that the developers would have made tight controls that allow the player to actually play the game however that is just not the case. The boss fight at the beginning of the game is nearly impossible because the projectiles the boss shoots at you still damage your character even after you slash them out of the air. [h1]Storyline[/h1] Kingdom of the Dragon is pretty much a dialogue-free game. There is one vague paragraph at the very beginning of the game that basically tells you nothing about the world. I feel like the game would be so much better with more exposition. Who are you playing? What happened to the world and where are the inhabitants of the village? [h1]Final Thoughts[/h1] Overall I'm very disappointed by Kingdom of the Dragon. In fact, I was looking forward to playing the game and was completely let down. The controls and hitboxes are awful and the soundtrack rarely plays. The price tag the developers put on the game is downright insulting. Until the developers fix the awful controls and hitboxes then I would not recommend the purchase of this game. I had a meaningful conversation with the developers in the comment section of this review. I recommend you read it. Rating: Graphics: 7.0/10 Audio: 6.5/10 Gameplay: 1.5/10 Storyline: 2.0/10 Overall: 4.3/10 [quote]Like the review? Consider checking out and following[b][url=http://store.steampowered.com/curator/31837076/] My Curator Page [/url][/b] for more! [/quote]
I hate leaving negative reviews, especially to small indie games like this. Another review mentions this game doesn't respect your time. That is 100% accurate. It takes AGES to walk anywhere in this game and if you've taken a wrong turn or are going down the wrong branch, you'll need to walk all the way back up. There's nothing to do or see along the way either - Most enemies die in a single hit. None of them are interesting. The first 1.5 hours the enemies just walk back and forth or walk very slowly towards you. There's zero depth. Exploration is almost non existent - Every path ends with a chest containing some coins, which you can use to upgrade either your health or damage. You can kill everything in one hit so I'm assuming you need the damage upgrades for later in the game. Both the bosses I've fought were jokes. The first was a giant slime that crawled back and forth extremely slowly and shot a single projectile every 5ish seconds. It involved me standing there and smacking it for about 30 seconds after which it died and gave me a grappling hook. The hook can only be used at "loops" scattered throughout the world, which did nothing to change the actual gameplay. The next boss was the most tedious mess I've ever seen. It takes place in a pitch black room which only lights up when the boss is there. Hitting the boss makes him disappear and teleport to the next section. The only danger is falling into spikes (which one shot you) or his projectile that he launches every 5 seconds or so (it's easy to dodge). The fight basically goes like this: 1. Hit the boss 2. Room goes pitch black 3. Stand still for 5 seconds to wait for the light to turn back on 4. Walk forward 10 steps and repeat Eventually I unlocked a sail which got my hopes up. I started sailing around an overworld to new locations with zero direction as to where to go. I acquired a world map which had some points of interest but at one of the points was a medusa enemy which killed me in a single hit (and took a bunch of hits to kill). I explored a bit more, but the next hour or so of tedious walking was enough for me. I never encountered any interesting enemies, never got any interesting upgrades, never fought interesting bosses, etc. The worst part of this is I discovered that this is version 2 of the game. They actually "fixed" a bunch of problems people had with the game (like hitboxes and a lack of a map). This still feels like a beta/alpha - There are no graphical options, no sound options, there's some collision issues with walls, there's next to no music (which I don't necessarily hate), no balance , etc. I think this would be a passable game given a fast travel system between save points, but it should be built in. Maybe you unlock something later on - I'm not sure, and I'm not willing to spend more than the two hours I've already wasted.
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2018/02/01/kingdom-of-the-dragon/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit - The general feel is more "Souls-Like" than Metroidvania, which makes me hesitate to give it a "High Fit" opinion. Like Salt and Sanctuary, you can die from falling too far. [url= https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1735465524717359310/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [i]Kingdom of the Dragon has recieved a major patch, which this review has not been updated for. At some point in the future I will revisit the game to check out the changes, but in the meantime please check the link below for what's new. I am especially pleased with the addition of the Lore Books and potentially the bug changes will rectify some of the cons I mention in the review.[/i] https://steamcommunity.com/games/695450/announcements/detail/3703532316292182918 [h1]Full Review (Pre-2.0)[/h1] It wasn't very long into my play through of Kingdom of the Dragon that I thought to myself, "Do I mark this game as 'Not Recommended', and explain why you SHOULD get it, or do I mark it as 'Recommended' and spend most of the review talking about why you shouldn't get it." I've made my choice for the sake of gaming the Steam Statistics system, and because I believe this game deserves some attention. KOTD is very rough around the edges. If you're the type of person who gets upset at any sort of collision detection issues, or wonky hitboxes, you'll probably hate this game. With in mind I should make a full disclosure of my biases going into this. Growing up I had access to a terrible game making program called "Klik & Play", and a cousin and I would use it to make terrible games. This was my first foray into what would eventually become my main hobby; Game Design. Since then, I've always been interested in amateur gaming, and even though during my college years I had a PS2 with a vast collection, and I was involved in World of Warcraft like everyone else, I probably spent an equal amount of time playing games on Armorgames.com and Kongregate, just to see what budding game designers were coming up with. This was before Xbox Live Gold and eventually Valve really gave the Indie Developer a place to sell their work, but, similar to the Indie Scene as we know it today, these flash games often had experimental ideas or took risks that you simply didn't see with the AAA industry. The reason I bring all of this up is because between my own experience with game design and spending a good amount of my time with other beginner's works, I have developed an appreciation for amateur game design. I can look past a lack of polish and see the workings of great game design. And Kingdom of the Dragon certainly lacks polish. While the pixel art is beautiful at times, a lot of the assets look like they were made in MS Paint. When you make contact with walls or ledges, you often don't make a clean and predictable stop, but instead jank around while the program tries to figure out what to do with your avatar. Occasionally enemies and projectiles will come at you at a trajectory where you'll just have to take it in the face. Sometimes the level design commits horrible sins - notably the game's first boss breaks what I would consider a rule of Metroidvania style level design. That rule is "If you're going to have upgrades obtained through exploration, make sure you can reasonably leave an area in case the player finds that it's too hard and wants to look for upgrades before coming back." That first boss has a bonfire right before it, making it so you're stuck unless you go through the boss. It is also the the first taste of just how difficult the game can be. Often perfect performance is necessary, or you get to start all over again from wherever you saved last. Especially as you get later into the game that could mean restarting a pretty long journey. The second boss took me at least 20 tries to defeat, which is probably more than most sane players will put up with. In spite of all of these problems, I never felt like the game was unreasonably unfair. I'm not going to say it's fair all the time - I ran into a glitch here and there that took my character's life, and that kind of thing is certainly frustrating for the wrong reasons. But those kinds of problems were the exception, not the norm. Most of my deaths, that is most of the challenges I had to overcome, were resolved by good ol' fashioned "git gud". I genuinely wanted to see what else the game had to offer, and because of that I never reached a point where I stopped having fun. It's legitimately satisfying to explore around the various islands. The level design has an almost "Souls-like" quality to it, and even though you don't have a map system, and even though the backgrounds were often colored with flat textures, I never really felt truly lost even if occasionally I didn't know exactly where I needed to go next. The combat system isn't great, but it's saved by a spammable dodge roll (I rolled 12,000 times in my playthrough!) and the fact that attack power upgrades ludicrously double your attack power with each one you find - meaning that as long as you keep vigilant with your exploration most non-boss enemies will die in a single hit as your AP reaches over 1000 from the single digit you start with. Even though death is frustrating, you also don't lose anything permanently except the progress you made since your last save. With high difficulty comes high satisfaction for completion, if you have the right mindset. And for the reasons I already mentioned I had a favorable mindset going into KOTD. If you have a similar interest in amateur games, then you are the person I'd recommend this game to. If you're looking for a masterpiece, at a similar price point you can get Hollow Knight, or even Axiom Verge or Ori and the Blind Forest on a sale. But maybe you've already played those, or like the idea of seeing what a programming team of just 2-4 people can come up with when they tackle a project that's perhaps too ambitious for their resources. I personally enjoyed it, quite a lot. But I'll be the first to admit that a lot of that enjoyment is for personal reasons. At least for me, Kingdom of the Dragon makes up for what it lacks in polish, with heart. 2.5 out of 5
This game is a blast! I just spent 3 hours playing it and didn’t even realize how long I’d been playing. There are definitely some difficult parts to get through, which I believe good games should have, but it’s so much fun. Reminds me of some of my favorite NES games that I used to play. The graphics are beautiful. They create an atmosphere that is intriguing, engaging, and frankly just great to look at. Honestly, I hope the come out with some wallpapers to download The soundtrack is surprisingly catchy although I wish it would play more often. The maps are long and winding and every one is different and packed with hidden treasure. I’m giving this one a solid 8/10. Well worth the price and hours of fun. I’m going to get my kid to start playing it too.
As is usual with starting a new game, the controls felt a little off at first. After the first 15 minutes or so, they felt nearly second nature. Once I adjusted to the hit boxes for the monsters it was easy to navigate the terrain without taking any damage from zone to zone. The backwards dash as a dodge mechanic was a neat touch that made the first boss fight pretty easy. The music has a nice ambient effect that fits the scenery throughout. Once I got over the learning curve, the game was pretty enjoyable. Overall I would give it a solid 7.5/10. Would definitely recommend.
Kingdom of the Dragon is a fantasy metroidvania that draws heavily from influences of Dark Souls and old-school side-scrollers. The Metroidvania is one of my favorite genres, so I overlook some flaws of games in the genre, but I am also extra harsh in other ways. I found Kingdom of the Dragon to be an essential play for fans of the genre. I was also impressed by the developers. I hit a bug in the game that kept me from being able to progress. After writing a post on the discussion forums and showing a video of my bug, the developers responded to and fixed the bug within the hour. They were also very helpful in getting me past a part I couldn't figure out. Now on to specifics: [u]Graphics[/u] Kingdom of the Dragon has a nice pixel art that blends old-school side-scroller with modern indie. While this is definitely not new ground for indie games, I feel Kingdom of the Dragon nails its blend quite well. Many of the areas are beautiful even despite their minimalism. Areas like the Red Forest and snow/crow laden areas are beautiful. I found some of the later areas were not as well done, however they adequately achieved the aesthetic they were going for I feel. [u]Sound[/u] I found Kingdom of the Dragon didn't stand out in this area. I enjoyed the boss music, but I wasn't left with any lasting ear worms from the soundtrack. I was never bothered by the sound design or music however. It just wasn't a particular strength for this title. [u]Gameplay[/u] King of the Dragon definitely took a bit to get used to playing. The controls themselves are fine. I wouldn't really change much with the controller layout. The combat (particularly sword swinging) took a solid hour to grasp for me though. The first boss was kind of a make or break moment for me. It was at that moment that I almost gave up on the game. While I was having fun, Kingdom of the Dragon hadn't quite opened up and sunk its hooks into me yet, and the combat just didn't "feel" like it was up to the task to complete the challenges that the game was expecting you to be able to do. To be reductive, it almost felt clunky. However, after beating the boss and spending a little more time with it, the controls were no longer an obstacle. I'm reminded of how I felt while playing Volgarr the Viking to be honest. In both scenarios, I was immediately put off, but eventually absolutely hooked on the gameplay.
How do developers still get away with releasing games like this? What a steaming pile of {exploitive}. For real. I was excited for this to come out because it had the look of games like Salt and Sanctuary that I love, but it plays like a rejected Game Boy title from 1990. Controls are terrible, all you can do is jump and hack with your stupid little pixel sword (you can roll, but you still get damaged by anything you roll into, which utterly defeats the purpose). THe enemies are repetitive and completely unoriginal and the optimization just sucks (they mst have skipped that part so they could rush this one out and take our cash). Seriously, another shameful piece of crap. I think the game development industry has become as corrupt, bland and misguided as the country itself. Whoever made this, dont quit your day job
※現在1面のボスを倒したところまで この作品を一言で言うならばチープな2Dドットアクションといったところだろうか・・ まず、タイトルにはコンフィグ画面はなく、表示されるのはニューゲームのみという潔い仕様。 (タイトル画面はドット絵がすごくいい) 物語は特に語られることはなく、ある島に降り立った騎士っぽい見た目の主人公が冒険するというもの。 先に良い点について語らせてもらうと、 ・主人公の動きが滑らかで攻撃やドッジロールのドット絵がぬるぬる動く!(敵のグラ等ドット絵は頑張ってる) ・セーブ時は各エリアに配置されている篝火でセーブと全回復を行うがダークソウルのように敵の再配置がない! あとは悪い点がちょっと目立ちすぎます。 ・アクション ジャンプがしょぼすぎて落下死が多い。 ゲーム始めてからいきなり3回連続で穴を飛ばなければならないためチュートリアル前からプレイヤーにストレスを与える構成になっている。その他のエリアでも落下死が頻発する。 また、攻撃範囲が狭すぎるためかなり近距離で攻撃をしないとダメージが与えられない。 一応PVを見た感じだと、進めていけば遠距離武器の弓や、2段ジャンプを得ることができるのでアクションについてはまだ許せる。 ・操作配置入れ替え これが一番の問題。(コントローラーでプレイした自分の感想なのでキーボード使う人は違うかも) このゲームのアクションは攻撃やジャンプ以外にもRTボタンでドッジロール、LTボタンでバックステップが搭載されている。普通、操作配置はコンフィグ画面等でプレイヤーが変更しない限りは配置変更はあり得ないが、このゲームの場合は勝手が違う。とんでもないことに主人公の向いている方向によってRT,LTボタンが瞬時に入れ替わるのである・・・ このおかげで敵の攻撃をかわしたいのに突っ込んでいったり、落下死がさらに多発する。 (なお、このゲームのドッジロールに回避性能は一切適用されていないためしっかりダメージを受ける。モンハンの回避性能みたいなものを期待すると痛い目を見ます。操作にダッシュがないためにあくまで移動手段としてしか使えないドッジロールはゴミだよ) PV見る限り、強化装備が充実していったり、新しく船を建造できれば世界が広がり、面白さが分かるのかもしれない。ただそこに辿り着くまでに果たして何人プレイヤーが残っているのか。魔界村とか好きな人ならイケるかも。
Kingdom of the Dragon is a metroidvania with a lot of exploration. Reminiscent of old school metroid when it comes to circling back later to get powerups. There is a hint of story at the very beginning but the game is almost all exploration. The controls are a bit strange at first, but once you figure out the movements and specials as keyboard placement it begins to feel more natural. There have been some comparisons to dark souls, but I thought the game was more true to a SNES/NES root, with the gameplay being hard simply by not giving the player a ton of free shots at bosses. Felt like old school zelda (Link's Adventure) in that respect. The health drops are plentiful and once you figure out the sizes of the hit boxes (timing!) it is not too bad to crawl along. You do need to stay on your toes but it is not unreasonably hard. The Dark Souls comparison I think is more from the save points being camp fires than anything else. I like these sort of platforming games so I give it a 8.5/10 [h1]Graphics [/h1] I like them, 8 bit style with a bit of layering. It would have looked great on any classic console. 9/10 [h1]Sound[/h1] Minimal, 8 bit style game sounds, could benefit from a eerie soundtrack of some sort. All in all I like the ambiance though. 8./10 [h1]Gameplay[/h1] I felt it was fair, and I did not die terribly often after getting the hang of the controls. The bosses sometimes needed more than one run at them, pay attention to the environment and the solution will usually appear. I would recommend this game to anyone who likes retro-style metroidvania type games, it is a lot of fun!
Exploration is a big part of this game and a decent amount of backtracking is required if one wants to find all the power-ups. The music is sparse but effective, usually playing whenever a powerful foe is in the immediate area. Otherwise, there are pleasing enviromental sounds to match the area. The game can be rather difficult at times, but I never felt the game was being unfair or cheap. Other players reportedly have issues with hitboxes, but I never encountered this. As for length, it took me approximately nine hours to finish and 100% the game. The devs are quick to respond to any messages, so there should be no worries about the game not being updated or patched if a serious issue were to arise. The only problem I had was the [spoiler]Feather Ring[/spoiler] being assigned to L3 on the controller. With my current controller it feels rather awkward to hold L3 while using the analog stick. I simply used Joy2Key and set it as a toggle function to work around this. However, I could imagine this not being an issue for those that own more comfortable controllers.
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