
Frog Holm is a narrative-driven cozy mystery game about a young frog who returns home to run the old family pub and finds himself caught in the mysterious disappearance of a fellow islander.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Frog Holm is a narrative-driven game about a young frog named Filip who returns to his home flock of islands to take over the old family pub. But instead of settling into quiet days behind the counter, he finds himself drawn into the mysterious disappearance of one of the archipelagos residents.
Explore the different islands of the community, each one holding its own small secrets and traces of the past. Along the way, gather ingredients to craft froggy cocktails for your guests back at the pub.
The customer is king: your guests have very different tastes and will constantly challenge your skills with new requests. Mix over 20 unique recipes and become a truly great host.

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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Frog Holm[/b] is marketed as a "cozy mystery," but it's more like a semi-satirical neo-noir starring frogs and a plot so outrageous that you never know whether the next twist will involve generational schizophrenia or zombies. There are no spoilers in this review. [h3]Story + Gameplay[/h3] Filip, a dimwitted frog with what I can only describe as a [i]Disco Elysium[/i]-inspired inner monologue, inherits an island pub and learns that his late uncle's partner has gone [strike]on an alcoholic bender[/strike] missing. There's some light platforming, some exploring, some slot-based inventory management, and you'll also play Tetris to mix drinks for a chain-smoking teenage delinquent. [b]Controls. [/b]Works on X-Box Controller and Keyboard/Mouse. [b]Playtime. [/b]~2-4 hours. [b]Settings/Options. [/b]Fullscreen or windowed, sound sliders, FPS cap. [h3]What Works For Me[/h3] ✅ Does not shy away from dark or adult themes. ✅ Genuinely funny dialogue. I laughed out loud. ✅ Lovely character and level designs. ✅ Noir-inspired cinematography and music! ✅ Bartending is tricky but fun. (Would love an endless mode!) ✅ Read the character journal entries! ✅ I never guessed where the story was going. ✅ Seriously, what even was this plot. [h3]What Doesn't Work For Me[/h3] 🟥 No way to exit inventory if you can't make an item fit. 🟥 Game only saves at the end of levels. 🟥 Shaking a glass should shake ingredients more. 🟥 I did not need a long conversation about wiping. [h3]Final Thoughts + Recommendation[/h3] When I finished the Next Fest demo, I asked out loud, "What did I just play?" Hilariously, I had the exact same reaction upon completing the full game. This isn't a bad thing. I truly enjoyed the ride and want more of whatever this was. [b]Frog Holm[/b] isn't "cozy" in the traditional sense. It ends happily enough and with a poignant message about found family, but the journey there doesn’t just flirt with dark themes -- it actively courts them. Filip struggles with the "call of the void," everyone drinks alcohol (some demo reviewers complained about underage drinking, so please note that 16 is the legal age in the devs' country), and there's… other stuff… but what really got me was Uncle Max. If you or a loved one has ever struggled with substance abuse, there's a short moment that hits [i]hard[/i]. It's also not really a mystery. Filip isn't smart enough to collect clues, and see above notes about the twisty plot. I played it all in one sitting because I needed to know what was happening, but also, I was having so much fun exploring, finding fishing spots, collecting ingredients, and making dragonfly cocktails. I don't recommend this if you're looking for something gentle to sit back and relax with for a long time. However, I [b]loved[/b] this in a strange "WTF is going on" way, and recommend it to anyone else who likes weird self-contained stories, experimental gameplay, and dark jokes. [i]IndieGems and I thank Ostend Games for the review key.[/i] [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote] [quote][b]Check out [u][url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url][/u] for more detailed reviews and the best of indie gaming, or subscribe on [url=https://www.youtube.com/@IndieGems2]YouTube[/url]![/b][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][b] Frog Holm [/b] is a little odd and quirky but sits comfortably in that cosy zone with a nice story and interesting characters. The experience is very linear, even though you are given some conversation choices sometimes, they don't change anything and you are always driven in one direction. There are small opportunities to explore the few locations you visit, but again these are mostly to pick up ingredients or fishing spots that are achievement based and include using simple platforming mechanics. The main draw of the game is the story and characters so if you enjoy narrative based linear stories and don't mind that the game is about three hours long then you should enjoy your time with this one. [/quote] Filip is a young frog who travels home to take over his Uncle's old family pub and cocktail bar. When he arrives his Uncle is nowhere to be seen and the pub is in a bad state of disrepair. It becomes apparent that your Uncle has gone missing, and although residents were expecting him to return, usually from a drinking binge, this time he has been away for a long time and Filip is worried. Teaming up with the Uncle's daughter you go off in search of your wayward Uncle. I don't know why but I was expecting some managerial game play in this game but there is very little of that. You will need to dust the floor, light the fire, and make drinks, but that is it, and the first two just require a button press to achieve. Making drinks is a bit more complicated and could possibly have you stuck in the game because I didn't see any way of skipping these cocktail making sequences and they weren't particularly easy and required quite a few attempts. You get a grid of coloured shapes as your drink template and you must follow that template to successfully make the drink. You can choose between different shaped and sized objects and can rotate them if needed so that they match the template, and when you're ready you can drop them in the glass. Sometimes, the glass is blocked and you can't drop it in the right place, but you can drop it elsewhere and shake the glass to move pieces. Then some of the pieces are alive and will jump around the glass uncontrollably so sometimes it is a case of waiting for the shapes to bounce in the right positions. It takes a little practice but it doesn't have to be perfect because there is a small allowance for wrongly placed shapes so hopefully you'll be okay but a skip option might have been sensible to include. Other than the mild managerial aspects of running the pub, the rest is purely narrative based with a little exploration and platforming thrown in for good measure, but imagine the game is mostly like a visual novel. There is a lot of dialogue to read but it is very well written and it is done in short bursts as to not fatigue you, plus the previous dialogue still appears on the screen so it is easy to re-read sections if you forget, which I thought was a neat idea. There's quite a lot of comedy in the game and some of the themes are a bit strange which makes it quite unusual and unique but I don't think that's a bad thing. I did lose track of what was going on now and again because you don't always see the characters when dialogues are happening so you have to pay particular attention to who is named before the dialogue starts. [h1]Final Thoughts[/h1] [quote][h2][b]Frog Holm [/b] is an unusual narrative experience with some whacky characters and a story you're unlikely to have seen before. The game is very linear though so I would treat it like a visual novel or walking sim for an idea of what sort of game play to expect. Three hours is not long to develop characters and create plot lines, and this does tell a little, but the game is very well presented and charming in nature so should satisfy most people. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
Honestly this was kind of a let down. A cute concept, but it doesn't ever get a chance to go beyond surface level. The tone shifts wildly over the course of the game, from comedy to conspiracy to cosmic horror and back again. It's basically an extremely short walking sim with a couple of platforming sections and some tetris-style puzzles that don't have any narrative relevance lobbed for good measure. Wasn't a massive fan of the toilet humour either tbh.
Game is rough still. some features are frustrating and it did not say it was a platformer. I usually steer clear of them because I am bad at it. Drink mixing is very fiddly and not fun. Gathering is not good because you can't exit the backpack unless the item u picked up can fit. If it doesn't, you have to restart the level. Not a fan of that. Gameplay is super linear with not much exploration to be had. 4/10 for me. Thank you for your response, Devs. The platformer tag did not show up for me when I was browsing the game. The issue of the backpack still makes the game a no go for me. Having to restart the level if you try to pick up a plant that doesn't fit is not good. Gathering is a big part of the game. You may want to rethink that mechanic.
Ever dreamed of being a frog running your own pub? Yes? No? Either way, now you actually can. You'll spend your days gathering ingredients, fixing up an old boat, questioning the locals, exchanging words with the narrator, and mixing up drinks at the pub. It's cosy, cute, humorous, the platforming is easy, and the Tetris-like minigames are enjoyable. My favourite thing about the game was hands down the dynamic between Filip and the narrator. Rating: "do you still feel attracted to your mother?" out of 10.
I don't begrudge my time in this software. It's kind of charming, it has a bit of a story to tell you that ends with an investigation of "forgiveness", but I also felt the story was incoherent and what gameplay there was is almost an afterthought, a spot of busywork to make it feel like a bit like a game. But don't be mislead, this is not a game. It comes close to being a game, but it won't let you fail, there are no meaningful decisions or choices to make, despite the veneer of decisions or choices. It's a walking simulator that capers about in the skin of an actual game that offers the illusion of choice. You will go from one self-contained island to the next, roam around a bit, do a few jumping exercises (to call them puzzles is a disservice to the word) with no real penalty for failure, collect a few items if you want to (there's probably a minimum you need to collect) with no penalty for failure, and ultimately mix up a few drinks in a minigame that won't let you proceed until you've done it right. (I will spoil this much: use A and D to jiggle the glass while mixing drinks with bugs, as it tends to keep them still and they won't fly around and eff up their positioning.) I'm not against this sort of thing. I played a lot of 1000x Resist which doesn't even give you the illusion of choice, it was a straight-up linear story. This too is a straight-up linear story. You get some conversational choices, but it doesn't really matter which you take. There's no fail states, the conversation will go the way it goes regardless of what you say. In fact, you could probably write an undergrad-level disseration entitled, "The Illusion of Choice in Modern Society," and tie all this in to any number of other topics in a scathing indictment of consumer culture or whatever. But I digress more than usual. I thought the story was incoherent. Maybe it's leaning really heavily on allusions I'm not getting, because I'm kind of a pop-culture barbarian. Or maybe it's just half-baked and it's not that smart. I can't go into specifics without spoiling it, so I'll just say a lot of concepts in that story are introduced, but never adequately explained to my satisfaction. "But François," you might argue, "perhaps some things are mysteries and can not be explained!" and that might be true, but that's not the vibe I get here. I get "general incuriosity" as a vibe, a personal, cardinal sin for me. Tackling that is going to get even more off-topic and I guess I want to wrench this derailing train of a review back onto its tracks. There's a LOT going on in this game in terms of theme that the protagonist, idiot that he is, is wildly incurious about. I'm not. I'm not satisfied. It's not a deep conversation and it'd lean perilously close to stoner philosophy, like, "What if cats were aliens, maaaan?" kind of thing. But if you're going to raise questions in the context of a game universe, I also want answers, or at least an indicator of where the answers lie. Harumph. Did I mention how annoying I found the mixology part? The glass-shaking thing I only twigged onto near the end, and having done so, would have shaved 15 minutes off my playtime, perhaps. So, like I said, I don't begrudge this. I guess there's room for a sequel with a far more inquisitive protagonist, one who can shoulder my own all-consuming curiosity a lot better. Just go in expecting light meandering and some conversatin' and a few bits of busywork to keep you busy just long enough. You know, I hate advertising so, ffff, if you care for more rambling and no mealy-mouthed over-corporate nonsense, I've got a lot more of this sort of thing. It's in the profile. I'll leave the rest to you.
This game is a little bit like a fever dream and I don't really know what I experienced, but it made me laugh and nearly made me cry! The dialogue makes this game worth it... just meet the captain and you'll understand!
Frogholm is a short, story-driven game about a frog who inherits a pub and has to untangle the happenings of his home islands. Your day consists of following up on events in the story, visiting places, collecting ingredients there, and returning to your place in the evening to open up shop. This is when various characters will visit and order a drink. While the game still has some early-release bugs (some wonky camera angles, here and there a bit of missing polish, and please make the jumping a bit more predictable) I was really blown away by how creative Frog Holm is. I loved the drink-making minigame so much - which is a puzzle where you have to clear a bunch of absurd levels in which you have to stack bees, bugs, flowers and mushrooms in correct, tetris-like orders, while having to deal with the moving parts (the bees and the bugs, namely). Some of the controls are a bit finnicky, but the game tries to do a surpring amount of things for such a small team of developers. The soundtrack and atmosphere give From Holm a really cool feel, the dialogue is really good and the game has such a well-placed sense of humour! I really enjoyed the characters and was curious to see where the game would lead. My one point of criticism here would be that the game was a bit shorter than I thought (though, the game costs as much as a fancy drink at Starbucks, so like, this isn't a criticism in terms of getting my money's worth) but some parts of the story felt resolved rather quickly, where I would have wished for some more breathing room for the characters to act and develop. Nevertheless, I had a lot of fun with Frog Holm and it's characters!
Kurzum: Lustiger Humor, bisschen weird, cozy Atmosphäre und Grafik, sehr tolle Musik! Und: niedliche Schnecken zum Looten (ich mag einfach Schnecken 😆) Ich wusste nicht, was mich erwartet. Ich habe die Story noch nicht durch, bin aber gehypet und werde noch weiter erkunden. Der Humor hat mich überrascht, jedoch positiv. Ebenso die erste Wendung der Story. Das Mixen der froschigen Cocktails fühlt sich befriedigend an, manchmal aber auch etwas kompliziert. Dennoch mag ich das Pseudo-Tetris-Setup. Sehr originell und mal etwas Neues. Ein cozy Titel, den ich empfehlen kann!
Cozy Vibe, Cozy and beautiful Artstyle, Loveable atmosphere and characters with a lot to explore. I was suprised by the contrast of the fully 3d world and and the 2d Style for the brewing Minigame but everything fits nicely together imo. The Interaction Controls were a little confusing at first but got used to it fairly quickly. Overall a really nice game, especially for those who love frogs (:
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