
Hunt down nightmarish demons and save the town of Miami, AZ in this 80s-themed, isometric action-RPG. With an expansive, interconnected map and open-ended quests, explore freely while unraveling the main story. Kingdom of Night is a unique blend of coming-of-age drama, cosmic horror, and true love.
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About

One night, in 1987, in the small town of Miami, Arizona, a satanic cult unwittingly summons the ancient evil, Baphomet, catapulting the town into chaos. John, awoken by the kidnapping of his neighbor, sets out into the night to fight back against the demonic invasion and rescue his friends before it's too late...
Take control of John as his adventure leads him through an hour-by-hour experience of what could be everyone's last night on Earth. As John, you will encounter unearthly evils, Demon lords, afflicted townsfolk, high school bullies, and a torrent of engaging, serial-like side stories – all nested in a larger-than-life fantasy that brings the ultimate evil to a neighborhood near you.
Choose your class, customize your abilities, and battle nightmarish creatures as you collect unique gear in order to infiltrate the massive lairs of Demon lords that have taken over the town.

Take down the town’s demons as you get closer to unraveling Baphomet’s grip on Miami. Explore the entire map of the town, interact with a wide cast of NPCs and take on the Demon Generals in the order that you wish.
Choose from 5 different classes: Barbarian, Knight, Rogue, Necromancer and Sorcerer. Each class excels differently, providing a unique play style depending on your choice. The class you choose decides your base style, while the skill trees allow for further customization.
Skill trees are split into three branches, containing 10 different talents each. As you level up, spend allotted points into any of the three branches of your class. Once you have reached level 10 in your first branch, you are free to cross over into another branch, allowing you to fully customize your play style.
Outfit yourself with new equipment via quest rewards, hidden items throughout the town, and scoring random drops from a multi-tiered loot system with variable drop rates. Items range from common to completely unique. The items you collect provide an extra dimension to character stat development and have special abilities that will make you even more powerful.
You don’t have to face the forces of darkness by yourself. In Kingdom of Night, either play through the campaign as John alone, or with a friend in local co-op. Team up and synergize different character classes, becoming a torrent of annihilation that the underworld will fear.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just beat the game and enjoyed myself all the way through. The story is intriguing and kept me engaged as did the characters you encounter through out it. The music is great, especially for the boss fights. So is the art style with the NPCs, bosses, and regular enemies all looking distinct and good. The areas are similar unique looking with a good deal to involving main and side quests. You have pick between Melee or Magic classes early on with each having different sub-classess and they each have distinct playstyles, but you can try the other sub-classes whenever you want once you get to the Tavern as the Skill Point reset is free. There is plenty of loot to be collected and used to better customize how you want to play as weapons and accessories all give different mixes of skill and stat buffs. And watch out for circles on the ground / mini-map as these are challenges that give great loot if you can beat the summoned enemies and avoid the bullets. I do agree with other reviewers that combat can get repetitive since most enemies attack in a similar manner. The character skill stats are rather simplistic but the system works well, can be modified a good deal with the right acessories. For people complaining about getting lost the map is easy to access and can be zoomed in to help with navigating. And I do feel that crafting is underutilized as the items you can make are good, especially early and mid game, but there aren't that many recipes and it isn't explained how until a potentially missable story quest.
if there ever was a person who had a big sign on its face that say's TRASH- this is it. not saying its trash but yeah
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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