
Commander Keen: Invasion of the Vorticons: Episode 1: Marooned on Mars (Dec. 14th 1990) Episode 2: The Earth Explodes (1991) Episode 3: Keen Must Die! (1991) Commander Keen's very first adventure, and the debut of id's groundbreaking side-scrolling technology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't recommend this for only one reason: the title says "Complete Pack", although, it's missing two episodes "Aliens Ate My Babysitter!" and "Keen Dreams"
I may only be 14 but this game is fire,I understand why a lot of older people say this game was the bomb in there time, i enjoy this. My one issue is they haven't remastered this. In my opinion i want Them to remaster this And the duke nukem Side scroller games
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have had hundreds of hours on Commander Keen games back in the early 90s, the lower emphasis on violence and increased emphasis in problem solving have truly shaped me to be the relentless problem solver I am today. Even now I play these games and the nostalgia keeps me engaged. I only wish they'd rerelease these for consoles so I can live the dream on the go!
Very old but fun game, buy it on GoG
Commander Keen, developed and published by id Software, stands as one of the most influential and technically groundbreaking platformers in PC gaming history. Originally released in 1990 as Commander Keen in Invasion of the Vorticons, it arrived at a time when IBM-compatible PCs were not considered capable of delivering the kind of smooth, side-scrolling action seen on consoles like the Nintendo Entertainment System. Through innovative programming techniques, particularly John Carmack’s adaptive tile refresh technology, id Software managed to bring fluid horizontal scrolling to the PC, effectively proving that the platform could host fast-paced action games. This technological leap was not only impressive for its time but also laid the groundwork for id Software’s later dominance in the gaming industry. At the heart of Commander Keen is Billy Blaze, an eight-year-old child genius who secretly builds a spaceship from household objects and adopts the alter ego of Commander Keen. This whimsical premise gives the series a playful and imaginative tone that contrasts with the darker themes id Software would later explore in titles like Doom and Quake. Across its episodes, players guide Keen through alien landscapes, collecting stolen ship parts, rescuing characters, and thwarting extraterrestrial threats. The narrative is simple but charming, driven more by creativity and humor than by complex storytelling. Gameplay revolves around classic side-scrolling platform mechanics. Players jump across gaps, climb ladders, avoid hazards, and defeat enemies using Keen’s raygun. One of the defining tools in later episodes is the pogo stick, which adds vertical mobility and opens up secret pathways throughout levels. The design encourages exploration, often hiding bonus items and alternate routes in less obvious areas. Keycards unlock doors, enemies patrol predictable paths, and environmental hazards demand precise timing. While the mechanics may feel straightforward by modern standards, they are tightly constructed and reward mastery through repetition and pattern recognition. The level design in Commander Keen reflects a balance between accessibility and challenge. Early stages introduce mechanics gradually, while later levels demand more precise movement and familiarity with enemy behavior. The difficulty can feel unforgiving at times, particularly for players accustomed to modern checkpoint systems. However, this challenge is part of the experience’s retro appeal. Success depends on learning enemy placements, memorizing level layouts, and executing jumps with careful precision. The sense of accomplishment that comes from completing a difficult section is deeply rooted in its old-school design philosophy. Visually, Commander Keen embodies the EGA color palette of early 1990s PC gaming. Its pixel art may appear limited compared to contemporary graphics, but it carries a distinctive charm. Alien creatures are whimsical and expressive, environments range from Martian landscapes to futuristic cities, and Billy Blaze himself is instantly recognizable with his oversized helmet and determined stance. The simplicity of the visuals contributes to the game’s readability, ensuring that obstacles and enemies stand out clearly despite hardware limitations of the era. Sound design is similarly modest but effective. Early PC speakers limited audio fidelity, yet the sound effects and musical cues contribute to the game’s energetic atmosphere. The soundtrack, while technically constrained, enhances the sense of adventure and complements the lighthearted tone. For players revisiting the game today, the audio evokes nostalgia and highlights the ingenuity of early developers working within strict technical boundaries. Historically, Commander Keen’s significance extends beyond its gameplay. It popularized the shareware distribution model, allowing players to experience part of the game for free and encouraging widespread sharing. This approach helped id Software build a dedicated fan base and demonstrated a new way of distributing PC games. The series also introduced elements that became enduring inside jokes in gaming culture, such as the Dopefish, which later appeared as a recurring Easter egg in numerous titles. The Steam release preserves the original episodes with modern compatibility, making it accessible to contemporary audiences without altering its core design. Playing it today offers both entertainment and insight into the early days of PC game development. While it lacks the mechanical depth and polish of modern platformers, its importance as a pioneering title cannot be overstated. It represents a pivotal moment when technical innovation met creative ambition, setting the stage for id Software’s later revolutionary work in 3D gaming. Ultimately, Commander Keen is more than a nostalgic relic. It is a foundational piece of gaming history that showcases how ingenuity and imagination can overcome technological limitations. Its charming protagonist, inventive level design, and groundbreaking engine make it a landmark title in the evolution of PC gaming. For those interested in the roots of modern action games or in experiencing a formative chapter in id Software’s legacy, Commander Keen remains both a fascinating artifact and an enjoyable retro adventure. Rating: 9/10
It should be called the "Incomplete Pack" because it's definitely NOT complete. But it's dirt cheap on sale, and worth it for the nostalgia if you played it when you were younger.
Missing Keen Dreams and Aliens Ate My Babysitter. Which is a shame because the last one was my favourite growing up. However, for the price and easy of use on newer systems this is still a nice bundle of classics to have.
One of the first games ive ever played as a kid. This pack comes with 5 Commander Keen games. I recommend this to those who are looking for some classic gaming.
missing 2 mf episodes
I played this on a intel 286 in 1994. Very fun game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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