
Commander Keen: Invasion of the Vorticons: Episode 1: Marooned on Mars (Dec. 14th 1990) Episode 2: The Earth Explodes (1991) Episode 3: Keen Must Die! (1991) Commander Keen's very first adventure, and the debut of id's groundbreaking side-scrolling technology.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
I don't recommend this for only one reason: the title says "Complete Pack", although, it's missing two episodes "Aliens Ate My Babysitter!" and "Keen Dreams"
Very old but fun game, buy it on GoG
I have had hundreds of hours on Commander Keen games back in the early 90s, the lower emphasis on violence and increased emphasis in problem solving have truly shaped me to be the relentless problem solver I am today. Even now I play these games and the nostalgia keeps me engaged. I only wish they'd rerelease these for consoles so I can live the dream on the go!
Commander Keen, developed and published by id Software, stands as one of the most influential and technically groundbreaking platformers in PC gaming history. Originally released in 1990 as Commander Keen in Invasion of the Vorticons, it arrived at a time when IBM-compatible PCs were not considered capable of delivering the kind of smooth, side-scrolling action seen on consoles like the Nintendo Entertainment System. Through innovative programming techniques, particularly John Carmack’s adaptive tile refresh technology, id Software managed to bring fluid horizontal scrolling to the PC, effectively proving that the platform could host fast-paced action games. This technological leap was not only impressive for its time but also laid the groundwork for id Software’s later dominance in the gaming industry. At the heart of Commander Keen is Billy Blaze, an eight-year-old child genius who secretly builds a spaceship from household objects and adopts the alter ego of Commander Keen. This whimsical premise gives the series a playful and imaginative tone that contrasts with the darker themes id Software would later explore in titles like Doom and Quake. Across its episodes, players guide Keen through alien landscapes, collecting stolen ship parts, rescuing characters, and thwarting extraterrestrial threats. The narrative is simple but charming, driven more by creativity and humor than by complex storytelling. Gameplay revolves around classic side-scrolling platform mechanics. Players jump across gaps, climb ladders, avoid hazards, and defeat enemies using Keen’s raygun. One of the defining tools in later episodes is the pogo stick, which adds vertical mobility and opens up secret pathways throughout levels. The design encourages exploration, often hiding bonus items and alternate routes in less obvious areas. Keycards unlock doors, enemies patrol predictable paths, and environmental hazards demand precise timing. While the mechanics may feel straightforward by modern standards, they are tightly constructed and reward mastery through repetition and pattern recognition. The level design in Commander Keen reflects a balance between accessibility and challenge. Early stages introduce mechanics gradually, while later levels demand more precise movement and familiarity with enemy behavior. The difficulty can feel unforgiving at times, particularly for players accustomed to modern checkpoint systems. However, this challenge is part of the experience’s retro appeal. Success depends on learning enemy placements, memorizing level layouts, and executing jumps with careful precision. The sense of accomplishment that comes from completing a difficult section is deeply rooted in its old-school design philosophy. Visually, Commander Keen embodies the EGA color palette of early 1990s PC gaming. Its pixel art may appear limited compared to contemporary graphics, but it carries a distinctive charm. Alien creatures are whimsical and expressive, environments range from Martian landscapes to futuristic cities, and Billy Blaze himself is instantly recognizable with his oversized helmet and determined stance. The simplicity of the visuals contributes to the game’s readability, ensuring that obstacles and enemies stand out clearly despite hardware limitations of the era. Sound design is similarly modest but effective. Early PC speakers limited audio fidelity, yet the sound effects and musical cues contribute to the game’s energetic atmosphere. The soundtrack, while technically constrained, enhances the sense of adventure and complements the lighthearted tone. For players revisiting the game today, the audio evokes nostalgia and highlights the ingenuity of early developers working within strict technical boundaries. Historically, Commander Keen’s significance extends beyond its gameplay. It popularized the shareware distribution model, allowing players to experience part of the game for free and encouraging widespread sharing. This approach helped id Software build a dedicated fan base and demonstrated a new way of distributing PC games. The series also introduced elements that became enduring inside jokes in gaming culture, such as the Dopefish, which later appeared as a recurring Easter egg in numerous titles. The Steam release preserves the original episodes with modern compatibility, making it accessible to contemporary audiences without altering its core design. Playing it today offers both entertainment and insight into the early days of PC game development. While it lacks the mechanical depth and polish of modern platformers, its importance as a pioneering title cannot be overstated. It represents a pivotal moment when technical innovation met creative ambition, setting the stage for id Software’s later revolutionary work in 3D gaming. Ultimately, Commander Keen is more than a nostalgic relic. It is a foundational piece of gaming history that showcases how ingenuity and imagination can overcome technological limitations. Its charming protagonist, inventive level design, and groundbreaking engine make it a landmark title in the evolution of PC gaming. For those interested in the roots of modern action games or in experiencing a formative chapter in id Software’s legacy, Commander Keen remains both a fascinating artifact and an enjoyable retro adventure. Rating: 9/10
Missing Keen Dreams and Aliens Ate My Babysitter. Which is a shame because the last one was my favourite growing up. However, for the price and easy of use on newer systems this is still a nice bundle of classics to have.
missing 2 mf episodes
One of the first games ive ever played as a kid. This pack comes with 5 Commander Keen games. I recommend this to those who are looking for some classic gaming.
I may only be 14 but this game is fire,I understand why a lot of older people say this game was the bomb in there time, i enjoy this. My one issue is they haven't remastered this. In my opinion i want Them to remaster this And the duke nukem Side scroller games
Very fun (and arcade-demanding!), especially on Steam Deck, where I can force a gamepad support into the DOS game. :) On Windows, I like running the game in microscopic window, then apply FSR or xBR Lossless Scaling to it with 24fps-to-60fps framegen.
I grew up with these games, i think most specifically Keen 2 and 4. so i have a nostalgia lens. They were allot of fun, platformers but the whole setup plays like a twisted dream of a child, which is the point so it does that very well. i think the whole premisises was quite unique compared to its competitors
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