
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #92, worst CN #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.8Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely can't think of a game with a less enjoyable combat system. The camera jerks around constantly, time speeds up and slows down constantly, and the directional combat is semi-functional at best. These three things combine and become greater than the sum of their parts, really souring an otherwise pretty good game. When fighting multiple people, the combat becomes even worse. Storytelling is serviceable, open world is good most of the time. Noticed several visual bugs, nothing crazy. Would easily be an 8.5/10 if the combat wasn't so god awful. "The game is meant to be methodical and punishing." - You, probably. The combat still sucks ass.
break into a shopkeepers home at night steal all their stuff keep it in your chest until they forget it was stolen sell them back their stuff for a profit
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #118 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I give up. Combat system is stupid, non intuitive and just badly designed. Fighting MORE THAN ONE enemy at once is impossible because of this ♥♥♥♥♥♥♥ autolock which does it's best to lock on the wrong enemy. When you're fighting only one enemy it is alright, but when you're fighting knights in armor etc, the fighting will just be : you waiting for your opponent to strike so you use the master counter (or whatever it is called) so you can ACTUALLY HIT once and do some damage, otherwise, they just parry everything, no matter where you aim. The save system is stupid, having to craft an item to be able to save is one of the worst decision ever made, this is a solo game i want to enjoy, so let me save when i want, thanks. It tells you that it saves automatically when you're doing quests....... yeah right, i lost like 4 or 5 hours because i got killed and thought that my game got saved at some point, BUT NO, let's replay the same ♥♥♥♥ again for 4+ hours to get back where is was because of one little mistake. NO THANKS i can't anymore. Main story is okay, very predictable, other quests are a waste of time. This npc needs 100x food but he has no time to hunt so would you be kind enough to do so? yeah because you don't have anything to do you know, like a main quest for example? oh and you see plenty of bored NPCs around him that just do nothing except of sitting on the bench and waiting, you want that food? ask them, not me. I know these quests are not mandatory but it is the same ♥♥♥♥ for everyone of them except maybe a handful.. Looks like you're the only person in this world able to help them, like hunting seems to be too hard for everybody suddenly. Let's talk about fast travel, time skip, sleeping time, etc, I hope you like staring at your screen for entire minutes just looking at the map, watching your little figurine slowly advancing from point A to point B on the map, THIS IS CALLED FAST TRAVEL FFS WHY DOES IT TAKE ♥♥♥♥♥♥♥ MINUTES TO TRAVEL ? same when you go to sleep or skip time, you just stare at your screen, waiting like 2 minutes and... that's it.. big big gameplay over here. let's not talk about the bugs, there was one NPC i had to talk to for the main quest, but he kept running away because earlier i stole something in a chest, I knew about this system so i thought okay i will just wait and do other stuff and get my reputation up so he will forgive me as it is explained in the memo. NO. 10 HOURS OF GAMEPLAY LATER still no changes, so i've looked online and had to hit an npc, get thrown to jail, do my time, THEN then npc will forgive about the stealing. WHAT A JOKE. thanks for wasting my time. There was several NPCs that got stuck at the door frame, had to quit and launch game again so they reset and i am able to talk to them. more about the gameplay now, you have to clean yourself, wash your clothes, repair your armor, etc, so NPC will respect you more during the dialogues, good idea if it was well executed, this is obviously not the case here, just going through a village you make you dirty, do one fight, you have to repair, etc, this is just annoying. the open world is looking great, that's it if i have to give some positive about this game, and i really tried to find more positive things to say but nothing comes to my mind right now. This game is 8 years old, i really expected it to be more polished in 2026. i won't even try to play the sequel, im done with kcd.
Je příjemné seznat, že jsme coby Češi s to oslnit svět něčím tak povedeným, jako je Kingdom Come: Deliverance. Ač jsou do uměleckého záměru zde obsaženého až skoro podbízivě vtištěná klišé luzných ženštin a pivní kultury, nalézáme v něm i malebný, věrohodný obraz zdejší krajiny a duchaplnost, která je našemu národu tak vlastní. Hra je z davu vydělena nejen svou vizí — je jedním z mála klenotů, které definují herní zkušenost skrze nápaditost, vědomosti a trpělivost hráče. Úsilí je zde tedy dobře zaplaceno. Obzvláště pestré a propracované jsou ale zkoušky morálky: Lenost nebo hrabivost se leckdy vymstí, jejich následky se dají znát i po velmi dlouhé době, kdy má hráč pocit, že mu vše prošlo. Co stojí za krádež? Co za násilí? Je to přesně morální bilance, která dodává příběhu a učiněným volbám váhu. Úspěch propůjčuje i řada osobitých postav, které se pro lidskost jim vdechnutou zdají živé; když ne vzezřením, pak smýšlením a názory, kterými se k hráči hlásí. Člověk skutečně získává dojem, že se nachází v XV. století. Co zasluhuje výtku, je obecná neobratnost designu, která se stává zvláště patrnou při konci hry. Všechno to čekání a cestování, ač ozvláštněné, se brzy stává zdlouhavé. Úkolům leckdy scházejí srozumitelné instrukce; jejich obsah až příliš často připomíná nákupní seznam. I přesto je Kingdom Come: Deliverance kvalitním, důstojným, ze srdce vzniklým počinem, jehož sláva je bezesporu zasloužená. Snad se stane inspirací dalším, podobně úspěšným autorům. [i]Audentes fortuna iuvat[/i].
TAM BİR İŞKENCE ALMAYIN ALDIRMAYIN gidin bira alıp için bunu alacağınıza. Yaklaşık 45 saat oynadıktan sonra yorum yazmalıyım dedim çünkü olumlu yorumlara bakarak aldım ben bu saçma oyunu. 1- Oyun o kadar yavaş ki ilerlemiyor yani karakter hala aynı güçte. 2- OE'nın sürekli karnı acıkıp uykusu geliyor para yok olmadığı içinde yemek ve yatak bulmak zor bu nedenle hırsızlık yapıp başkalarının evinde uyumak zorundasın böyle olunca tutuklanıp günlerce hapis yatıyorsun. 3- Oyunun mantığının zayıf bir köylü olarak başlayıp giderek güçlendiğin sonra da ilerlemenin ve kavgaların daha kolay olacağı bir konsept var ama sözde var oyun içinde böyle bir şey yok. 4- Hile kullanmama rağmen kavgalar o kadar sıkıcıydı ki, yani 1 den fazla rakip varsa yaarra yedin 20 dk uğraş dur anasını siktiğimin oyununda . 5- Harita da nereye gideceğin belirsiz, yani görev hangi sokakta hangi ev de hangi kapıdan girilir belirsiz sabaha kadar uğraş dur ki bulasın her görevde yapay zekaya sorarak ( çoğu cevap onda da yok), internet den araştırma yaparak geçebiliyorsun. Özetle akşam işten dönünce eğleneyim dediğin bir oyun değil hatta gündüz hangi iş de çalışıyorsan onun kadar zor yada daha zor sıfır zevk alınıyor bu boktan oyundan. Buraya olumlu yorum yazıp satın alınmasına vesile olan herkesin anasını avradını sikiyim, bu oyundan zevk alan insan da normal bir insan değildir onun da amına koyayım, orospu çocukları..
forgot to rate this game, well better late than never. 8.7/10
it's boring, too many cutscenes, so slow and boring, so many boring cutscenes, horrible start to a game, didn't bother finishing
Game is extremely difficult and doesnt help you really at all they dont tell you how to deal with half the stuff you just die over and over again just actual rage bait playing this game
前期没经验,要被强盗抽成陀螺了。后期有装备拦我路就杀,就靠杀强盗赚钱了。。。
I feel like I gave this game a solid chance. The breaking point for me was multiple opponent combat. Its just too common to be riding on the road and suddenly surrounded by up to five opponents. The combat system does not do well in this situation and you'll likely die and lose a lot of progress. I had indeed leveled my guy up to level 10 (of 30) in all main stats at this point. Enemies have near perfect blocking. Combat isn't fun. Archery isn't fun. Thievery isn't fun. Game has a lot of visual bugs. You can see holes in character models.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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