
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打折买了一起玩的,从一代开玩,现在在玩二代。 二代给了好评了,一代还是差评吧,我最受不了的就是那个存档要道具的设计,能忍住不打存档mod的都是大神,他们居然还能把这个设计留到二代去,真也是神了,很难相信这年头的游戏还会有这么落后的游戏设计。 然后一代还有最红温的1vn战斗,我感觉正面根本打不了,一直被抽陀螺,我都是拿弓射的。这种战斗做出来只想问他们制作组自己玩过没。 但是话又说回来,我感觉天国拯救这系列最大的优点就是剧情,很多别的游戏比他游戏体验好,但是剧情都没他好,战斗设计玩法设计全都得给战马编剧磕一个
rips tbh. I spent 6 real life hours teaching my peasant boy how to read goodly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.3M | 65.2K | 85% | $59.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $87.4M | 56.8K | 88% | $59.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $90.2M | 105.8K | 86% | $39.99 | |
| $90.4M | 290.5K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $358.1M | 297.8K | 88% | $49.99 | |
| $0 | 311 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
ООООООООООООЧЕНЬ крутая игра, потраченных денег вообще не жалею
MODを使えば三人称視点で遊べました。 個人的に、主人公の鎧姿や戦闘アニメーションなどを見ながらプレイすることが出来る三人称視点の方が好みなので、MODを使うことでとても楽しめました。 ストーリーやサブクエストも没入感を感じられる面白いものでしたし、グラフィックスも十分きれいで、セール時にはとても安くなっているので、おすすめです。
Juegazo, aun no lo termino pero es de los mejores juegos que existen de su genero. 9/11 10/10
Güzel oyun bazı uzun konuşmalara rağmen soluksuz oynadım
The game is engrossing and rather charming, but extremely clunky and rough around the edges. It depicts the beautiful world of middle-ages Bohemia perfectly, and tries to do a lot of things at once. Unfortunately, seems like the game designers didn't really know a lot of actual game design, so a lot of mechanics are actively hostile to the player, disrespectful of the time put into it, or just plain don't work as intended. On the technical side, being released in 2018 makes this game just old enough that it doesn't work properly on modern hardware, not supporting any of the modern "helper" features like DLSS/frame generation, being locked to rather unpleasant 30FPS in cutscenes (where vsync makes everything stutter horribly) and not utilizing modern CPUs properly. I remember it not working well back in the day due to the contemporary hardware just not being strong enough to run it properly, so it's kinda ironic it STILL can't run (fully) properly. As for the gameplay issues, the "tutorial" phase is drawn out across multiple hours, new mechanics are just thrown at the player expecting instant adaptation, there are visible timers, hidden timers, hidden timers that you realize are hidden timers after five hours of playing the game and having no way to load and fix your mess, the story references choices which were actually never taken, the entire hunger/energy mechanic, as it often happens, feels unnecessary and tacked on, and is often just more busywork rather than doing something authentic and "realistic". Speaking of realism, as this is a no-fantasy RPG, there sure are a lot of fantastical elements and mechanics, such as an auto-maintenance teleporting horse and magical potions with impossible effects. Even being so clunky and unpolished, KCD is actively drawing me into its world and I feel the need to see the story through, as well as the sequel. The characters are VERY interesting and rather unique (I'll just mention father Godwyn, a Kosovo battle veteran-turned-priest of questionable morals) and the connection between your character and them feels genuine and "human" in a way I've rarely seen in any game. I also have to commend the game for introducing an actual medieval "superpower" - the ability to learn to read! It's depicted and implemented in a really interesting manner and I genuinely enjoy reading the multitude of books in the game. So- I can actually recommend this title despite its many flaws!
turnuvada zırhı alana kadar yaşlandım mq adam yarım saat bizi tanıtıyo ve silahları söylüyo
DLC ruins the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.