
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 143.3Kreviews | 84% | — | $68.1M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真诚的提醒各位不要放着2代不玩,玩这个傻逼1代 谁不想出门剿匪碰到神秘跑步男绕着你跑好几圈还因为视角锁定跟着一直转什么都看不到被疯狂圈踢呢 谁不想1V3的时候莫名其妙面对面被拦截,迎接超绝转视角和强盗瞬间打完的连招的无缝衔接呢 谁不想路上碰到个不开眼穿着身破烂装备的强盗A上去发现一打一个大师反呢 谁不想骑着马在林子里跑着被树叶单杀摔下马来滑行个几秒呢 真是享受到家了
Kingdom Come: Deliverance is easily one of my favorite RPGs of all time. As far as the medieval feeling, atmosphere, environments, general vibes, and immersion go, they absolutely knocked it out of the park. The sword combat is some of the most unique I’ve experienced in any game and actually requires skill and effort to learn. I even modded the combat to make it more difficult, which made it even more fun. The game also has an awesome Nexus modding community and is incredibly easy to mod. I put well over 125 hours into it and enjoyed almost everything it had to offer. My only real complaint is the main storyline. A huge part of Henry’s journey is recovering his father’s sword from the people responsible for killing his parents, but toward the end, the game seemingly stops focusing on that and moves on to other things without really resolving it. It doesn’t ruin the ending, but it feels like the developers wanted to do more and got cut short before they could fully finish the story. Still, easily one of the best RPGs I’ve ever played and one of the best medieval gaming experiences out there.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.1M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $358.1M | 297.8K | 88% | $49.99 | |
| $0 | 311 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
>be me >Henry >crazy village woman give me shrooms >pog >♥♥♥♥♥♥♥♥.exe >woman want segs >woman is horse >i get from behind >sex scene starts with lockpicking into horse ass 10/10 GOTY
晕3D的别买,骑个马我都骑的想吐了,关键是地图还大赶路还多动不动就要骑马
Kingdom Come: Deliverance — это игра, которая вынуждает идти на компромиссы, чтобы получить от неё удовольствие. Если говорить прямо, откровенно и объективно — особенно с позиции человека, который играл в неё ещё на релизе и на консолях, — я не могу и не должен её рекомендовать в «чистом» виде. Слишком много страданий она тогда принесла, и прозвище «Kingdom Bug» появилось не на пустом месте. Но если смотреть на версию 1.9.7 с HD Voice Pack (English), HD Sound Pack, HD Texture Pack и модом KCD 2.0, который полностью заменяет интерфейс, — тогда игра становится практически идеальной. Да, баги всё ещё встречаются, а мыльные катсцены в 720p никуда не денутся, но с точки зрения геймплея и погружения в мир проект остаётся неповторимым. Каждый раз, когда я начинаю новое приключение за Индржиха, история получается уникальной. Иммерсивность мира пусть и не дотягивает до уровня Red Dead Redemption 2, но искренне старается создать ощущение живого пространства — будто жизнь в нём продолжается и за пределами твоего взгляда. Боевая система — на любителя. Разработчики стремились к иллюзии сложности и реализма, но в итоге и враги, и сам Индржих поначалу напоминают болванчиков, машущих палкой. В ней есть налёт правдоподобия, но по факту механика сводится к парированиям — почти как в Sekiro (прости, Соботаки, сын собаки, за такое сравнение). Сюжет не блещет оригинальностью и вряд ли хоть раз по-настоящему удивит, особенно если тебе больше десяти лет. Но, честно говоря, в эту игру и не нужно идти ради сюжетных поворотов. Её ценность — в мире, отыгрыше и том самом своеобразном «мазохистском» удовольствии от преодоления. Я проходил игру дважды на высокой сложности и дважды на обычной — и каждый раз испытывал щенячий восторг, когда деревенский простак и пьяница превращался в неостановимую машину для истребления половцев. Не передать словами, как приятно в финале устроить геноцид главной базы разбойников перед решающей битвой, собрать тысячи грошей или приехать на руины Скалицы и зачистить округу от бандитов и наёмников Сигизмунда. Kingdom Come: Deliverance отлично передаёт развитие персонажа. Ты буквально чувствуешь всю наивность, необразованность и неуклюжесть Индржиха в начале — и только твои решения и усилия делают из него достойного пана. Не знаю почему, но каждый раз, когда прокачиваю красноречие или чтение, я ощущаю эту связь с героем. А когда в бою наконец начинают получаться нормальные связки ударов, а не просто беспорядочное махание дубиной, появляется чувство, что все пролитые литры крови и десятки перевязок были не зря. Мир Kingdom Come неповторим, как и та история, которую проживёт твой персонаж. Конечно, это не RPG в полном смысле слова, но имеющихся элементов вполне хватает, чтобы прочувствовать отыгрыш, — и этого мне достаточно, чтобы искренне любить игру.
Cara, me pergunto por que eu não joguei Kingdom Come: Deliverance antes. Comprei esse jogo faz muito tempo e ele ficou parado na minha biblioteca, mas agora que resolvi dar uma chance, estou completamente preso nele. Eu curto RPG, mas fazia tempo que um jogo não me passava uma sensação de imersão tão grande. Você realmente sente que está evoluindo junto com o Henry, porque no começo você não sabe fazer praticamente nada. Cada habilidade conquistada e cada combate vencido dão uma sensação muito boa de progressão. A ambientação é absurda, o mapa é lindo, os NPCs parecem vivos e a história conseguiu me prender logo nas primeiras horas. É aquele tipo de jogo que você entra para fazer uma missão e, quando vê, passou horas explorando ou fazendo alguma atividade aleatória. Gostei tanto que já comprei Kingdom Come: Deliverance II e agora só aumentou a ansiedade para jogar a sequência quando terminar esse. Sinceramente, só me arrependo de uma coisa: ter deixado esse jogo parado na biblioteca por tanto tempo. Se você também fez isso, instala e dá uma chance. Tenho a impressão de que vai acontecer a mesma coisa que aconteceu comigo.
Jesus Christ be praised! Lentil soup!
Игра вообще никак не огорчила, учитывая что проходил я ее после 2 части. Да, если брать во внимание возраст игры, можно заметить отсталость графики и звука, но в кареляции с HD паками это все невелируется. Настоятельно рекомендую к прохождению, и желательно перед 2 частью
I really needed to learn to love this game. The first hours are quite perplexing to me. Somehow they manage to be both mind numbingly slow and feel rushed. You basically get two seperate tutorials and in between the game blasts you with exposition. KCDs pacing in the early hours is a giant mess and really turned me off. But if you manage to stick it out for the first hours, you will be rewarded with a truly unique and atmospheric open world RPG. KCD is immensly immersive and manages to keep its quests varied and fun without any supernatural elements. The story and open world both have a smaller scope compared to other game of this genre and I love that. The world isn't in danger, it's just people fighting over land and being ♥♥♥♥♥ about it. It is refreshing to play an RPG without a world-ending catastrophy. The combat system has great ideas, it seems to pick up some inspiration from Mount & Blade with the directional swordplay. You need a few fights to get the hang of it, but when it clicks, it is quite fun. Sadly the Devs messed it up in the late-game. This form of auto-focus, directional fighting is great for duels, but it absolutely ♥♥♥♥♥ the bed in group fights. Once you get decent armor you stop caring, but until then group fights are more so a fight with the controls than the enemy. But even duels manage to suck quite a bit in the later game because of the perfect counter. This is a block with an automatic counter-attack. BUT you can't control it. It just happens whenever it feels like it. Your blocks will just randomly become perfect blocks. This breaks the combat system in half, because enemies get this too. So they can just be lucky and punish you for doing nothing wrong. Until enemies get the perfect counter, fights are about managing stamina, finding an opening and rushing them down with strikes once you got your opening. After getting the perfect counter you are actively punished for exploiting an enemies weakness with attacks, because they can just randomly perfect counter you. The safest and best way to play is just to play defensive and wait for your own perfect counter. This is boring and incredibly unrewarding. During my roughly 60 hours with the game I did all major quests and DLCs. While playing I encountered 3 bugs that halted my progress and needed workarounds from the forums. All those bugs have been known for years and remain unadressed. That is Bethesda behaviour and I won't stand for it. All in all KCD is an incredibly atmospheric, well told RPG that is held back by some jank and a few bad design decisions. But there can be no doubt that the good outweighs the bad. Therefore I can confidently recommend this RPG. Even though it took me far too long to get on the KCD hype-train myself :D
KCD was an incredible experience. I do not think I have ever played a medieval RPG, so it is some breath of fresh air that Warhorse studio was able to make such a piece - the overall vibe is of a fantasy game, but it has very little to no magic in it. Of course, some will say that the story is pretentious, but I think we deserve a good pretentious story in a new setting. In addition, I did fall into side quest swamp a couple of times, but the comeback of the main story was very emotional after that and I rarely feel that drive towards the story in games nowadays. When it comes to gameplay, I feel like they managed to integrate both good old aspects of RPG games with some new mechanics, which make you want to explore this game every time you run it. It is quite specific however, and it took me a couple of tries to fully understand it. There are some bugs and you have to get used to the style. but I'd say if you like RPGs and you were craving for some medieval game - buy it, it's absolutely worth your time and money. Some may say you will be disappointed, but I certainly wasn't. And please, try it with the Czech dub, it's so much more immersive.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.