
King’s Bounty: The Legend is a fan-favorite classic fantasy adventure and an early entry into the modern King’s Bounty era, built around tough battles, smart decisions, and turn-based tactics.
Modeled estimate, not a reported figure. How we estimate →
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King’s Bounty: The Legend is a fan-favorite classic fantasy adventure and an early entry into the modern King’s Bounty era, built around tough battles, smart decisions, and turn-based tactics.
You play as a royal treasure hunter, sent to explore the lands of Endoria in search of gold, glory, and ancient secrets. Your journey takes you through lively towns, untamed wilderness, and perilous dungeons, each playing a role in a story that begins simply but grows into a tale filled with twists, surprises, and a memorable ending.
Your adventure in Endoria blends real-time exploration with turn-based tactical combat. The world feels alive as you travel, while battles focus on positioning, morale, army composition, and smart use of magic. Success depends on preparation and strategy rather than quick reactions.
Choose from three different hero types - Warrior, Paladin, or Mage - each offering a distinct playstyle, unique abilities, and different approaches to progression. A wide variety of creatures, spells, and artifacts allows you to experiment with strategies and build armies that suit your preferred way of playing, giving the game strong replay value.
King’s Bounty: The Legend invites you to become a hero in a fantasy world of fearless knights, evil mages, wise kings and beautiful princesses. Explore the land, command armies and accomplish quests for your king to reap great rewards... Or suffer devastating defeats.
Real-time exploration meets turn-based tactical battles: Freely explore the world in real time, then switch to deep, turn-based combat where positioning, timing, and preparation decide the outcome.
Deep, puzzle-like tactical combat: Battles are built around smart decisions, army composition, spell usage, and morale - not reflexes or brute force.
Addictive “one more battle” progression loop: Constant rewards, new units, artifacts, spells, and upgrades create a steady sense of progress that keeps the adventure moving forward.
Meaningful army-building and unit synergies: Recruit a wide variety of creatures and build armies around morale bonuses, abilities, and tactical combinations.
Three distinct hero classes: Play as a Warrior, Paladin, or Mage - each offering unique strengths, skills, and different approaches to combat and progression.
A large hand-crafted fantasy world: Dozens of locations and battlefields - both on the surface and in the dungeons. Travel through towns, wild landscapes, and dangerous dungeons filled with quests, secrets, and powerful rewards.
A dynamic world that doesn’t wait for the player: Enemies roam the map, pursue their own goals, and actively stand in your way, turning exploration into part of the challenge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Hungarian, Polish, Simplified Chinese
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра детства 10/10
Отличная игра.
You get negative feedback only because of Haas lab. I have seen it in my nightmares back in 2008, i seen it again in 2026 trying to get this darn dragon achievment (and still not get it!). Which idiot-developer in 1C decided this lab is ♥♥♥♥♥♥♥ fun?!
Казалось бы по всем параметрам Легенда о Рыцаре круче Принцессы в Доспехах во всем и вся(варианты ответов влияют, есть ролевая составляющая), есть система жен которые дают детей и баффы для ггшки, но отсутствие QoL после прохождения ПоД сводит все это на нет. Подсветки предметов на карте нет(синдром загребания любого гoвна на карте), в бою не видно сколько именно юнитов у тебя отнимается после удара, а система духов после Дракончика вообще не впечатляет. Я могу рекомендовать игру если вы не играли в принцессу, но если играете после неё это будет банальной пыткой - я вот не смог себя пересилить в который раз и пожалуй этот раз был последним. Изменю свое мнение если в игру перенесут улучшающие штуковины из принцессы вроде того что я перечислил, а так нафиг - тыкаться по углам в попытках найти неизвестно что меня уже не радует в перспективе. P.S. И да, каким-то образом к этим проблемам добавился баг с отстающим звуком во время обмена ударов.
Истинные ценители проходят за война без потерь
It's as fun as everyone says! I might even like the gameplay better than Heroes of Might and Magic. I particularly like the fact that I don't have to worry about enemies getting a little stronger every week. The humor is great as well.
Been playing since Kings Bounty on SEGA. I've owned all the CDs back in the day and have them on Steam now! Great if your into this style of play.
Отлично состарившаяся игра.
Очень приятная медитативная игра. Но самое удивительное то, что спустя 18 лет разработчики вспомнили про неё и сделали поддержку современного оборудования. Кто-то может сказать "старье" - ничуть, игра отлично выглядит по графике и геймплею.
не засчитали убийство королевы пауков! ачивки с задержкой даются
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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