
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 1 → 2.71/day in the week after.
About
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They can't even find 11 players for Paradiso. I knew the player count would be an issue, so I bought it on launch day and enjoyed it. But don't buy it now.
补个评价,这游戏现在基本已经没有在线了。用神曲改编的这么好的底子真太可惜了,亮点和爽感不是没有,一开始打我也有获得过不少乐趣,但后面基本上被缺点全盖住了。局外堪称灾难的肝度和重复垃圾任务,还有局内几乎回不上血,以及天堂如果你坚定野排那这辈子都不可能打得过,还有那个弱智但出现频率很高的推球小机制,以及断线就白打的土豆服务器,那我为啥不打正经mmo去啊?(望天
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.38/day in the week to Jul 21 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AUSTRALIANS DO NOT BUY So there are only 3 servers left now to connect to, North America, Europe and Hong Kong. Hong Kong is 150 ping for the average Australian, so there is no point in picking up this skill-based game.
This is a very fun game that is worth the price. It is very easy to understand and join into the fun. There is also a demo if you aren't sure whether you would like it or not. The game puts you into 1 of 3 static maps you select while randomly grouping you with a number of other players. The locations of objectives and encounters are randomized. Everyone rushes together to grow in power as the map transitions through 3 progressive phases that finally ends with a boss fight. People tend to play collaboratively, communicating through quick access emotes and using co-op powers as a team. There are no real loot drops like gear or weapons. You unlock those fairly quick with a currency you earn. In the maps you find permanent perks to slot onto your account, cosmetics, and are mostly trying to complete tasks/objectives to advance quests that grow your accounts power scale in various ways. It's actually fun, and encourages you to keep increasing the difficulty to earn more.
Game is a lot of fun. Late game is a bit grindy, but it always feels like you're progressing in one way or another. I really enjoy popping on to do a run or two. Runs, including boss fights, take 30-45 minutes. Easy on a lunch break. To counter review some others... Boss fights don't take 30 minutes. Not sure what other reviewers were doing, but there's an enrage sort of mechanic that'll kill everyone before it drags on too long. Sure, the player count is anemic on Steam. The game released on Steam last. I have no trouble finding full games all day and all evening. The icons I see show that many people are on xbox (games pass is keeping a good flow of players) and epic. The game is full crossplay, so the player count is much higher than bad faith reviewers state.
買うべきではないので書きます。 私は200時間超プレイしておりまして、ここのレビュワー以上にプレイしております。 リリース当時は人口もあり非常に楽しめた本作ですが マルチ前提にも関わらず過疎の一途を辿り、もう終わったコンテンツだと誰しもが思っていたかと思います。 その中できたアップデート いわゆるインクリメンタルゲームにおけるプレステージです は?と。 こんな過疎ゲーでまた微量な獲得を得てプレステージを得てやれと? やるべきとこはそこじゃない、と誰しもが思うところだとは信じております。 結論 正直、もう楽しめる要素は薄いです。 そもそもがepicで先行されていたこともあり、先細りしていくのは明確な中でこのアプデですから、 未来もなく購入する価値もございません。
I absolutely love this game to pieces. Combat is fun and the gameplay is fun while going around with a group of people. The biggest reason to not buy it is there is no future for the game at all. The devs have said there will be no updates to this game for the foreseeable future. The game has gotten repetitive and stale after 20 hours.
Pros: Instant, fun raid experience Cons: Unpleasant grind structure(you have to play with all weapons and all masteries, a BIG MINUS for me). Playing with one weapon to gain exp points to unlock other weapons' masteries and feats would have been a better alternative. Too repetitive - nothing new each run maybe except your weapon and masteries, too few raids. It was fun for the first few runs, then the fun dwindled rather quickly during the grind phase
### 我的评价是不如Hades一根毛 所谓的多人也没什么交互 数值和成长更是重量级
Just achieved a 100% on the game as an achievement hunter. Don't listen to the people fearmongering about the player count. There are incentives throughout the day to play certain maps and there's an active discord community where you can team up with others if you so desire The real discussion should be the learning curse. It's pretty steep. The game will feel impossible as you start but as you continue to play you'll unlock other weapons, upgrades to those weapons, perks, more health, relics, etc etc. The game wants you to play around with different combos but you have to get to the point where you have access to them first. The first boss win on each map will feel euphoric. Then you'll find yourself on your 15th win and it was a breeze Do yourself a favor and give this gem a try
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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