
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
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33 Immortals is a co-op action-roguelike for 33 players. Play a damned soul, and rebel against God's final judgment. Pick-up and raid, cooperate to survive hordes of monsters, defeat massive bosses, and face the wrath of God in a fight for your eternal life.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
### 我的评价是不如Hades一根毛 所谓的多人也没什么交互 数值和成长更是重量级
the idea is nice, but I think the game is overly simple and repetitive. Having 33 players in the same boss/map it's biggest sell point, I expected some boss fights that ressemble WoW raid mechanics, where cooperation is required to beat the bosses. The truth is that the only reason it takes 33 players to beat the boss is because of their massive health pools. You don't need other players to avoid attack, to cause damage or anything else besides activating your own "ultimate".
[h1]HISTORIA [/h1] 33 immortals, es un roguelite cooperativo online, donde cada partida une a 33 jugadores que tendrán que combatir codo a codo para poder obtener su libertad. Su historia es sencilla, somos un alma condenada que se niega a aceptar el juicio final y forma parte de una rebelión de 33 almas inmortales, las cuales tienen que ir derrotando distintos enemigos para poder escapar del purgatorio. [h1]CONTENIDO [/h1] Podremos elegir entre 4 tipos de armas, arcos, espadas, dagas y bastones y todo se realiza desde una especie de lobby donde también podremos obtener mejoras, reliquias y cosméticos, para ir perfeccionando cada una de nuestras partidas. El juego es rápido y casi ni se siente el tiempo de espera para comenzar una nueva run, un punto a tener en cuenta, es que pasara en el futuro, cuando la cantidad de jugadores disminuya. Por el momento no sentí que se hiciera un relleno de bots, pero si hubo partidas que comenzaron con 27/28 jugadores. [h1]JUGABILIDAD [/h1] A nivel jugabilidad, tenemos ataques básicos, dependiendo del arma elegida y una ulti que se va recargando, la cual se ejecuta en cooperativo y acá es donde entra en juego un punto que me pareció innovador, no existe comunicación con los demás jugadores, entonces cuando queremos ejecutar nuestra habilidad principal, al lado de nuestro personaje se agregan 2 marcadores, que tienen que ser pisados por 2 compañeros en un determinado tiempo. [h1] LO BUENO [/h1] + Es un juego que está pensado 100% para jugar en equipos. + No existe ningún tipo de chat y comunicación con otros usuarios, aunque todo fluye orgánicamente. + Partidas rápidas, sin cola de esperas. [h1] LO MALO[/h1] - Si no hay equilibrio entre las clases, las partidas se hacen cuesta arriba. - Es un juego 100% online, por lo que una baja de usuario podría afectar las partidas. Si te gusto esta reseña y queres ayudarme, te dejo mi [url=https://store.steampowered.com/curator/45004503/] Canal de Mentor[/url], donde suelo subir mas contenido. Gracias ;
매 판 게임 흐름과 빌드에 따른 재미 차이가 크지 않아서 빠르게 질림 난이도 문제인가 싶어서 상위 난이도 매칭을 돌려보면, 해당 난이도는 사람 자체가 별로 없어서 제대로 된 플레이 경험 자체가 이상해짐
Too many bugs, too many bad interactions, too little gameplay
Game was fun on release, although it died in a few days. Game is currently almost dead and devs are silent. Do not buy, unless you want to grind solo (you will fail). High chanches it's an abandonware.
其实挺没意思的,不是很好玩。不推荐大部分人购买,除非你是那种很喜欢肝的,就是可以反复玩重复内容,新鲜度有限也能一直肝任务肝垃圾小外观,只要游戏给你提供任务一直做下去就很开心很放松的那类人。 本来是被手绘风+33人团本的概念+肉鸽吸引,玩了之后感觉主次颠倒,策划完全浪费了美术的努力。肉鸽的部分几乎是没有的,局内选择和加成是微乎其微的,每把体验没啥差距,到后面每把一共就四个遗物槽,升级和重选消耗的资源还多,很难让你靠这个爽,主要还是刷局外。 地图只有三张,第一张33人,第二张22人,第三张11人,中途死了人之后几乎无法复活和补员,玩到最后没法混得指望队友都会玩,内容量不算多,就是三张图来来回回刷,相当于你要先打普通难度再去刷极神再去打零式,到通关也要花不少时间。 我认为这个模式和大方向还是有潜力的,但是搞错了重点。你是一款不到60元的游戏,玩家不会指望在你这里投入成百上千小时,要的是即时的快乐、体验和收获,需要的是内容而不是花费时长去肝强度和皮肤,很多被吸引来的人看中的就是肉鸽+随时能开一把的团本,不用花太多精力时间去攒装备去准备之类的,就为了体验有趣的游戏内容,结果闹了半天你还把核心放在刷局外强度,刷外观上,那我们为什么不去玩wow不去玩ff14不去玩diablo4或者poe2之类的游戏呢?那些游戏长线运营更稳定,玩家更多,外观更丰富精细,功能更完善,装备装等提升的感觉也更充实,为什么你们有了这么好的想法还要去趋同那些游戏的方向呢? 在我看来你们应该多做点地图,或者多设计点精英和boss战去丰富玩家的体验,难度控制一下,去除这么多肝到吐的局外和垃圾任务,加强肉鸽部分的设计。 至于各种武器的build和平衡性我也不锐评了,我对这块也没什么高要求和理解,但听说有些武器不平衡。 游戏设计的很多地方反正挺膈应的: 1.灵魂满了没办法保存只能找地方消费,因为是团队游戏,有的时候急着进地牢的时候快满了,也不给额外半条或者一条灵魂储存导致常年溢出,玩着很不爽。 2.宝箱打开之后给的资源不做吸附自动拾取,所有人都得这样绕一圈地板拾取也没啥爽感,纯驯化玩家,做个吸附+音效可以爽翻的事。 3.前两张地图挺大的需要不停跑图找资源,地图一打开却遮挡整个屏幕,不考虑做个覆盖式地图? 4.游戏局内无法查看局外的任务进度和详情,但是完成了却会打勾跳出来提示,有啥理由不直接给看一眼呢? 5.局外给自己加了150护盾后,如果护盾遭到攻击减少到低数值后正常来说不被攻击就会回到150,但是在回满之前比如98点时吃到了队友大剑的合作之力盾,这个数值就不会再回复,上限一直被锁在98,这是什么逻辑?低上限的护盾buff可以顶掉高上限的护盾buff?有的时候我为了维持护盾不想参与,但周围只有两个队友,他们需要护盾,我去启动合作之力就搞自己,不启动就搞他们,左右为难,这是人干出来的事? 6.这个合作之力本身也有点幽默,单人玩特别是天堂人数少了用起来很不舒服,还经常会因为使用而会吃到技能之类的,正反馈只能说很一般,还一直被卡地形放不出,或者人多了互卡,启动也要一会儿,攒了半天资源理应出来一个比较爽的大招,但是限制很多,强度也有差距。 7.局外buff那个升级槽卡得很死,一上来就给你看有六个槽位然后五个锁着,解锁得很慢,我玩了30多个小时了也就刚解锁第五个,还有个解锁不了,实际可以使用的buff早就全解锁了,但是升级也很贵,感觉就是不想让你自由使用让你爽。这些局外的东西限制很多成本也很高,等你多解锁一点能力或者属性了,冲层的debuff又把你删回去了,设计起来倒是也挺不动脑筋的。 本来还想多玩一会儿或者打个全成就,但一看这个条件和局外任务的恶心程度,实在吃不下了,只能留个33小时游戏时长配合你们的游戏名称。一上来其实还想拉着几个朋友一起玩的,但自己试了试感觉还是别让他们吃这口了,绝大多数玩家应该是玩不过十个小时的。
good
After playing the free demo I decided to buy the full game after only 2 runs. This game is very unique and incredibly fun. It is both incredibly challenging and easy to pick up and learn. 100% recommend playing the demo if you are unsure about buying. The gameplay will no doubt win you over. Also, character progression from the demo carries over into the full game!
パーティーが突然解散される不具合がそこそこの頻度で発生します。 フレンドとマルチプレイする方にはおすすめできません。 ソロでしか遊ばない方は上記の不具合も気にならないでしょう。 ゲームは面白いです。運よりはプレイヤースキル重視のローグライクアクション。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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