
King’s Bounty: Crossworlds is a standalone expansion that includes Armored Princess, two additional campaigns, and a world editor, expanding the classic King’s Bounty formula with new challenges and content.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
King’s Bounty: Crossworlds includes the full King’s Bounty: Armored Princess campaign, along with two additional mini-campaigns: Champion of the Arena, centered around gladiatorial boss battles, and Defender of the Crown, offering tactical encounters in unique arenas with randomly selected allies and enemies.
The Armored Princess campaign features its own expansion, Orcs on the March, which significantly increases the variety and depth of the game with dozens of new quests, creatures, items, abilities, and spells. New equipment sets and mechanics open up additional strategic options, encouraging experimentation with different army compositions and playstyles.
Crossworlds also includes a full-featured world editor, allowing you to create your own maps, campaigns, and tactical challenges. Design custom scenarios, experiment with encounters, and share your creations with other players, extending the life of the game far beyond the included campaigns.
Whether you want to experience the complete Armored Princess campaign, test your skills in focused tactical challenges, or build your own King’s Bounty adventures, King’s Bounty: Crossworlds delivers a massive, content-rich tactical experience built for players who enjoy depth, variety, and strategic freedom.
Standalone expansion with the complete Armored Princess campaign
Includes the full King’s Bounty: Armored Princess experience with real-time exploration, deep turn-based tactical battles, hero progression, companions, and the evolving pet dragon.
Two additional standalone mini-campaigns
Champion of the Arena focuses on intense gladiatorial battles and boss encounters, while Defender of the Crown offers tactical scenarios in unique arenas with randomized allies and enemies.
Orcs on the March expansion included
The Armored Princess campaign features its own expansion, Orcs on the March, introducing new units, spells, and quests that significantly expand the original experience.
Expanded tactical options and progression systems
New equipment sets, skills, and mechanics deepen army building and combat strategy, opening up additional ways to approach battles.
Arena-focused gameplay modes
Experience King’s Bounty combat without long exploration segments, designed for players who want concentrated tactical challenges and faster pacing.
Full-featured world editor
Create your own maps, campaigns, and tactical scenarios, customize encounters, and share your content with the community.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 92% | — | $715.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ценители идут дальше!
великолепие с которым стоит познакомиться каждому. благодаря казуалычу Arthas об игре узнает побольше людей пройдена на все 100% все квесты, башни, побочки. играя за мага 90% дмг нанесено юнитами. Да я гр*****й волшебник с палкой.
Игра детства, у меня в ней наверно больше 1000 часов наиграно, лучшая игра серии
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Italian, Spanish - Spain, Czech, Polish, Simplified Chinese
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ценители на месте ♥♥♥♥♥♥♥♥♥♥♥
Спасибо Папичу, что напомнил про легенду
для ценителей
Перекрестки миров - это контент-пак поверх оригинальной игры "Принцесса в доспехах". На первый взгляд кажется, что больше контента - лучше. Но на самом деле нет. Орки со своим адреналином дико несбалансированные. Они слишком сильные. Их щедро насыпали по всем локациям, нарушив оригинальное разнообразие фракций. Игра становится дольше, но... Это ей наоборот вредит. Лучше купить и пройти оригинальную "Принцессу в доспехах"
Have you ever had the experience of being dragged to a pub you didn't particularly want to go to, only to stumble upon that one drink which completely set you off, and before you knew it, you’d spent the next six hours flailing around the dance floor like a madman, only to finally emerge from the trance to find yourself lying on your own couch with a splitting headache, unable to work out how or why any of that happened? That's kind of how my experience with King's Bounty: Crossworlds went. I was diligently going through my backlog, trying and writing off games I'd purchased 15 years ago which had aged about as gracefully as cottage cheese out in the sun, before this title came into my sights. I shrugged and launched it, thinking it'd probably last about 20 minutes before I disregarded it as no longer appealing, just like the last five games I'd assessed. Then, 8 hours later, my spine submitted a formal protest against the prolonged inactivity, and I finally realised that I hadn't moved from my seat this whole time, and Amelie had somehow already reached level 15 and conquered five islands by assembling a legion of demonic death machines, without me being able to tell when or how the change had taken place. It's difficult to pin down how the game had managed to captivate me so effectively. See, I did play King's Bounty: Legends before this one, and hadn't come away with any particularly flattering impression of it: the story was a load of text dumps, with every character spewing their life story at you the moment you clicked on a dialogue option, made only more unbearable by the wonky translation; the turn-based combat was serviceable, but marred by poor UI and the macro-level design, which expected you to wade through a map full of sprawling combat encounters with finite, non-renewable resources, while it was blatantly obvious that the game hadn't mapped out the difficulty or progression curve with any degree of care, leading to an egregiously unbalanced experience; and the game in general just represented Eurojank at its worst: unpolished in a way that was more hampering to the enjoyment than charming. And Crossworlds really isn't too different from its predecessor in any of these areas. So what really changed for me? Well, I think the crux of it may have been the setup. Legends started off with the bog-standard tutorial sequence to show you the ropes, whereas Crossworlds just threw you right into the deep end with little to no guidance offered. And ironically, that might have been the easier sell to me: right off the bat, you are a princess who arrives in another world to rally troops, and you are immediately joined by a small dragon who flip-kicks enemies and lays eggs to bolster your forces while spending the intervening time dozing off. Then the game world sets you off chasing one objective after another: collect resources, fight the weaker mobs, receive a new objective, get stronger and fight the slightly tougher mob, rinse and repeat. It is almost doing the same kind of thing that XCOM 2 does to your psyche: keeping you hooked by constantly flashing new gameplay opportunities at you which would feel like a loss if you didn't take them, only in this case it's the Eurojank variety, with a rather callously laid-out structure which seems uninterested in offering any kind of cohesion. That being said, however, now that I've woken up from the trance-induced compulsion to play, I'm not sure if I'd go back to it, or even recommend the game at all. The watershed moment came when I was at the tail end of that eight-hour blitz, staring down yet another level full of oppressive enemy encounters with no regard for pacing or difficulty curve, knowing that anything less than a no-casualty run would make everything that followed even worse, and starting to seriously consider using cheats just to bypass the challenge. And that was how I knew the spell was broken. The game had enough charm in its aesthetics, atmosphere, and scrappy middleware energy in the early parts to draw me in, but once I got past that, it became painfully obvious that the game's demand for meticulous planning around its finite resources and unfair encounters doesn't really work when the game itself hasn't set up the kind of level structure or player guidance necessary for that sustained resource calculus and micromanagement to be enjoyable. So in the end, Crossworlds failed to retain its grasp on me. I came away with the same realisation I reached after my initial hour with Legends, which is that this kind of thin-on-the-ground macro design is simply no longer satisfying in this day and age, because it leaves its underlying core gameplay loop unsupported and unsustainable in the long term. And that is something which no amount of scantily clad Russian waifus or fuzzy dragon companions is going to fix.
прошел игру с зеленого сайта, но игра слишком хороша пришлось покупать
Одна из лучших русских игр. И этим всё сказано.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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