
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покупайте, глупцы
アーサー王とモードレッドの決戦に使われた禁断の魔術の影響でアヴァロンに闇が迫る…アーサー王は闇に堕ちて魔王と化してしまったため、湖の女神(ヴィヴィアン?)は主人公モードレッドを甦らせて対抗することに。 アーサー王伝説のアーサー王の死から後の世界を舞台にしたダークファンタジーSRPGです。 有名な円卓の騎士ランスロットやガウェインやマーリンなどはもちろんケイやユーヴェイン、バリンとバラン兄弟などなど正直よく知らない円卓の騎士も大勢出てきます。知らない人物が出てきたらwikiで検索すると楽しいかも。 有志日本語化modのおかげで楽しくプレイできました。 難易度中級(デフォルトから1個上げて)でクリアしました。 UIやシステムやバランスも良く、武器防具のトレハン要素が魅力という事でなかなか楽しくプレイできたのでおすすめにしてありますが、総合的には75点といったところでしょうか。 以下減点要素となります。 ・フリーバトルがない・・・バランスが良くプラスな要素でもあるのですが、重傷者だらけだとかLV上げが上手くいってない時や装備が整ってない時にも容赦なく高LVメインミッションしか選べない事もあります。下手すると詰みが発生するかも知れません。 ・1ミッションが長い・・・1ミッションでマップを探索しつつ5回くらい戦闘をしますがこれが1.5~2時間ほどかかります。ゲーム全体のボリュームがあるのは嬉しいのですが、1ミッションが長いと少々疲れます。思ったより難しくて人選を誤ったのでやり直したい…なんて時があっても躊躇する長さとなります。 ・トレハンにはクセがある・・・ディアブロ系のトレハン要素もあると言えばあるのですが、武器につく特性は100%ランダムではなく特定の組み合わせになるタイプ…つまり全ての装備はユニーク装備のようなものとなります。種類はそれなりにありますが、完全ランダムだと思ってやるとちょっと肩透かしかも。 ・序盤~中盤までがヌルい・・・難易度曲線的にはLVが10を迎えるAct3まではとても緩やかでそこから急に手強くなってきます。しかしAct2まででも30時間ほどかかるため、その間平板なプレイとなってしまい退屈でやめてしまう人も出るのではないでしょうか。難易度を上げても戦術的に突っ込むしか能のない敵が弱いのはあまり変わりません。他方Act3以後の敵は一癖も二癖もある妖精族と圧倒的パワーのフォモール族が出てきて、戦術的に様々な工夫が必要になりゲームとしては俄然面白くなります。 …とまあ減点要素ばかり書いてきましたが、それを踏まえても長編SRPGとして充分楽しめましたので、アーサー王伝説好きな方やダークファンタジー好きな方には特におすすめです。 ※低LV装備で移動コスト削減の特性がついたものや祝福のトーテム(範囲攻撃バフ)が使える装備が出たら絶対に処分してはいけません。最終決戦まで有用に使えます。また高LV帯では見かけない装備でした。超絶貴重品だと思われます。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2][b] - Мы искали Владычицу озера. И потому кинули меч в озеро. В итоге - он утонул... - Вы кинули в воду девяностосантиметровый стальной меч. Конечно он утонул! Это, бLядь, не резиновый утёнок! [/b][/h2] [b][i] Плюсы: [/i][/b] Интересный сеттинг темного фентези. Сама идея - перевернуть мир и посмотреть историю от лица антигероя всегда будет интересной. Персонажи прописаны хорошо. Они ПОМНЯТ свой лор, свои взаимоотношения, накладывают это на текущую обстановку и обсуждают это. Интересные квесты взаимодействия с миром. Игра наказывает тебя за попытку усидеть на двух стульях. Сами персонажи, сюжетные видеофрагменты и тд сделаны хорошо, тут постарались [b][i] Минусы: [/i][/b] Всё остальное. Это был просто ужас. Начиная с середины игры мобов на 1 клетку игровой карты становится больше, чем половых партнеров у матери разраба сиего шедевра. Как же я задушился убирать их пачками. Особенно нежить на поздней стадии игры (после победы над Артуром). Это было невыносимо. И ради чего? Чтобы потом показать публике: "Смотрите, в нашу игру играют по 60-100 часов за одно прохождение". Ну да, только после такой игры хочется забыть об этом, как о страшном сне. Яркий пример - квест Галахада на высокой сложности. Система мировоззрения хороша. НО! Почему я сражался только с 3мя нпс противоположной морали. Почему мир не реагирует на мой выбор? Почему я пробегал с персонажем ДИАГОНАЛЬНО противоположным моему до конца игры? Почему в Авалоне (крае БЕССМЕРТнЫХ душ) мой персонаж может умереть НАВСЕГДА? Они добавили крипту и возможность воскрешения, но воскрешалки только 2 шт (игра + длс) По мелочи: 1) локализация не всегда дает точно определить, какого персонажа надо отправить на миссию. Либо сам разраб облажался с созданием миссий; 2) оптимизация отсутствует. Текстуры сена\крыш\колонн просто отсутствуют на видеокарте АМД. Игре 5 лет, никто ничего не исправил 3) отсутствие баланса между выборами веры. Либо маги (старообрядцы), либо ассасины (христиане). Начиная с 3го акта, маг-арканист способен выиграть в соло. Только дайте ему жить 4) Ах да. Мои любимые скрипты. Игра в жанре СТРАТЕГИЯ. Где есть определенные классы. Да пoxyй, сделаем скрипты, чтобы вся пачка подбегала вплотную к боссу, мобы спавнять вокруг и ссут игроку на лицо. Пусть выигрывает. Просто представьте, что вы играете в шахматы. И после вашего хода разраб этой игры подходит и своими руками смещает все ваши фигуры к оппоненту впритык. Конечно, отбросы (типа хойщиков) схавают и будут терпеть. А после такой шахматной партии разраб подойдет к вам и скажет: Купи наш суппорт пак, поддержи нас. [b][i] Итог: [/i][/b] Мне понравилась история. Я бы задержался тут в формате чего-то другого. Если вы думаете: "Купить или нет?" - скорее нет. Но если вы уже купили и читаете это - играйте на низкой сложности, не портите себе впечатление. Самое забавное - в игре, среди прочих DLC, есть supported pack. Единственная поддержка, которую я могу оказать разрабам - добить их (чтобы не мучались другие). Мне очень понравился саундрек, нарратив и сюжет - 8.3\10
7/10 (主要是我喜欢回合制战旗游戏,不然的话分数会是6/10) 优点:量大管饱 缺点: 1. 有bugs,探图时触摸 浮球 不久后必然会闪退,这bug应该不会被修复了。 2. 一堆拖游戏时长的支线,和主线剧情毫无相关。 3. 探图设计简直画蛇添足,堪称本游戏体验中最糟糕的地方!每一场战役都如出一辙:进小地图,机械般地走一小段路、清怪、开箱、再挪几步、再清怪、再开箱……无限循环,还有一堆隐形墙,整过程枯燥得想让人问候设计师!像《火焰纹章》、《机器人大战》那样直接开打不好吗? 4. 没有背包系统,探图过程无法查看物品,更无法装备捡到的东西。更加神奇的是,整个探图过程+战斗过程,连查看操控角色的用户界面都没有,你都无法查看你的装备和属性面板。 5. 同类装备物品看一起都是一个样,没有辨识度,每次都需要一个个地查看属性。 6. 怪物种类单一,而且战斗堆怪严重,每场战役玩家固定仅能选4人,但敌人却是四面八方,或一波又一波。反反复复地打,越玩越无趣,食之无味。 7. 角色职业不平衡。 8. 音乐拉跨,来来回回就那一、两首,无线循环。 总结:能把《原罪》、《博格之门》有趣的互动机制删除,却保留了移动角色+回合战棋的玩法;能把《火焰纹章》、《机器人大战》有趣的策略玩法、角色界面、背包系统删除,却保留了堆怪,剧情拖沓的玩法。设计师真TM是天才,取其糟粕,去其精华,结合无聊+无聊于一身,天才!
King Arthur: Knight’s Tale is one of those rare tactical games that feels just right. The gameplay loop is simple and satisfying — prepare your team, go on a mission, fight, upgrade, repeat. No endless talking, no grinding, no filler. Every battle feels heavy and rewarding, and every decision has weight. The atmosphere is dark and stylish, the combat system is deep but not overwhelming, and the whole game respects your time. I play it on Ironman mode — no save-scumming, just pure tactical flow — and it feels incredibly rewarding. It’s not the most emotional story, but the tone and presentation fit perfectly. For me, it’s easily on the same level as Battle Brothers and Wartales. Highly recommended for anyone who wants real tactical combat, not just theorycrafting or dialogue trees.
平均1-2小时闪退一次。过场动画没翻译。好多缺失的文字
good tactical rpg for those of you that like games like darkest dungeon and x-com. Cool equipment,classes, and skills and a good ammt of upgrades for your team. There is also some good voice acting as well as post game and seasonal content if you want more of the game. There are some quality of life changes i would have loved to see that I think are helpful to know . A) You have a limited roster of knights on your team which is way less than the amount of recuiitable knights in total ; there is a Standby section called " Aspiring Knights " that looks like it can hold 4 extra knights but can hold way more . I didnt realize this and would up releasing and letting knights die to free up space. B) There are way too many fights amd levels ; they easily could have cut half of the fights and just made them more challenging.
Unfortunately, the game did not vibe with me. I do not mind grimderpy settings (I mean, hey, I consume Warhammer products) AND I like me some Arturian content, but this one felt too depressing and somewhat... unrewarding to me. Concurrently, the game is also somewhat simplistic in terms of its core mechanics. Couple classes are straightfoward useless, while also the way how slow the economy grows (until some point) - meaning you dont get enuff to either equip your knights with some ungodly items or keep fast-healing them - the game basically forces you to play defense and kite your enemies from afar. Which is fun initially, but turns quite stale by the third act. I usually finish my games, but here, I realized that... the game makes me unhappy and I would be forcing myself to wrap it up. So, while I enjoyed Neocore's Martyr, this one gets a thumbs down from me :(
Positives: + combat doesn't rely heavily on RNG + you can go into different directions (old gods/christianity, rightful/tyrant). It is also affecting the heroes you unlock +visuals +difficulty + you can be the baddie and that brings some funny lines with it + runs perfectly, 0 crash or lagspike +/- soundtrack is good, but very few tracks, especially for combat +/- voice aacting is fine, just not enough variety of it Negatives: nothing relevant so far. I am about half way through. Glad I found this gem, perfect for my aching itch after Urtuk and Iratus.
First the good: The animations and look of the game is great. There are multiple gameplay systems at work, which need to be managed at the same time. The "Forge" which allows you to upgrade 2 pieces of gear every mission, as long as you have a stockpile of gems. The "Trainings Ground" which allows you to keep your roster at a competitive level. Wounds and Injuries which you need to deal with in between missions. Gear which needs to be of the current lvl tier or you will feel severely underpowered. Gear can be acquired through missions (very unreliable), Merchant, Arcane Tower and obviously the Forge. I can totally see how one could get caught in a death spiral if these mechanics aren't adequately managed early on. The gameplay is great, up to a point. There are a good amount of enemies every act, each with their own mechanics/passives that you need to read through and experience before you know how to optimally take them out. Now to the bad: Sadly, if you take on every optional mission (which was 100% necessary to stand a chance later on) the game WILL get tedious. Some missions will heavily fluctuate in difficulty, even if the game tells you their supposed level is the same. Demonic Possession makes enemies 3x as tanky and deal twice as much damage. The green knight is blatantly cheating and overpowered, easily a run ender without proper setup. You might get the same Relic rewards multiple times in a row. Another annoyance is the skill unlock system. I understand the need to gate certain skills behind skill investment, but please let me know beforehand what I am working toward. I had to respec a ton of heroes after I unlocked their second tier of skills, and gave up on some which I invested heavily into early on, because their tier 3 skills were comparatively weak or non synergistic. You are also going to struggle during the early game to make bleed and poison work against undead, both of which are really strong later on while fighting non undead enemies. Since you are forced into using Mordred during a lot of missions, you are best off using him during EVERY mission, so you aren't forced into using an underleveled tank during difficult and important missions. That means you are at most running a 3 man party and a tank, which, unless you tend to play gung ho and get hurt a lot, means your main roster has to be used ALL the time or you risk falling behind. I had multiple heroes in my roster which have never seen the light of day because I could not reasonably switch out a main roster member. All in all I enjoyed the game but cannot recommend it to people who'd like a more casual experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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