
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just not fun. seems like everything is AI made for this. if your favorite flavor is bland you might like it. refunding
cool
atmosferi, savaşların zorluğu, skill ve büyü kullanma kısımlarının özgünlüğü çok güzel. ayrıca ilerledikçe epik karakterleri kullanabilmeniz de güzel bir artı.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best squad based TBS game (like Xcom, you can move all your units in your turn). Interesting story, characters, abilities, fights. The "jut one more turn" effect is there. My only suggestion for the developers, that we need more lower level side mission to level up the "B" team. Usually, oyu have an "A" team with the best units, and if you bring them to the side missions, you can level up them for the main story. BUT! If you have multiple favourite units, a so called "B" team, then you can not level up them in the same way, because there is no enough low level side missions. Of course, you can use the training options, but that is not same, I want to level up all my fav. characters. And one more thing, the game is unbalanced when you have to bring one or two lower level characters in your team. Mostly in the second part of the game. And there will be situations when 1-2 top notch heroes in the hospital and you need a replacment party member (who will be a lower level one). In this case, the game is brutaly hard. But, the game is awsome, I try the legion DLC and I wait for the sequel.
Good TRPG with an interesting spin on Arthurian tale. You will meet a lot of characters from this incredible tale, fight most of them in a combat that is engaging but fair. Just do not bother with a post game content, since after finishing main story a lot more missions pop up but there the enemies are incredible sword-sponges and hit like a track, only for those masochistic veterans I guess. I really liked improving my knights and Camelot thus seeing what new abilities they gain.
not overly complicated, decent storyline
Not really about Arthur, more so his nemesis Mordred who you play as the central protagonist in this medieval turn-based strategy game. Tactical battles are ok, the art direction gloomy, and the gameplay is unbalanced at times. There is no real strategic layer and no decent narrative to keep you immersed in between battles. You grow your roster (or “Round table”) of knights to choose from, only able to take 4 into battle. They also attempt to add depth through a morality chart where your choices affect certain rewards and quests that open up new companions to add to the roster. Your knights can die and cannot be used again which does add jeopardy to quests which I liked. The choices I mentioned arise through conversations in quests, or events in the realm. Skill tree is progressed though completing quests, building the town of Avalon and satisfying challenges. I personally found the progression a grind at times. What’s to like: Turn-based fights in armour and sword. Fun freezing enemies and zapping their armour. What’s not quite right: Dull graphics palette. No tactical layer or cohesive narrative with plot line. Severe imbalances in gameplay on certain quests. Zero levity. Soundtrack is dutiful to the time period but lacked emotional resonance. Worth a Play: Meh. I was able to draw out some enjoyment but mostly down to me being a turn-based tragic.
It was good until towards he last 10 or so quests, when I started experiencing frequent crashes. I pushed through (so much frustration) and finally finished the main game. Now I'm playing the quests after and it's gone downhill so much. Constant crashes, so many different bugs (unreachable enemies that make battles impossible to complete, do any kind of melee charge attack on a bone cage that just stops the game altogether, etc.) The decline in effort by the devs towards the end of the game and everything thereafter is evident.
really good rpg with plenty of turn based battles,if you have played the old king arthur games that were a bit like total war you will be familiar with the art style and sort of upside down take on the king arthur lore,great story and characters,deep leveling and party system,and some of the best turn based battles you will play
a bit repetitive but i like it. the spike in difficulty in end game is too much, all in all about 4/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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