
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Десять часов тянулись, а не летели, бои однообразные, повествование хочется скипать, голоса подобраны хорошо, но артистизма не хватает. Гг озвучивает Кратос, который нахлебался жижи болотной, откуда вылезли эти мертвые арбалетчики. Веселая механика с рандомными эвентами текстовыми, я посмеялся что мой чел тупо вернулся с тренировки грустный, но с деньгами. Внезапный вердикт - игру портит механика увечий, которая тут ни к селу ни к городу, а не всё выше перечисленное. По факту полоска хп зелёная тебе вообще не нужна, она только для того чтобы отправить чела в афк лечиться на пару ходов. У меня на мобиле такая же игра есть, много бойцов, я их просто меняю когда остальные на лечении, ну что это блин. Реализация набора очков действий как в дивинити, а траты как на базаре у узбеков - обманули, понимаешь где, а сказать нечего: не поймут. Плюсы в виде грейда шмоток, но медленно. Со своей колокольни впервые запустившего игру на СРЕДНЕЙ сложности, могу сказать, что в целом то норм, но не хватает души (именно мне). Рекомендую))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
かなり熱中した。 XCOM系かと思ったが中身はタクティクスオウガ系に近い。 重厚な鉄と呪いのアーサー王伝説が背景で、主人公はなんと悪役のモードレッド。 泉の女神と協力してアーサー王を打ち倒すというあらすじ。 拠点であるキャメロットの開発と、マップを回っての戦闘がメイン。 このゲームが素晴らしいのは、「序盤は簡単で、終盤が難しい」というバランス。 普通は最後の方ほど無双状態になっていくので、このバランスは珍しい。 ただ、惜しいのはアンシーリーという3章に登場する敵だけ異様に強い。 あとクリア後のエンドゲーム。「氷の壁」というスキルがないと無理。 ていうか氷の壁があっても無理。そこだけバランスが崩れてる感じ。 メインストーリークリアまでならボリュームもあるし、バランス良いのでおススメ。
Играл на самом высоком уровне сложности в режиме "железный человек". В целом, очень понравилась, в начале сильно затянула. С течением времени бои стали однообразными, но одновременно и сложными, что заставляло каждый раз думать как выкрутиться из различных ситуаций. Прям тупиковых ситуаций не было, при рациональном использовании ресурсов/предметов и прокачки - можно было выбраться из любой ситуации. Не могу не упомянуть один момент: подробный рассказ Боудикки о её дочерях с подробностями, это было действительно жёстко, вы поймёте о чем я.
Worth playing
Отлично сделанная игра!
Just bad design all around.
I was a bit on the fence about buying this game but when I did I really loved how the game started. I started act 1 and got to the midnight night before restarting in roguelite very hard difficulty. At the beginning the game is very tight and the combat/meta game/itemization is really cool. The art direction, story, voice acting, combat are top notch. The game is really fun and engaging There are 6 class of heroes for a total of 30 heroes. It is actually tought to select your time sometimes as most heroes are super cool After playing for a bit the game shows some cracks though. The mid game and end game doesn't seem so optimized as the beginning. For a start some of the heroes are much better than others. There is some imabalance between the abilities. This results in my mind issue about the game: it is just too easy even in a first playthrough on v.hard roguelite some heroes (I am looking at you sir balin) are so op that can decimate all the enemies in 1-2 turns. This reminds me of the adeptus mechanicus game. It is a similar issue, you have so many Action points that can kill many enemies in a single turn. The consequence is that the game becames inconsequential. There is no need for vitality or wounds heal as your heroes are never damaged. And not really need for many itemization or any kind of strategy It was a shame the game didn't result it a bit more engaging towards the end. But overall it was a great experience and a game I can recommend for any tactical fans
Após aproximadamente 25 horas de jogo, fica claro que King Arthur: Knight’s Tale é uma das experiências mais marcantes dentro do gênero RPG tático por turnos. A desenvolvedora NeocoreGames conseguiu reinterpretar a clássica lenda arturiana de forma sombria, madura e envolvente, criando uma atmosfera que combina perfeitamente o mito com elementos de fantasia sombria e dilemas morais. Um dos grandes destaques está na história, que subverte as expectativas ao apresentar um Rei Arthur corrompido e um mundo dilacerado entre o sagrado e o profano. A narrativa se desenrola com um tom melancólico e trágico, sustentado por excelentes diálogos, dublagem competente e uma trilha sonora imersiva, que reforça o clima sombrio e épico da jornada. O sistema de combate tático por turnos é outro ponto forte: profundo, estratégico e recompensador. Cada batalha exige planejamento, uso inteligente do terreno e domínio das habilidades únicas de cada cavaleiro da Távola Redonda. A variedade de personagens jogáveis — cada um com sua própria história, classe e habilidades específicas — garante dinamismo e liberdade nas escolhas táticas, além de favorecer a experimentação de diferentes estilos de jogo. O jogo também se destaca pelo seu gerenciamento do reino, um elemento que adiciona camadas de profundidade à progressão. Administrar Camelot, restaurar estruturas e decidir o destino de aliados reforça o senso de responsabilidade do jogador. O sistema de moralidade é particularmente interessante: suas decisões afetam não apenas o rumo da história, mas também a lealdade e o comportamento dos companheiros, gerando consequências palpáveis e aumentando o peso narrativo das escolhas. A árvore de habilidades bem elaborada permite personalizar os heróis de maneira significativa, incentivando a criação de combinações únicas e táticas refinadas. Somado a isso, a apresentação visual e sonora é de alto nível, com cenários detalhados, iluminação atmosférica e uma ambientação que reforça o caráter sombrio e decadente da Bretanha pós-Arthur. Naturalmente, há alguns pontos que poderiam ser aprimorados. Os cenários, embora belos, acabam se tornando um pouco repetitivos ao longo da campanha, e a variedade de inimigos poderia ser maior para diversificar ainda mais os combates. Contudo, esses aspectos não chegam a comprometer a experiência geral, que se mantém sólida e envolvente até o fim. King Arthur: Knight’s Tale é um RPG tático de alto nível, ideal para quem aprecia estratégia, decisões morais e histórias densas e sombrias. Vale plenamente o investimento.
Just not fun. seems like everything is AI made for this. if your favorite flavor is bland you might like it. refunding
Good pick up while on sale. Lots of replay value. The maps fell a little grindy. Have more the 4 character would go a long way. Probably about a 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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