
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
душная, скучная, дропнул
A good tun-based combat system with a nice number of missions. Dreadful voice acting means that I play this with voice volume turned off, though that still leaves the anachronistic dialogue and poor grammar to suffer. Recommended if reduced in price.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 88% | $19.99 | |
| $2.2M | 4.1K | 85% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $2.2M | 1.6K | 74% | $34.99 | |
| $2.2M | 8.2K | 96% | $9.99 | |
| $2.2M | 4.1K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.1K | 841 | 73% | $5.99 | |
| $953.6K | 1.4K | 82% | $14.99 | |
| $3.6K | 32 | 78% | $4.49 | |
| $606K | 925 | 77% | $12.49 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a good game. As a tactical battle simulator - great. As a RPG - not sure. Plot is linear, choises are minor and closer to the end of the game you become feel tired, cuz main gameplay (battles) are quite repetative. Base management is fine, character bulding - interesting enough to try and create different squads. Voice acting also fine. In general 7/10
While the gameplay itself is not bad, I dislike the limitation on how many of the prospective Knights you can get. I would like to see more women added to the game, as an aside. The game already takes a certain level of creative license, so I'd see no harm in it taking it one step farther - or even two, with the option to play a female protagonist, rather than only the male. (There's even an ideally-situated woman in Arthurian Lore, in fact, who is IN THE GAME ALREADY, who would make an interesting female campaign option.) I'd like a removal of the 'Knight limit' and the introduction of a means by whence to generate loyalty in spite of the having of strong differences between the player's choices and a given Knights natural inclinations. Knights were, in a historical sense, expected to be loyal to their liege lord whether they agreed with everything he did or not. It being a video game, I'm perfectly comfortable with that coming with the consequence of having to earn it - but I'd like to have the option to earn the undying loyalty of a band that's more diverse.
i love this game
Играл на самом высоком уровне сложности в режиме "железный человек". В целом, очень понравилась, в начале сильно затянула. С течением времени бои стали однообразными, но одновременно и сложными, что заставляло каждый раз думать как выкрутиться из различных ситуаций. Прям тупиковых ситуаций не было, при рациональном использовании ресурсов/предметов и прокачки - можно было выбраться из любой ситуации. Не могу не упомянуть один момент: подробный рассказ Боудикки о её дочерях с подробностями, это было действительно жёстко, вы поймёте о чем я.
The game is very slow, the progression is tedious....and after all this time, there are game breaking bugs. Avoid at all cost
かなり熱中した。 XCOM系かと思ったが中身はタクティクスオウガ系に近い。 重厚な鉄と呪いのアーサー王伝説が背景で、主人公はなんと悪役のモードレッド。 泉の女神と協力してアーサー王を打ち倒すというあらすじ。 拠点であるキャメロットの開発と、マップを回っての戦闘がメイン。 このゲームが素晴らしいのは、「序盤は簡単で、終盤が難しい」というバランス。 普通は最後の方ほど無双状態になっていくので、このバランスは珍しい。 ただ、惜しいのはアンシーリーという3章に登場する敵だけ異様に強い。 あとクリア後のエンドゲーム。「氷の壁」というスキルがないと無理。 ていうか氷の壁があっても無理。そこだけバランスが崩れてる感じ。 メインストーリークリアまでならボリュームもあるし、バランス良いのでおススメ。
I just dont like it. I really hate the armor system. And for some reason it get super insane hard in the forbidden keep. Cant win. cant go back. Wasnt fun for me. I tried. I really wanted to like it. but I do not
Die Geschichte, die erzählt wird mag ja noch angehen, aber der Rest... Im Prinzip wird man durch einen langen Schlauch von Missionen geschickt. Dabei beschränkt sich die Auswahl jeweils auf ein bis drei Missionen, deren Schwierigkeit angegeben ist. Leider gibt es keine Chance die Mitglieder wirksam zu leveln. Das klappt nur durch Teilnahme an Missionen (i.d.R. 4 Mitglieder von 12) oder auf dem Übungsplatz. Letzteres setzt aber voraus, dass Missionen gespielt werden. Mindestens aber eine, wenn man Währung einsetzt. die nicht gerade im Übermaß vorhanden ist. Das führt dazu, dass im Laufe der Zeit die Level der Mitglieder nicht mehr mit den Missionsleveln mithalten können. Wenn man Pech hat, steht nur eine Mission zur Auswahl. Das ginge ja noch, wenn diese Mission nicht zwingend mit einem bestimmten Mitglied absolviert werden muss, das mit Pech zu der Zeit grad mehrfach verletzt und Lebenspunkt geschwächt wäre, also eigentlich mindestens zwei Missionen aussetzen müsste. Weiter wäre die Minimalisierung hinsichtlich der Ausrüstung ja keine schlechte Idee, aber..., jedes Mitglied hat eine Nah- oder Fernkampfwaffe unbekannter Art, deren Wirkung lediglich durch eine austauschbare Rune bestimmt wird. Die sehen z.T. gleich aus ohne wirklich gleich zu sein. Gleiches gilt für die Rüstung. Was ist zudem der Sinn darin eine Vielzahl von Tränken und Schriftrollen zu haben, wenn jedes Mitglied nur zwei auf eine Mission mitnehmen kann, was dann in der Regel Heilung und/oder Rüstung sein wird. Dazu gibt es je zwei Plätze für Amulette, Ringe etc. Da hat man nach jeder Mission gut zu tun, die neuen Sachen zu sichten und zu vergleichen. Ich hab jedenfalls oft genug mehr Zeit im Hauptquartier Camelot verbracht, als auf den Missionen. Ich mag es eigentlich nicht, ein Spiel nicht bis zum Ende zu spielen, auch wenn es mit der Zeit ein wenig langwierig/-weilig wird. Aber dieses Spiel hat mir nach ca. 3/4 der Gesamtspieldauer doch so die Lust genommen, dass ich es jedenfalls erstmal zur Seite legen werde. Fraglich, ob ich da jemals wieder reinschaue.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.