
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.5Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After initially having problems with the game not loading correctly (it would open up a loading screen that never loaded), I had to reach out to the developer to fix the issue. I stopped playing a couple of months and the issue seems to have started up all over again. I haven't messed with any settings, so no idea why this game is unplayable again. Not worth playing for me due to always having issues getting into the game.
优化很差,调的60帧结果大部分帧数在30 英雄满了必须永久遣散英雄才有新的英雄加入,就离谱 游戏职业跟技能大部分都相同,玩到后期很容易玩腻
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
99 heures avant de désinstaller. Un vrai régal de composition d'équipe et d'aventures avec les chevaliers de la Table ronde. Excellent jeu que je ne peux que recommander.
It was good until towards he last 10 or so quests, when I started experiencing frequent crashes. I pushed through (so much frustration) and finally finished the main game. Now I'm playing the quests after and it's gone downhill so much. Constant crashes, so many different bugs (unreachable enemies that make battles impossible to complete, do any kind of melee charge attack on a bone cage that just stops the game altogether, etc.) The decline in effort by the devs towards the end of the game and everything thereafter is evident.
É um bom jogo, acima da média eu diria, mas longe de comparação com pérolas do segmento. Tem um sistema de combate ok (por exemplo, não existe probabilidade de erro de ataque, o que é estranho), tem bons gráficos, bom clima de ambientação. Os diálogos são ok, tem boas tiradas de alguns personagens, em especial do protagonista Mordred, mas as vozes dos atores.... deixam muito a desejar, muito fracas. Falas sem entonação, pouca personalidade, repetitivas e parecem lidas de forma primária por estágiários. No mais, o jogo é repetitivo sim, a história é bastante confusa e não faz muito sentido, parece que tentaram forçar a barra, mas, bem ou mal, é viciante, provavelmente pela mecânica do combate que cumpre o seu papel, apesar de tudo.
Un super jeu tactique avec une bande son au top !! D'une certaine difficulté avec des choix à ne pas prendre à la légère au fur et à mesure qu'on avance dans l'histoire. Amoureux de la table ronde.. foncer en Avalon!!
King Arthur: Knight’s Tale est un excellent tactical RPG sur PC mêlant combats stratégiques en tour par tour, gestion de Camelot et choix narratifs aux lourdes conséquences. Son univers dark fantasy revisite la légende arthurienne avec une direction artistique soignée et une ambiance immersive. La variété des héros, la profondeur du gameplay et la richesse du contenu en font une expérience exigeante et captivante pour les amateurs du genre.
A dark fantasy tactical RPG inspired by Arthurian legend, blending XCOM-style combat with RPG progression and a castle/campaign management layer. The combat itself is serviceable and occasionally engaging, with an interesting armor system that adds some tactical depth. However, abilities feel relatively barebones, and character progression loses momentum over time, especially with limited flexibility in hero builds. The campaign structure leans more toward a Darkest Dungeon-style management loop than a traditional XCOM campaign, which affects pacing and variety. The story exists but is not particularly strong or impactful, which reduces overall investment in the campaign. The gear system in particular feels poorly implemented compared to the rest of the game, becoming a major weak point.
Spiel- und Leveldesign aus der Hölle. Hätte das Spiel einen Umfang von maximal 10 Stunden gehabt hätte man mit 2 Augen zudrücken sagen können, is ganz ok, aber hier wird alles so heftig in die Länge gezogen, dass es sich wie Arbeit anfühlt. Die Levelarchitektur ist so spannend wie morgens auf dem Weg zur Arbeit an der Kreuzung zu stehen. Man kann geradeaus, nach links oder nach rechts und manchmal ist es sogar so aufreibend, dass man frei entscheiden darf. Nur macht das keinen Unterschied, weil man eh in jedem Level im Kreis läuft und dort wieder rauskommt wo man angefangen hat. Die Kämpfe waren am Anfang tatsächlich ganz ok, bis man gemerkt hat, dass man alle 5 Sekunden gegen viel zu viele Gegner, bei denen es sich fast immer um die gleichen handelt, kämpfen muss. Meistens befinden sich so viele Gegner auf dem Spielfeld, dass sie sich in Zweierreihen wie vor einer Supermarktkasse aufbauen müssen. Was für ein Blödsinn. Wer lässt sich sowas einfallen? In den Leveln selbst gibts hin und wieder ein paar Schatzkisten zu finden und Leichen zu looten. Das wars. Hab auf schwer angefangen, dann auf normal gestellt und ab Ende Akt 3 auf Story, damit ich dieses Spiel endlich hinter mich bringen kann und nicht, weil die Kämpfe zu schwer sind, sondern nur so elendig laaaaaaaaaaaaang(weilig). Aber nicht mal auf Storymodus werden die Gegner weniger, aber wenigstens schwächer. Aber selbst im Storymodus ist man gezwungen die ganzen nervigen und belanglosen Nebenquests zu absolvieren, weil man auch hier keine Chance hat, wenn man selbst nur Level 13 ist und die Gegner der nächsten Hauptmission Level 16. Gut wäre auch ein Schwierigkeitsgrad bei dem man direkt nach der Startsequenz zum Ende springen kann und den Abspann sieht. Das würde ich sehr begrüßen, denn alles zwischendrin fühlt sich wie ein Zweitjob an. X-com 2 ist 10 Jahre alt und um Lichtjahre besser als dieses überflüssige und uninspirierende Spiel. Hier werden maximal 5 Stunden Content auf 40-50 oder mehr Stunden gestreckt. Liebe Devs, ihr solltet euch bei Ubisoft bewerben, die nehmen euch mit Kusshand.
I went into this game with low expectations, and let me tell you, this game is a blast! It's very XCOM-like—not a masterpiece, but a fun game for a AA studio. The combat is great, the music is top-notch, and the enemy variety is good. All the quests, whether side quests or main quests, are fully voiced. The graphics are good too. I give it an 8/10—a solid game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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