
Killing Floor: Incursion is a fully-realized, multi-hour, story-driven adventure with an additional endless mode. In solo or co-op mode, travel diverse environments, from creepy farmhouses to the catacombs of Paris, in order to uncover who... or what is behind the Zed menace.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Devs JUST updated it and that alone deserves a thumbs up Great game
Нереальное говнище. С кучей багов и проблемами с запуском и очень много нюансов по настройке. Совсем не стоит потраченного времени (я сейчас про калибровку и настройку в целом). Вы ничего не теряете, если также как и я получил это дно каким-то случайным образом. Кампания займет меньше часа.
Game doesn't support steam link, so you have to use virtual desktop... Boot it through Virtual desktop and still crashes! Games been crashing for almost a year now and the recent update doesn't even work The game even crashes If you tab into it! If you are going to play this, I'd wait for more updates, they need to add steam link support!
Killing Floor: Incursion - это динамичный VR-хоррор, который переносит кровавую эстетику основной серии в виртуальную реальность. В отличие от классических частей, здесь упор сделан на полноценную сюжетную кампанию, где вы в роли солдата Horzine сражаетесь с полчищами Зедов внутри поврежденной компьютерной симуляции. Игра отлично передает масштаб врагов: в шлеме даже рядовые мутанты кажутся огромными, а стычки с боссами вызывают настоящий адреналин. Главная особенность проекта - глубокое взаимодействие с окружением и физическая модель боя. Вы можете не только использовать огнестрельное оружие, но и буквально кромсать врагов в ближнем бою топорами, ножами или даже оторванными конечностями самих монстров. Разработчики удачно реализовали механику управления: оружие ощущается весомым, а процесс перезарядки требует ручных манипуляций, что добавляет погружения в моменты паники. Несмотря на короткую продолжительность (прохождение занимает около 4-5 часов), игра предлагает отличную реиграбельность за счет кооперативного режима и бесконечного режима выживания «Holdout». Это крепкий, визуально качественный боевик, который сочетает в себе черный юмор, драйвовый саундтрек и фирменную жестокость серии. Это один из тех проектов, которые наглядно показывают, как классический зомби-шутер может преобразиться благодаря VR-технологиям.
[h1]5/10.[/h1] Для коопа сойдёт
Ну о чем ещё можно мечтать, KF2 в шлеме :) это же просто сказка, правда режим сюжетный - это просто максимально унылая дрисня. Видимо рассчитано на тех, кто впервые в виртуальную реальность пришёл. А вот режим отражения волн - самое то, веселуха. Жаль конечно, что прокачки перков здесь нет. Но сам вайб отстрела зомби уродов здесь тот самый.
Broken, buggy mess. Movement is often frozen which leads to you getting swarmed against your will and losing your progress. Cutscenes are clunky and often lag. Zombies are very obviously on nodes and move very mechanically. Story makes no sense. I would say avoid, but that doesn't really do much.
хз че всем не нравится, запустилась нормально и не лагала
В VR рубить зомби одно из самых интересных и веселых занятий, с дробовиком так вообще и топором начинается MASSACRE, да и вообще все оружие в тему, в раж входишь налегке.
Killing Floor: Incursion, developed and published by Tripwire Interactive, is an ambitious attempt to translate the franchise’s chaotic, blood-soaked action into a fully immersive virtual reality experience. Rather than merely porting its signature wave-based combat into VR, the game reimagines the series from the ground up to suit a more personal and tactile style of play. The result is a first-person shooter that thrives on physicality—every movement, every reload, and every encounter feels more immediate and dangerous because you’re not just watching the carnage unfold, you’re standing in the middle of it. Set within the familiar world overrun by grotesque bio-engineered monstrosities known as Zeds, Incursion offers a more narrative-driven take on the series while still retaining the grim, gory energy that defines Killing Floor’s identity. From the first moment you step into its world, Killing Floor: Incursion wastes no time reminding you how much VR changes the nature of combat. Weapons must be handled with intent—each shot fired and each reload performed by hand gives the player a heightened sense of agency. Rifles, shotguns, pistols, and axes feel weighty, and switching between them mid-combat is as much a physical act as it is a mental one. What makes this system satisfying is how it bridges realism and exaggeration: you feel the tangible effort of reloading and aiming, yet you still move with the exaggerated intensity of a video game hero. The melee combat deserves special mention; hacking at Zeds with an axe or knife feels brutal and primal, reinforced by impactful sound design and reactive physics that make every strike feel personal. The combat system captures the essence of the Killing Floor franchise—fast, violent, and relentless—but filters it through the immediacy that only VR can deliver. The level design plays a crucial role in maintaining immersion. Each environment feels handcrafted to make you use your space: you physically lean around corners, crouch behind cover, and peek through broken doorways as the undead shuffle closer. Locations range from dark industrial facilities to eerie catacombs and rural farmhouses, all bathed in the franchise’s trademark atmosphere of grime and decay. Lighting and environmental sound work together to keep you on edge—creaking metal, distant shrieks, and sudden growls constantly remind you that safety is an illusion. The audio design, in particular, is one of the game’s most powerful tools, using spatial sound to simulate the terrifying sensation of something breathing behind you. Even when nothing is happening, the silence itself feels oppressive. Tripwire’s experience with building tension through sound and pacing translates exceptionally well into VR, creating moments of genuine unease amid the action. Despite its focus on combat, the game makes an effort to deliver a proper story, something earlier entries in the series rarely prioritized. You take on the role of a soldier in a virtual simulation designed to train operatives against the Zed threat, but the simulation begins to malfunction, blurring the line between training exercise and real danger. The narrative is thin but functional, providing enough motivation to drive you from one encounter to the next. While it’s not particularly deep or emotionally complex, the addition of voice acting, environmental storytelling, and light puzzle-solving gives the game a sense of structure that complements its intense firefights. These quieter moments of exploration—finding hidden data logs, examining environments, piecing together fragments of lore—help balance the relentless action, giving players brief pauses to breathe before diving back into chaos. In terms of mechanics, Killing Floor: Incursion succeeds at creating an experience that feels both natural and thrilling. The controls are intuitive, relying on the player’s body movements rather than menus or button-heavy interfaces. Reloading, throwing grenades, and swinging weapons all require physical gestures, and this immersion makes each victory feel earned. The inclusion of both melee and ranged options ensures that no encounter feels repetitive, as you constantly switch between strategies depending on proximity and ammo availability. However, the game’s ambition also exposes some of the limitations of VR. The weapon holstering system can be finicky, occasionally leading to fumbling in the heat of battle, and movement mechanics—whether teleportation or free locomotion—can take time to adjust to, depending on comfort level. Yet these issues are common growing pains of VR development and never fully undermine the experience. One of the most notable strengths of Killing Floor: Incursion lies in its cooperative play. The game supports a two-player co-op mode, allowing you and a friend to tackle missions together. Playing with a partner transforms the experience from tense isolation into shared chaos. Coordination becomes essential as you cover each other, share ammo, and fight to survive against waves of Zeds that swarm from every angle. The social aspect of VR amplifies the tension and the humor, as both players react physically to the unfolding mayhem. Even after finishing the campaign, the game’s Holdout mode—essentially a wave survival mode—extends replayability by focusing purely on combat and endurance. While the campaign itself lasts only around five to six hours, these additional modes ensure there’s enough reason to return, especially for fans who thrive on perfecting their aim and testing their reflexes under pressure. Visually, the game makes solid use of Unreal Engine to deliver detailed environments and grotesquely designed enemies. The Zeds look suitably nightmarish, and the sight of limbs flying, blood splattering, and corpses crumpling to the floor never loses its visceral thrill. Performance-wise, it’s optimized well for VR platforms, though occasional frame drops can occur during heavy action sequences. The art direction maintains the gritty industrial-horror aesthetic that fans of the series expect while scaling environments to feel expansive enough for real physical movement. Combined with convincing lighting effects and dynamic shadows, the game successfully immerses the player in a world that feels tactile and threatening without overwhelming the senses. However, as strong as Killing Floor: Incursion is in execution, it’s not without limitations. The short campaign length leaves some players wanting more, and while the core combat loop is thrilling, the mission variety can feel repetitive over time. Once you’ve mastered the mechanics, there’s little in the way of surprises—no major boss battles or narrative twists that push the gameplay in new directions. The story’s minimalism, while serviceable, means that emotional engagement comes primarily from the moment-to-moment gameplay rather than the larger narrative. Yet for many players, this isn’t a flaw but a reflection of what the game aims to be: a concentrated dose of VR action rather than a sprawling cinematic experience. Its straightforwardness keeps it focused on what it does best—immersive, high-adrenaline combat. Killing Floor: Incursion ultimately succeeds in proving that the series’ trademark brutality and tension can translate powerfully into virtual reality. It captures the physical immediacy of combat in a way few shooters manage, offering an experience that’s both exhilarating and exhausting in the best way possible. While its short length and limited mission diversity prevent it from being a definitive masterpiece, its visceral mechanics, gripping atmosphere, and impressive use of VR technology make it one of the standout titles in its genre. Rating: 6/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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