
Built exclusively for VR, A-Tech Cybernetic's Story Mode will offer hours of explosive fun, while Swarm Mode will test your grit in a sci-fi nightmare scenario. Stop the mutant invasion at a futuristic megacorp, controlling an arsenal of weapons with real life movements!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Игра, в которую вам не захочется играть [/h1] Игра может привлечь красивыми скриншотами или динамичными трейлерами, но, стоит признать, что это лишь пшик в глазные яблоки. На деле игра ощущается крайне неуклюже и примитивно, особенно для 2020. Все враги ощущаются кукольными, входящий и выходящий импакт вообще не ощущается, и такие детали как механика луча из руки для поднятия предметов как и кобуры, висящие в метре от их логического положения, вызывают лишь чувство отталкивающее, всё это в совокупности делает игру очень неприятной. Никак не могу порекомендовать эту игру к приобретению.
尽管已经通关并且全成就,但我仍然不推荐大家购买。 首先这是老游戏了,并且制作组早已停更,对后续硬件的支持无法保证。最明显的就是进入游戏后,如果你不是初代VIVE设备,那么无法进行任何操作。因为游戏默认只识别初代VIVE 手柄。想要用其他设备玩,必须从steam硬件里重新绑定一个相同型号的手柄映射。问题是官方调试的其余型号,也就仅支持Quest跟Index,剩下都是社区玩家自己调试的,兼容很差。所以假如你是其他品牌的用户,比如Pico、NOLO、大朋等等,很可能你的设别将无法正常游玩这款游戏。 然后是BUG太多了。前三个章节还好,没啥大问题,但从第四章开始一直到结束,BUG陡然增多,最频繁的就是空气墙。经常在大平地上走着走着,就被空气墙卡住动不了。运气好,可以通过在现实中的移动来摆脱,运气差,无法摆脱直接怀挡,这一章得重新开始。并且依然有相同概率被空气墙卡死。 因此,综上所述,再次强烈建议大家不要购买这款“半成品”游戏!
Заходит сын Тодда Говарда посреди ночи в спальню к отцу, сдёргивает с него одеяло и говорит: - Папа, сделай мне дум в виаре! - Нет, у нас уже есть дум дома. Дум дома:
playable doom vfr
Worth the dollar I spent on it so far. If you see this and have bought it recently, the tutorial doesn't let you move like normal, just get through it and you can move/controls work just fine. Just make sure you have enough space when you do it to physically walk forward a few steps and reach out fully for a part of it. Also if you have problems playing it with a quest, manually add it to your meta pc app library and launch it directly from there like any other quest game. Worked for me.
fps vr in vago stile doom 3. mi sento di dargli la sufficienza e non capisco molte critiche che parlano di nausea e controlli fatti male. per esempio lo snap turn non è vero che non c'è. Giocato con quest 3, la grafica non è male e i controlli funzionano. Si notano alcune legnosità frutte del basso budget ma ripeto, il gioco c'è ed è pure lungotto. Dopo 2 ore di gioco sono bloccato in uno stanzone dove devo resistere ad ondate di nemici e forse mi sono già rotto di continuarlo ma alla fine l'ho pagato tipo 2 euro, e dire che c'è di peggio è eufemistico.
I've owned this game for a while, shortly after purchasing it I was hit with incompatible (out of the box) controller setup, it was looking for Index controllers and I couldn't find a way to change it. I knew I could work around it by mapping the controllers manually but the arcade-esque intro level and janky controls put me off. Well, today I was looking for something to play in VR and decided to spend 15-20 minutes creating a decent controller profile for this. I'm glad I did! The game-play is arcade like, you aren't getting a mil-sim here, but that is fine as long as you go in expecting this to be a fun arcade style action game you will get a treat. The environments are beautiful if a little repetitive. The enemies don't vary much but they swarm you in fair but challenging ways. The weapons are very satisfying, and the enemies respond to tactically placed shots. For example, on narrow walkways I got into a rhythm of saving ammo and shooting their legs out at the right moment, causing them to stumble and fall off. Head shots are good, but their brain is a non-vital organ so they will still come after you with a spurting stump between their shoulders. There are a couple of areas that were genuinely creepy, pitch black, you and a torch/flashlight surrounded by scratching noises and groans. I really enjoyed my 5+ hours in the campaign, the developers knew what they were making and executed it perfectly. Just like Zero Caliber, these devs are clearly working on a budget but they manage to get a LOT done with the resources they have.
This game wants me to press buttons that are not on the pico 4 controller, this so OLD game. Эта игра хочет чтобы я нажимал на кнопки которых нет на контроллере pico 4, эта игра ООЧЕНЬ СТАРАЯ.
Не видит контроллеры. И что-том мне подсказывает, что ждать патчей нет смысла). С другой стороны, судя по обзорам, за исключением денег, я вообще ничего не потерял :D.
Design & Presentation 🟩🟩🟩🟩⬛ 4 Gameplay 🟩🟩🟩🟩⬛ 4 Story or Uniqueness 🟩🟩🟩⬛⬛ 3 Quality & Performance 🟩🟩⬛⬛⬛ 2 Content & Price 🟩🟩🟩⬛⬛ 3 Sound 🟩🟩🟩⬛⬛ 3 Score 🟩 x19 Score Board: -------------------------------------------------------------------- ⬛ 00-09 Garbage ⬛ 10-15 Only if you really into it 🟩 16-19 It’s okay, worth a look ⬛ 20-23 Good Game ⬛ 24-27 Above Averange Game ⬛ 28-29 Aweseome Game ⬛ 30 Masterpiece -------------------------------------------------------------------- Works great with KAT VR (if it would be more polished) TLDR: Mixed reviews are justified. Definitely not for beginners. Beware of the jank (Bit nauseating) - Shooting Cyborg Zombies on an Astroid and Space laboratory. Gives some Doom3 vibes - The story is basicly, 2 mad scientists ♥♥♥♥♥♥♥♥ around - There are a lot of tiny little bugs. The most annoying once are, when the ground blocks me from moving to the ground. I had to restart the game, because I was softlocked and lost all my guns and ammo. But those things are plentyfull - Short little game - Sound is solid
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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