
In a silent world where music is outlawed, play as a singer to shatter the strings of fate and sing the melody of freedom in this unforgiving Turn Based Rhythm JRPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Choose your path as a cyberpunk rebel, each with its own unique skill tree and storyline.
Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
Befriend the citizens, or betray them: gift them to earn their favor and make choices that change the course of the story with multiple endings.
Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
| Saturn, Anno 801. |
| Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn't quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that'll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she's out to break some laws, and discover the truth behind the essence of music, the Keylocker.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 287reviews | 84% | — | $114.4K |
| $19.99 | 41ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool art, a rocking soundtrack, and some fun characters and designs. You can tell a lot of love has been poured into this, but it does have a major wall that will block off many potential players. So far, however, Keylocker's combat just isn't for me. My main gripe is that it puts way too much importance on timing hits. In series like Paper Mario, hit timing is usually a bonus. In Keylocker, it is IMPERATIVE. No action input means you attack with a wet noodle, and get hit by a truck. Early or late to the precise frame is not much better. Get the precise frame and you avoid all damage entirely, and do massive damage. In my opinion, this game would be much more approachable if they softened this system. I was a big fan of Virgo vs the Zodiac, and thoroughly enjoyed that game, so all the best to these devs. Unfortunately I ended up watching a playthrough of Keylocker, despite really wanting to play through it myself. If you are a big fan of hardcore action inputs, this will definitely be your thing.
Great little rpg. The art and the music are amazing and the timing based battles are great fun. The story gets a bit confusing at times but the cast of characters is very good and you get attached to them.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Baller art style, engaging combat, charming as hell dialog, and as you'd expect from a game all about music, TRANSCENDENT soundtrack. Game has such a strong identity and it uses the thing excellently
出乎意料的无聊。
画风和音乐满分,但是老天爷啊哪来这么多没完没了的战斗
Keylocker | Turn Based Cyberpunk Action immediately stands out as one of the more ambitious and stylistically bold indie RPGs in recent years. Set on a dystopian Saturn where music has been outlawed for more than a century, the game uses its premise as both narrative backbone and thematic rebellion. You play as B0B0, a young musician born into a world where artistic expression is a crime and electricity is rationed under the watch of an authoritarian regime. From the opening moments, the game makes it clear that sound, rhythm, and resistance are inseparable. Keylocker doesn’t simply use music as decoration; it treats it as a weapon, a political statement, and a symbol of identity. The cyberpunk setting amplifies this tension through neon-soaked streets, rigid social hierarchies, and oppressive surveillance, delivering a world where the smallest spark of creativity can ignite revolution. The combat system is where Keylocker most decisively separates itself from traditional turn-based RPGs. Instead of passive menu commands, every action requires timed button presses, rhythmic cues, or input sequences that make battles feel like a hybrid of RPG and rhythm game. Successfully timing attacks isn’t just a bonus—it’s essential, influencing everything from damage output to energy management. Because electricity is the core resource powering abilities, the game cleverly merges thematic and mechanical logic: stealing EP from enemies, redirecting currents, and turning charged attacks into shields make battles feel dynamic and purposeful. Positioning matters as well, since the field is grid-based, adding tactical considerations to what could have been a purely reflex-driven system. The resulting combat loop demands attention and precision while still allowing strategic thinking, creating a blend that can feel exhilarating once mastered. Exploration outside of combat reinforces the game’s rebellious spirit. The environments are vibrant, chaotic, and filled with personality: markets buzzing with eccentric characters, industrial zones humming with electronic decay, stark caste-specific districts, and neon-lit back alleys where illegal music still thrives underground. NPC interactions add humor, cynicism, melancholy, and outright absurdity, creating a living world where resistance simmers beneath every fluorescent light. Instead of overly expansively designed areas, the game opts for dense, thematically packed locations, each dripping with visual style. The art direction embraces a mix of sprite-based character models and colorful cyberpunk backdrops, lending the world a retro-futuristic identity that feels fresh rather than nostalgic. The soundtrack—true to the game’s theme—is bold, catchy, and expressive, using synths, rock energy, and punchy electronic beats to reinforce the emotional and thematic stakes at every major turn. The customization and progression systems deepen the experience further. The Skeyll Tree allows you to shape your team’s abilities by using “Keys” obtained from enemies, encouraging experimentation and specialization. Whether leaning into offensive electric combos, defensive manipulation of EP, or quirky utility abilities, the game gives players enough freedom to craft a playstyle that suits their rhythmic skills. Equipment, allies, and optional encounters further flesh out the RPG systems, making progression feel meaningful even when the moment-to-moment gameplay leans heavily on timing and reflexes. These layered systems help the game maintain momentum across its chapters, giving a sense of growth that complements the narrative’s rising tension. However, Keylocker’s ambition also introduces unevenness. The constant demand for rhythmic precision can be overwhelming for players not accustomed to timing-based combat, and missing cues can turn otherwise straightforward battles into prolonged struggles. The density of lore, factions, and political structures—while rich—can feel overwhelming in the early hours, especially when jargon-heavy dialogue arrives faster than the story can establish its foundation. Navigation can occasionally be confusing due to limited mapping tools, leading to moments of backtracking that interrupt pacing. The danger meter, which spawns enemies based on stealth failures or exploration choices, sometimes escalates too quickly, causing sudden bursts of encounters that may feel more disruptive than challenging. Despite these imperfections, Keylocker is undeniably memorable. It captures the rebellious heart of cyberpunk storytelling, not through sleek guns or corporate espionage, but through rhythm, energy, and artistic expression. It paints a world where music is both contraband and salvation, and where combat feels like performance. Its aesthetic confidence, mechanical creativity, and thematic cohesion make it stand out in a genre often saturated with predictable takes on dystopia. For players willing to adapt to its rhythm-driven combat and embrace its loud, defiant personality, Keylocker offers a daring and invigorating experience. It may not be flawless, but it is unmistakably alive—charged with electricity, art, and the spirit of defiance. Rating: 8/10
This game is far from perfect, but it was very enjoyable. The beginning is the hardest part to get through in both story and difficulty, but once you're past the scrapyard zone the game gets more interesting. I also ended up getting the worst of the 4 endings by playing through blind, so if you want to choose your ending take a peek at the walkthrough guide someone posted. Other than that, I faced combat softlocks a few times that required restarting a battle (not a big deal), and three crashes. Make sure to save the game frequently.
Чуваки, поиграйте в эту игру она шикарна This game bring me everething i needed. Thank you Moonana, that's was beautiful!
Delightfully weird TTRPG, Great characters, a fun universe and a punchy combat system. Edit: I've been running in a circle for 3 hours looking for one npc to talk to with no clear direction as to where they are. It feels like a waste of time once you repeat the same battles against the same ennemies 40 times in the same environment.
音乐非常棒!音乐非常棒! 20h体量,qte+回合制+音乐,大量大量qte,攻击qte技能需要qte解密也是qte,惩罚力度很高一个没摁上全死了,建议直接最慢速&简单模式。 粉丝向作品,一如既往的各种各样对神话的引用、星座neta、卫星恒星关系拟人,融合很多自创设定。一无所有流浪者沙之子主角为了被毁坏的家园和自由,对上层神明星座复仇的反叛革命故事。荒诞混乱无厘头太空歌剧的味道因为它真的在太空。 女主角bobo双性恋可以和npc有浪漫关系可男可女,但所有浪漫线都很神秘毫无存在感,玩起来感觉bobo微微万人迷走一路撩一路。故事方面,主角姐弟卖得比较狠、关系也很可爱,其他角色缺乏动机介绍人物刻画比较空。包括bobo自己并不真善美的一面——实则灰灰性格底色也只是微微展示了一下[spoiler] 比如她杀前男友那段 [/spoiler],可能需要深挖。后三章有些赶工,基本就是救了那个再救这个。 剧透 [spoiler] 老弟家人侠,冷漠刻薄全世界只在乎自己女朋友和老姐、对姐的反叛事业一开始并不支持、阴暗b。姐革命家万人迷、光芒四射救世主人格、冲动暴力型事业b。姐光芒过于耀眼,老弟不能唱歌常年活在她的阴影之中,对姐无奈跟在后面收拾烂摊子同时也在嫉妒她,事已至此他还是毒唯,坚定认为作为对方的双生体,没有人能破坏他们的关系。 [/spoiler] [spoiler] 心情是这游戏里设定的双生体也太暧昧了,深爱彼此的同时也可能爱上同一个人,全世界都无法阻挠双生体之间的引力,只要两个人存在就可以组成单独运转的世界。同时用星星之间的引力斥力、彼此吞噬毁灭再分开,来象征双生体兄弟姊妹,哦,天才设定。包括和谐结局也有吞噬范子弟获得力量,骨得好美妙 [/spoiler] 看了眼其他三个结局,原来我解锁的d算最阖家团圆的一个。求你了你们三个都很可爱一直这样包饺子吧。!(但打这个结局也让我吓一跳,差点以为要be了) [spoiler] 共鸣结局也别有一番风味,两个人撕破脸——互相破防互相辱骂互相狡辩互相攻击:你太极端了于是我决定比你更极端。更坏的人出现两个人变成计划中的牺牲品,死到临头了又和好了魔怔黑化姐弟幡然醒悟:我错了 我爱你 我想和你一起回到过去的日子,死前宽恕彼此又和和美美上了。 呵呵其实bobo和范本质都是一样自大自我、偶尔会被力量冲昏头脑、一瞬间鬼迷心窍的人,波波也是,一路只是想要追求自由也牺牲了不少人,并非传统意义真善美救世主,只是这两个自私的人恰好过于在乎彼此。嗯其实他俩都是把理想强加给对方的人……两个人这点完全一样。这让他们之间的互相攻击更美味了 [/spoiler] [spoiler] 它的结局设定并不是传统意义he或be,所有结局都是一样地位。共鸣结局反而更接近传统意义be,和谐就是吞噬,两个人彼此吞噬,达到共鸣也就意味着彼此不再存在,各种意义上的堕落。不和谐结局更好一些,不和谐是共存,两个人都存在,矛盾依旧在,老弟依旧会讨厌姐的耀眼,姐依旧自我为中心,但这骰子这面命运没有企图吞噬彼此,两个人反而平凡地活了下来(也有幸福三人包饺子结局),喜欢这个设定 [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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