
In a silent world where music is outlawed, play as a singer to shatter the strings of fate and sing the melody of freedom in this unforgiving Turn Based Rhythm JRPG.
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About

Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Choose your path as a cyberpunk rebel, each with its own unique skill tree and storyline.
Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
Befriend the citizens, or betray them: gift them to earn their favor and make choices that change the course of the story with multiple endings.
Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
| Saturn, Anno 801. |
| Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn't quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that'll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she's out to break some laws, and discover the truth behind the essence of music, the Keylocker.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great little rpg. The art and the music are amazing and the timing based battles are great fun. The story gets a bit confusing at times but the cast of characters is very good and you get attached to them.
音乐非常棒!音乐非常棒! 20h体量,qte+回合制+音乐,大量大量qte,攻击qte技能需要qte解密也是qte,惩罚力度很高一个没摁上全死了,建议直接最慢速&简单模式。 粉丝向作品,一如既往的各种各样对神话的引用、星座neta、卫星恒星关系拟人,融合很多自创设定。一无所有流浪者沙之子主角为了被毁坏的家园和自由,对上层神明星座复仇的反叛革命故事。荒诞混乱无厘头太空歌剧的味道因为它真的在太空。 女主角bobo双性恋可以和npc有浪漫关系可男可女,但所有浪漫线都很神秘毫无存在感,玩起来感觉bobo微微万人迷走一路撩一路。故事方面,主角姐弟卖得比较狠、关系也很可爱,其他角色缺乏动机介绍人物刻画比较空。包括bobo自己并不真善美的一面——实则灰灰性格底色也只是微微展示了一下[spoiler] 比如她杀前男友那段 [/spoiler],可能需要深挖。后三章有些赶工,基本就是救了那个再救这个。 剧透 [spoiler] 老弟家人侠,冷漠刻薄全世界只在乎自己女朋友和老姐、对姐的反叛事业一开始并不支持、阴暗b。姐革命家万人迷、光芒四射救世主人格、冲动暴力型事业b。姐光芒过于耀眼,老弟不能唱歌常年活在她的阴影之中,对姐无奈跟在后面收拾烂摊子同时也在嫉妒她,事已至此他还是毒唯,坚定认为作为对方的双生体,没有人能破坏他们的关系。 [/spoiler] [spoiler] 心情是这游戏里设定的双生体也太暧昧了,深爱彼此的同时也可能爱上同一个人,全世界都无法阻挠双生体之间的引力,只要两个人存在就可以组成单独运转的世界。同时用星星之间的引力斥力、彼此吞噬毁灭再分开,来象征双生体兄弟姊妹,哦,天才设定。包括和谐结局也有吞噬范子弟获得力量,骨得好美妙 [/spoiler] 看了眼其他三个结局,原来我解锁的d算最阖家团圆的一个。求你了你们三个都很可爱一直这样包饺子吧。!(但打这个结局也让我吓一跳,差点以为要be了) [spoiler] 共鸣结局也别有一番风味,两个人撕破脸——互相破防互相辱骂互相狡辩互相攻击:你太极端了于是我决定比你更极端。更坏的人出现两个人变成计划中的牺牲品,死到临头了又和好了魔怔黑化姐弟幡然醒悟:我错了 我爱你 我想和你一起回到过去的日子,死前宽恕彼此又和和美美上了。 呵呵其实bobo和范本质都是一样自大自我、偶尔会被力量冲昏头脑、一瞬间鬼迷心窍的人,波波也是,一路只是想要追求自由也牺牲了不少人,并非传统意义真善美救世主,只是这两个自私的人恰好过于在乎彼此。嗯其实他俩都是把理想强加给对方的人……两个人这点完全一样。这让他们之间的互相攻击更美味了 [/spoiler] [spoiler] 它的结局设定并不是传统意义he或be,所有结局都是一样地位。共鸣结局反而更接近传统意义be,和谐就是吞噬,两个人彼此吞噬,达到共鸣也就意味着彼此不再存在,各种意义上的堕落。不和谐结局更好一些,不和谐是共存,两个人都存在,矛盾依旧在,老弟依旧会讨厌姐的耀眼,姐依旧自我为中心,但这骰子这面命运没有企图吞噬彼此,两个人反而平凡地活了下来(也有幸福三人包饺子结局),喜欢这个设定 [/spoiler]
I genuinely wasn't expecting to love this game so much, it caught me by surprise in the best kind of way. The characters are fun, the music is wonderful, the lore is compelling, and the overworld is super fun to traverse in my opinion. I personally didn't experience any of the jank mentioned in other reviews... or at least I didn't notice it. I absolutely recommend this game ^^.
Шедеврально, с душой и любовью к деталям! Шикарный ОСТ, куча причудливых персонажей, квестов и выборов по сюжету с концовками. Единственный минус, пожалуй, в боевке, можно было сделать более доступной и умной что ли, например когда ты контр атакуешь, можно было бы наводится на врага, а не бить туда куда смотрел твой персонаж. А так, сражаться в целом приятно, с таймингами и парированием.
我打的比较慢,有时候还会挂机吃东西啥的,一周目通关将近40h。 在评价各个部分或者各种细节啥的之前,你需要知道最重要的一点:[b]这游戏比起一般来说的游戏更偏向于一部艺术品。或者说完全是一部艺术家为核心主创做的游戏。[/b] 之前写评价的时候发现自己喜欢把一堆一堆的东西塞在一段里,所以这次准备每一个点单独分一段。 重中之重的是音乐,玩这游戏极力推荐戴上你最好的耳机,毕竟游戏的主题就是音乐,虽然全称叫做《锁音之匣:TURN BASED CYBERPUNK ACTION》,但其实这一整串里,什么回合制也好,动作啥的也好,真正重要的只有一个“音”字。整个游戏从最开始到最末尾没有一个场景的BGM是差的,kymel沙漠、沙漠神殿是大前期最惊艳我的,到声波城之后更是无敌,从初入声波城的寂静无声,到打开锁音之匣,封印解除的瞬间BGM涌上的救赎感,每场BOSS战曲也都很不错,个人喜欢沉默海妖赛西斯战和厄庇墨透斯战,还有后期永恒穹顶的一首长钢琴曲也真真地超好听。每关结束的演唱会音游如果打不过可以直接在设置里开自动模式纯听歌。 其次是美术,本作的美术比较风格化,像素小人的部分还算精美,不知道别人怎么想反正我挺喜欢。剧情CG的部分就确实看个人接受度了,我个人依然很喜欢,还有介于二者之间的动画部分,这个就是普通地很好看。结合各个画风来说本作美术总体达到中偏上(无限接近于上)还是完全没问题的。[spoiler]哦对了不知道为什么女角色的欧派几乎只有大和非常大两种。[/spoiler] 然后是剧情,本作的剧情和音乐、美术一样,都是整个游戏艺术性的一部分,以一个庞大的科幻世界观为基底,掺杂了大量的神秘神话要素,比如泰坦和他的众多子女、手下们:泰西斯、弥玛斯、厄庇墨透斯、潘多拉、普罗米修斯、潘和达弗涅斯等等等等,虽然基本只是使用了名字和最基础最典型的设定,但如果你完全不了解又无心去百度的话多少还是会对完整体验有影响。说回具体的,本作的配角真的就只是配角了,没有其他游戏那种专门一套支线任务从偶然发现队友隐藏的过去到并肩战胜新的困难帮他解开心结之类的,支线任务有,但不多,而且挺难找的,甚至还有好几个职业专属任务,你不是这个职业直接就做不了,真想每个都做一遍只能多周目了,还有和部分NPC的恋爱线,但体感比较微妙,我只触发了一个小丑女的(她很可爱)。世界观虽大,但系统性讲解时间线(而且也只讲了一部分)的博物馆在大后期才能去,全程各种独有名词、团体和不知道是谁的人一个个冒出来,耐性差的人可能真的受不了。更何况哪怕通关了其实都没有讲得多清楚,不过没关系,这是艺术,just feel it 。 再说到主角,主角BOBO和他弟范子这对双生体对上层诸神的反抗是故事的主线,除了临近结尾的某个反转(我居然完全没有意料到,不过事后看来伏笔还是不少的)以外没什么阴谋诡计或者复杂叙事,除了弟弟救出被抓的姐姐和姐姐救出被抓的弟弟以外就是天生神力的BOBO把所有挡路的人挨个揍死。虽然主线大致情节说起来不复杂,但具体的故事细节和人物设定种种却十分,怎么说呢,拧巴,或者咋的,哎呀,就是那种啦,很艺术故事的那种,不是说不好啦,喜欢的人就会很喜欢,art懂不,反正我还挺喜欢的。范子弟弟的人设很真实,左右为难、有时不知所措,甚至可说是长期笼罩在自己的半身洒下的阴影之中,而且是一片毁灭的阴影。故事结尾(我默认你好结局)虽然差点犯下大错,不过我还是原谅他了。BOBO嘛就女战神,极度护自己人,为自由和正义之类巴拉巴拉的东西而战,谁挡我我就干死谁,姐是主角,你不服气吗? 最后是战斗,本作采用的是回合制+即时动作。场外的数值设计、技能树、额外规则等等不说是一塌糊涂吧,至少也可以说是聊胜于无。如果是比较在意战斗部分的玩家的话,这游戏的战斗绝对是扣分项,技能点了肯定有用,但你点再多技能QTE按不对还是秒死,QTE全按对的话点不点技能也就是多打几轮的区别而已。武器花样挺多,但也仅限于花样,各种的换着玩玩,真打的话一把初始吉他+随便一把远程武器从头打到尾。至于场内的战斗其实就是按QTE,攻击敌人要完美命中,敌人攻击要完美防御,充能回电要完美充能,各种各样的QTE一个个边挨打边练就完了。难度[b]很高[/b],再说一遍[b]难度很高[/b]。不过用吉他把敌人boom的一下爆炸砸飞的打击感还是很好的。换言之这游戏战斗部分仅有的优点搞不好就只有打击感还不错。不过都说了这是艺术,不是正八经的战斗游戏,战斗部分搞得垃圾点也无所谓了。(除非你是打不过关的手残党) 想到啥说啥,肯定还有的说,不过就这样吧。再次强调一下这游戏的音乐真吴迪了,个人感觉完全不下于undertale、赛博朋克酒保行动、死亡细胞、空洞骑士等独游神作。那么总结:神级音乐、风格化的美术,晦涩神秘但富有艺术气息,见仁见智的世界观及故事和实在不太行的战斗。总体推荐。 [spoiler]哦对了好像可以让BOBO把弟弟吃掉,虽然我没走那条线不过还蛮期待范子弟会是什么口感的下次有空试试[/spoiler]
Bought dumbass cakes for 100 each, got softlocked. 10/10
I cannot recommend a game that throws keyboard controls out of the window. Key rebinding is the minimal feature to implement on PC and while it appeared to be implemented, it seems broken at the moment. If you are not willing to fully support a platform, do NOT release on it.
전작보다 더 발전했을 줄 알았는데, 개발자에게 현실적으로 어려움이 있어서 그랬는지 다소 아쉬움만 남았다. 더 하려면 할 수 있을 것 같은데, 전작보다 더 불편하고 불친절한 퀘스트+맵+챕터 진행+김상덕씨 찾기+국내 커뮤니티에 정보 거의 없음을 뚫고 할 정도는 아닌 것 같다. 나처럼 전작인 <Virgo Versus The Zodiac>을 재미있게 해서, 이 작품을 사려는 사람에게는 추천하지 않는다. 차기작을 기대한다. 이번에는 개발환경에 큰 난관이 없어서, 더 좋은 작품이 나왔으면 한다.
ABSOLUTE BANGER
This game is far from perfect, but it was very enjoyable. The beginning is the hardest part to get through in both story and difficulty, but once you're past the scrapyard zone the game gets more interesting. I also ended up getting the worst of the 4 endings by playing through blind, so if you want to choose your ending take a peek at the walkthrough guide someone posted. Other than that, I faced combat softlocks a few times that required restarting a battle (not a big deal), and three crashes. Make sure to save the game frequently.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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