
In a silent world where music is outlawed, play as a singer to shatter the strings of fate and sing the melody of freedom in this unforgiving Turn Based Rhythm JRPG.
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About

Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Choose your path as a cyberpunk rebel, each with its own unique skill tree and storyline.
Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
Befriend the citizens, or betray them: gift them to earn their favor and make choices that change the course of the story with multiple endings.
Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
| Saturn, Anno 801. |
| Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn't quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that'll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she's out to break some laws, and discover the truth behind the essence of music, the Keylocker.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
oooohhhh im enjoying this gameeee! I love the turn-based aspect as well as the timing attacks within battles. The story is also extremely cool. Honestly I'd recommend this game to anyone and everyone! 100/10 :>
日本語フォントが見づらいのも相まって、戦闘のチュートリアルが不親切。 QTEが難しすぎる、SEKIRO並みのジャストガードをドットアニメーションで求めるのはおかしいと思った。
ABSOLUTE BANGER
[h3]剧情和文本非常优秀的作品 [/h3],有四个结局(共鸣A&B,不和谐音A&B,b站和社区指南页都有达成方法说明),每一个结局的设计都很不错,此外路边的垃圾桶之类的小部件都有互动对话。 但是战斗设计和地图以及分支事件的设计见仁见智。战斗系统方面,走格子回合制+QTE,个人而言不是很喜欢,节奏慢的回合制配上需要快速反应的QTE使得玩家需要在慢节奏战斗中保持专注,好在QTE难度不高。而几乎无引导的设计则让玩家容易在第一周目漏掉推进人物关系等事件 (我最后能攻略的角色就只有 前辈 和 编织奇才小丑女 两个,前辈是偶然发现原来可以送礼,好像是送了个蛋糕还是钨条,之前为了加属性全吃了也不知道能不能送别人,小丑女好像啥也没干按着剧情走就有了,也可能是途中做了什么支线忘记了) 或者在前期没有熟悉套路的时候迷路不知道干啥,地图也是几乎无用,相关的攻略也不多。
Signed up for what sounded like a cyberpunk JRPG. Got that, sure, but I also got personally assessed on my rhythm skills mid battle, and I would like to report to the court that I do not have any. The premise is great. Music is illegal on this grim little planet, and you play a singer with a jukebot drummer sidekick, out here trying to bring rock and roll back through the sheer power of civil disobedience and electric riffs. Noble goal. Very punk. The problem is that every single attack, block, and parry in this game requires me to actually hit a button in time to the beat, and as someone with the rhythm of a malfunctioning metronome, I turned every single boss fight into a deeply humbling personal audit of my own inadequacy. I would charge up a big flashy attack, miss the timing, and watch it fizzle out like I'd just bombed an open mic in front of the entire corrupt government I was supposed to be overthrowing. That said, once you start clicking with the timing, which took me embarrassingly long, the combat turns genuinely satisfying, this seamless flow of dodging, parrying, and blasting enemies with music that feels like nothing else out there.
A struggling company (Moonana) makes a game about scamming people out of the hard-earned money and about betraying those close to you... Company proceeds to almost go bankrupt and its currently hanging from a thread wondering why their product didn't sell well... What is it with every company making a Cyberpunk game getting hit by a karmic hammer? I love Virgo vs the Zodiac to tears, it´s a modern masterpiece and it belongs into a video-game's museum, and from this place of respect I can tell you why [b]Keylocker[/b] didn't sell well/ was badly reviewed/ was refunded heavily. DO NOT FILTER PEOPLE ON THE TUTORIAL, you big dummies... You based this title on the same combat system of Virgo + the new grid system, you knew people back then had an issue with timed blocks being punishing and had to add accessibility toggles to make it more casual friendly... WHY WOULD YOU REMOVE THIS OPTION AND MAKE THE PUNISHMENT FOR FAILING TIMED BLOCKS HARDER IN YOUR NEXT GAME? 1-Did you think you where as big as Team Cherry that people will be familiar enough with your game that they just want harder gameplay right out the gate?, did you think you where Fomsoft and people would buy your game because its difficulty? 2-Don't look further, you didn't meet expectations on sales because you made the game incredibly hard and punishing on the tutorial. Then you had to add the same accessibility feature post launch after who knows how many refunds, you made the player control a single character for the entirety of the prologue and chapter 1 while dying in 2 hits if not perfect blocked... In a turn-based RPG where the central piece is the narrative... Why focusing so much on difficulty? 3-Story is nice but better fit for a novel, not a video-game. Controlling a character that is manipulated during the whole game and then openly betrayed is an awful felling, add to that that combat has no progression and you can max out your entire skill tree in chapter 1 and have no need to change your gear during the whole game, what did you expect?, Osteoblast is a better game in every regard and its basically a MEME game... 4-My best wishes, but seeing how the Patreon is only making $300 out of the expected $8000 this company is done for. Please don't publish your secret Metroidvania project chasing after the current trend when your expertise is on making RPGs, stop chasing rainbows, the golden age is dead, move on.
This game is criminally underrated, like bro how, this is the single coolest turn based game I've ever played in my life (to the point i bought it on steam after i claimed it on epic games a million years ago). I have never seen a cooler battle system in my life, and i play a lot of turn based combat games. Ts on persona level in terms of being enjoyable, only thing I didn't love were the rythm games (but I suck at them so kinda biased). Also the soundtrack is absolutely divine, the art is balling, in general 9.5/10 and I will die on this hill. My soul is yours devs, keep making games like this
simple easy game and the art style and music is amazing
One of the best OST of all time.
이게 진짜 인디게임이 아닐까? 싶은 독창성과 적절한 난이도 클레르 옵스퀴르33이 떠오르는 버튼 타이밍 때문에 난이도는 나의 손꾸락으로 결정됨 무엇보다 세팅 맞추는 재미가 있음 각 무기별로 특정 스텟이 버프되고 디버프되서 무기 조합이랑 공격 칸수랑 직업간 무기가 버프되서 생각보다 세팅맞추는데 시간 많이들임 단점으론 리듬겜 파트는 좀 판정이 이상한 느낌 리듬겜 고자라 그런걸지도 리듬겜 부분 개 별루인듯 진입장벽 특히나 눈이 아플 것 같은 ui와 호불호 갈리는 몬스터 디자인 몬스터마져 이쁠 필요가 있다면 다른겜 하러가셈 그외엔 다 장점으로 밖에 안보임 얘네 이웃나라인가 자기나라 내전 터져서 게임 만들기 힘들었을 텐데 잘 만들어줘서 고마울 따름
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