
In a silent world where music is outlawed, play as a singer to shatter the strings of fate and sing the melody of freedom in this unforgiving Turn Based Rhythm JRPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Keylocker is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
Choose your path as a cyberpunk rebel, each with its own unique skill tree and storyline.
Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
Befriend the citizens, or betray them: gift them to earn their favor and make choices that change the course of the story with multiple endings.
Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
| Saturn, Anno 801. |
| Music is banned for 141 years now. |
B0B0 is one of the Doppelgangers, twins born as perfect human beings fit to obey the purpose of the caste they were assigned to. Her purpose is to serve in the lowest caste for the prosperity of Saturn, but B0B0 doesn't quite agree to that. Amidst a revolution against the Saturnian Satellites, the ultimate form of law, B0B0 hears news of a newfound music robot that'll fit right in her illegal band as a drummer. Rebelling against the corrupt system using music is the only thing she knows how to do well and she only needed a drummer to join her pack of misfits. With every piece in place, she's out to break some laws, and discover the truth behind the essence of music, the Keylocker.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 287reviews | 84% | — | $114.4K |
| $19.99 | 41ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шедеврально, с душой и любовью к деталям! Шикарный ОСТ, куча причудливых персонажей, квестов и выборов по сюжету с концовками. Единственный минус, пожалуй, в боевке, можно было сделать более доступной и умной что ли, например когда ты контр атакуешь, можно было бы наводится на врага, а не бить туда куда смотрел твой персонаж. А так, сражаться в целом приятно, с таймингами и парированием.
I cannot recommend a game that throws keyboard controls out of the window. Key rebinding is the minimal feature to implement on PC and while it appeared to be implemented, it seems broken at the moment. If you are not willing to fully support a platform, do NOT release on it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本語フォントが見づらいのも相まって、戦闘のチュートリアルが不親切。 QTEが難しすぎる、SEKIRO並みのジャストガードをドットアニメーションで求めるのはおかしいと思った。
I genuinely wasn't expecting to love this game so much, it caught me by surprise in the best kind of way. The characters are fun, the music is wonderful, the lore is compelling, and the overworld is super fun to traverse in my opinion. I personally didn't experience any of the jank mentioned in other reviews... or at least I didn't notice it. I absolutely recommend this game ^^.
Keylocker | Turn Based Cyberpunk Action was designed for Nintendo Switch handhelds - the reality is that regardless of the platform order it was released on, it was fundamentally built for the lowest-spec hardware available... a portable gaming appliance. Keylocker is a 2D retro pixelcrap RPG made with GameMaker Studio for the Nintendo Switch (no, it doesn't matter in which order they launched the game on which platforms, it was designed for the lowest common denominator). On top of the mountain of technical defects (this is a Nintendo Switch game, and even the Nintendo Switch can do 3D graphics but the devs couldn't get their head around it so they made a 2D game), we have a mediocre at best Cyberpunk themed RPG with pages of badly written Cyberpunk 2077 fan-fiction interrupted occasionally by badly imbalanced 2D ISO tactical turn based combat. Yawn. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Moonana has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? Keylocker | Turn Based Cyberpunk Action has the insane price of $20 USD, for which you could easily get any number of older AAA games. For comparison, the $20 asking price for this game could get you games like "Age of Empires IV", "New World" or "Monster Hunter Rise". Quality, professionally made games like those are frequently on sale cheaper than this. No pixelcrap is worth $20. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
我打的比较慢,有时候还会挂机吃东西啥的,一周目通关将近40h。 在评价各个部分或者各种细节啥的之前,你需要知道最重要的一点:[b]这游戏比起一般来说的游戏更偏向于一部艺术品。或者说完全是一部艺术家为核心主创做的游戏。[/b] 之前写评价的时候发现自己喜欢把一堆一堆的东西塞在一段里,所以这次准备每一个点单独分一段。 重中之重的是音乐,玩这游戏极力推荐戴上你最好的耳机,毕竟游戏的主题就是音乐,虽然全称叫做《锁音之匣:TURN BASED CYBERPUNK ACTION》,但其实这一整串里,什么回合制也好,动作啥的也好,真正重要的只有一个“音”字。整个游戏从最开始到最末尾没有一个场景的BGM是差的,kymel沙漠、沙漠神殿是大前期最惊艳我的,到声波城之后更是无敌,从初入声波城的寂静无声,到打开锁音之匣,封印解除的瞬间BGM涌上的救赎感,每场BOSS战曲也都很不错,个人喜欢沉默海妖赛西斯战和厄庇墨透斯战,还有后期永恒穹顶的一首长钢琴曲也真真地超好听。每关结束的演唱会音游如果打不过可以直接在设置里开自动模式纯听歌。 其次是美术,本作的美术比较风格化,像素小人的部分还算精美,不知道别人怎么想反正我挺喜欢。剧情CG的部分就确实看个人接受度了,我个人依然很喜欢,还有介于二者之间的动画部分,这个就是普通地很好看。结合各个画风来说本作美术总体达到中偏上(无限接近于上)还是完全没问题的。[spoiler]哦对了不知道为什么女角色的欧派几乎只有大和非常大两种。[/spoiler] 然后是剧情,本作的剧情和音乐、美术一样,都是整个游戏艺术性的一部分,以一个庞大的科幻世界观为基底,掺杂了大量的神秘神话要素,比如泰坦和他的众多子女、手下们:泰西斯、弥玛斯、厄庇墨透斯、潘多拉、普罗米修斯、潘和达弗涅斯等等等等,虽然基本只是使用了名字和最基础最典型的设定,但如果你完全不了解又无心去百度的话多少还是会对完整体验有影响。说回具体的,本作的配角真的就只是配角了,没有其他游戏那种专门一套支线任务从偶然发现队友隐藏的过去到并肩战胜新的困难帮他解开心结之类的,支线任务有,但不多,而且挺难找的,甚至还有好几个职业专属任务,你不是这个职业直接就做不了,真想每个都做一遍只能多周目了,还有和部分NPC的恋爱线,但体感比较微妙,我只触发了一个小丑女的(她很可爱)。世界观虽大,但系统性讲解时间线(而且也只讲了一部分)的博物馆在大后期才能去,全程各种独有名词、团体和不知道是谁的人一个个冒出来,耐性差的人可能真的受不了。更何况哪怕通关了其实都没有讲得多清楚,不过没关系,这是艺术,just feel it 。 再说到主角,主角BOBO和他弟范子这对双生体对上层诸神的反抗是故事的主线,除了临近结尾的某个反转(我居然完全没有意料到,不过事后看来伏笔还是不少的)以外没什么阴谋诡计或者复杂叙事,除了弟弟救出被抓的姐姐和姐姐救出被抓的弟弟以外就是天生神力的BOBO把所有挡路的人挨个揍死。虽然主线大致情节说起来不复杂,但具体的故事细节和人物设定种种却十分,怎么说呢,拧巴,或者咋的,哎呀,就是那种啦,很艺术故事的那种,不是说不好啦,喜欢的人就会很喜欢,art懂不,反正我还挺喜欢的。范子弟弟的人设很真实,左右为难、有时不知所措,甚至可说是长期笼罩在自己的半身洒下的阴影之中,而且是一片毁灭的阴影。故事结尾(我默认你好结局)虽然差点犯下大错,不过我还是原谅他了。BOBO嘛就女战神,极度护自己人,为自由和正义之类巴拉巴拉的东西而战,谁挡我我就干死谁,姐是主角,你不服气吗? 最后是战斗,本作采用的是回合制+即时动作。场外的数值设计、技能树、额外规则等等不说是一塌糊涂吧,至少也可以说是聊胜于无。如果是比较在意战斗部分的玩家的话,这游戏的战斗绝对是扣分项,技能点了肯定有用,但你点再多技能QTE按不对还是秒死,QTE全按对的话点不点技能也就是多打几轮的区别而已。武器花样挺多,但也仅限于花样,各种的换着玩玩,真打的话一把初始吉他+随便一把远程武器从头打到尾。至于场内的战斗其实就是按QTE,攻击敌人要完美命中,敌人攻击要完美防御,充能回电要完美充能,各种各样的QTE一个个边挨打边练就完了。难度[b]很高[/b],再说一遍[b]难度很高[/b]。不过用吉他把敌人boom的一下爆炸砸飞的打击感还是很好的。换言之这游戏战斗部分仅有的优点搞不好就只有打击感还不错。不过都说了这是艺术,不是正八经的战斗游戏,战斗部分搞得垃圾点也无所谓了。(除非你是打不过关的手残党) 想到啥说啥,肯定还有的说,不过就这样吧。再次强调一下这游戏的音乐真吴迪了,个人感觉完全不下于undertale、赛博朋克酒保行动、死亡细胞、空洞骑士等独游神作。那么总结:神级音乐、风格化的美术,晦涩神秘但富有艺术气息,见仁见智的世界观及故事和实在不太行的战斗。总体推荐。 [spoiler]哦对了好像可以让BOBO把弟弟吃掉,虽然我没走那条线不过还蛮期待范子弟会是什么口感的下次有空试试[/spoiler]
전작보다 더 발전했을 줄 알았는데, 개발자에게 현실적으로 어려움이 있어서 그랬는지 다소 아쉬움만 남았다. 더 하려면 할 수 있을 것 같은데, 전작보다 더 불편하고 불친절한 퀘스트+맵+챕터 진행+김상덕씨 찾기+국내 커뮤니티에 정보 거의 없음을 뚫고 할 정도는 아닌 것 같다. 나처럼 전작인 <Virgo Versus The Zodiac>을 재미있게 해서, 이 작품을 사려는 사람에게는 추천하지 않는다. 차기작을 기대한다. 이번에는 개발환경에 큰 난관이 없어서, 더 좋은 작품이 나왔으면 한다.
Bought dumbass cakes for 100 each, got softlocked. 10/10
This game is criminally underrated, like bro how, this is the single coolest turn based game I've ever played in my life (to the point i bought it on steam after i claimed it on epic games a million years ago). I have never seen a cooler battle system in my life, and i play a lot of turn based combat games. Ts on persona level in terms of being enjoyable, only thing I didn't love were the rythm games (but I suck at them so kinda biased). Also the soundtrack is absolutely divine, the art is balling, in general 9.5/10 and I will die on this hill. My soul is yours devs, keep making games like this
今年玩到的最觉得良作无人的游戏 好评^_^喜欢像素+女性主角不要错过。其实被美术音乐吸引很久了,发售一年才出汉化可惜啊。不过冷门也有冷门的好处,不被剧透地走完了全程,体验感很好。关于游戏性、本体设计及其他方面本人游玩经历十分有限无法过多评价,趁还没忘记录一下有记忆点的剧情设定。注意以下涉及大量剧透及高浓度个人解读,没打完慎入!!!! ———————————————— 本作基础设定很有意思,主角bobo作为人造人因为能靠歌声发电的特性入狱,而在第一场战斗就能知道电力是这个世界的“蓝条”。通过这个合乎逻辑且自洽的设定可以快速熟悉并建立起对架空土星社会的基本认知。可以说电力是直接与权力相关的,bobo的能力既是打破底层阶级被卫星天龙人统治现状的关键,换言之也是种异于同类的特权。很多小体量作品一旦谈及权力,往往容易把所谓变革写得如同儿戏。但在这里歌声需要由独特的情感记忆来培养,无论bobo为与生俱来的能力得到了什么、又付出了什么代价,它都只是卫星潘多拉为了培养发电工具、满足权力斗争需要而特意置于其身的东西。玩家代入bobo视角,很容易跟着她陷入某种革命的正义叙事之中,但实际上所有旅途都基于潘多拉收回权力时的自然吸引,她的叛逆则是成为一个优秀工具的必备条件。这层设定可以说贯彻了反乌托邦的精神内核,也让故事不拘泥于传统“我命由我不由天”。 从这一点看,本作的女性友好算是意料之外的加分项。想写大女主爽文,同时没有照搬男频套路或者强行降智(问就是见过反例),我觉得已经值回票价了。在虚构土星社会时,把现实中无处不在的性别叙事、无意识投射通过人造人赛博朋克背景合理消解,性别矛盾完全由阶级矛盾所取代,这使得主角不会与其环境发生割裂,在我看来算理想的女性主角塑造。 然后必须要提一下美味骨科♡人造双生体和天人之间天然的亲缘关系极为相似,而天人/卫星的权力拉扯、碰撞吞并正如其名,参考了真实天体之间复杂多变的引力关系(但是不得不说要在一周目理解这些抽象描述太难了,不要以为谁都会为一两句词去脑补逻辑好么)srds就这个骨科爽。共鸣结局dealer和bobo没有达成共识,于是在最后一章中这个双子星系统开始失衡,无法威胁到真正的压迫者而向内塌缩,权力(引力)在不知不觉中摧毁了她们之间看似坚固的结构,这也证明之前的顺利只是种假象,变革失败者势必被惩罚。 关于卫星的塑造不多,但各具特色,其实可以再多点笔墨。印象较深的是阿特拉斯,以及反派都挺有意思的。关于土星统治阶级的信息一直朦朦胧胧,可以理解为bobo作为底层草芥接触不到那些隐藏信息,这也是为什么她实际上被授予的特权所操控而不自知。 抛开剧情最主要还是喜欢赛博朋克+蒸汽波的美术风格,音乐bgm都很走心,音游苦手就算打的稀碎也不影响体验,QTE玩法合胃口,以及让我们感谢恐龙索引员。唯一不足就是遇敌机制也太阴了吧?然后如果再多加点支线就好了 看得出来制作组想往里面塞各种充满想象的小设定,不过大多数都是只言片语(限于体量能理解)。最后如果是冲着女性主角来的提前提醒一下,部分角色和怪物设计略微囿于传统审美,大概就这样。
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Where this game's players are, estimated from review languages.
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