
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was fun until you got to the race event. Good intentions just lacking final part.
Well worth the the price I paid, a lot of fun. A good remix on the Oregon Trail classic with so much extras that you discover as you go along. At first it seems confusing but then it makes sense and becomes a very expansive game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cassette punk all the way. its the 80's, your first car and a music festival. Junk food and songs on disc. this roguelite really captures this time.
Nostalgia flavoured resource management. It's really good at what it sets out to do. It's easy to get immersed in the setting and vibe it is aiming to present to you. The systems and resource interaction worked really well and overall the game felt balanced. I managed to have a lot of fun with it. But I could understand some people getting anxiety induced by the resource management aspect.
очень хорошая игра
Ради этой имбули все достижения выполнил
《Keep Driving》:更像是一部公路片 如果要用一句话形容《Keep Driving》给我的第一印象,那就是:它更像是一部公路片,而不是一款以“开车”为核心卖点的游戏。 作为一款融合了角色扮演、资源管理和随机事件的公路旅行游戏,《Keep Driving》并没有试图把驾驶本身做得多么复杂。相反,它主动削弱了传统驾驶游戏中对于操作的要求,把玩家的注意力放到了“旅途”本身。在我体验的这一个小时里,这种设计反而让我获得了一种相当舒服的游戏节奏。 游戏采用像素画风,而这种美术风格与它所描绘的时代和地点形成了很好的契合。千禧年前后的美国公路、加油站、汽车旅馆、路边商店,以及那些散落在道路两侧的风景,都被浓缩进了一个个并不复杂的像素画面里。它没有刻意追求写实,却成功营造出一种属于那个年代的公路旅行氛围。 更重要的是,这种像素化的表现方式并没有让旅途显得单调。相反,玩家会不断遇见新的地点、新的人和新的突发事件。道路本身似乎没有那么重要,真正重要的是你在这条路上遇见了什么。 游戏的操作也非常简单。踩下油门,播放音乐,选择路线,然后继续向前开。听起来似乎没有多少“游戏性”,但公路旅行的魅力本来就不完全来自操作。 有时候,什么都不用做,只是看着道路不断向前延伸,本身就是一种体验。 而《Keep Driving》真正聪明的地方,是它没有让这种简单的驾驶变成无聊的重复。旅途中不断出现的随机事件,为原本平静的公路增加了许多变量。玩家需要管理有限的物资,考虑车辆的维修和燃油,同时还要利用“技能卡”处理各种突发情况。 这些系统并不是单纯为了增加游戏内容而存在,它们实际上构成了公路旅行中那种“我不知道下一秒会发生什么”的感觉。 例如,当你在路边遇到一个陌生人时,你可以选择让他搭车,也可以选择继续自己的旅程。看起来只是一个简单的选择,但在资源有限的情况下,任何决定都可能带来新的结果。你究竟应该帮助一个陌生人,还是优先考虑自己?这其实也是公路旅行故事中经常出现的主题。 因此,《Keep Driving》的“管理”并不只是管理数字。 你管理的是自己的旅程。 你需要考虑汽油还能撑多久,汽车是否还能继续行驶,手上的资源应该留到什么时候,以及眼前这个陌生人究竟值不值得让他进入自己的故事。游戏通过这些并不复杂的机制,让玩家逐渐产生了一种真正意义上的“旅行感”。 这也是我认为《Keep Driving》最有意思的地方。 它没有把公路旅行设计成一个目的明确的任务。 很多游戏都会告诉玩家应该去哪里、应该完成什么任务,然后通过不断抵达目的地来推动游戏进程。但在《Keep Driving》中,“抵达”似乎并不是唯一重要的事情。你在路上遇到的人、发生的意外,以及那些原本没有计划的绕路,反而构成了旅途最值得记住的部分。 某种程度上,它让我想起了许多经典公路电影。 人们总是会对远方和未来产生向往。离开熟悉的地方,坐上一辆车,沿着一条不知道会通往哪里的公路一直向前,这种想象几乎存在于现代流行文化的各个角落。《毕业生》里的本杰明在影片结尾驾车离开婚礼现场,那个著名的结尾并不是因为他们已经知道未来会发生什么,而恰恰是因为他们不知道。 逃离当下很容易,真正困难的是离开以后要去哪里。 现实生活当然没有那么浪漫。不是每个人都有时间、有金钱,也没有足够的勇气来一场说走就走的公路旅行。但游戏恰好可以提供这样一种廉价而安全的幻想。 你不需要准备行李,不需要计算预算,也不需要真的把车开上几百公里。 你只需要坐进车里,踩下油门,然后继续向前。 至少在我体验的这一个小时里,《Keep Driving》让我感受到的并不是一种强烈的刺激,而是一种相当罕见的松弛感。它并不急着向玩家展示所有内容,也没有通过密集的任务不断提醒你“还有什么事情没有完成”。它允许你在公路上花费时间,允许你绕路,允许你停下来,也允许你犯错。 而这恰恰符合一场旅行应该有的样子。 当然,仅仅一个小时的体验还不足以判断《Keep Driving》的全部质量。我的体验基本停留在游戏的早期阶段,因此目前看到的随机事件、角色和管理系统究竟能够支撑多长时间,以及后期是否会出现重复和疲劳,都还需要更长时间才能验证。 不过,从目前的内容来看,它已经成功建立起了一套相当完整的核心循环:驾驶、探索、遭遇事件、管理资源、做出选择,然后继续上路。 如果这套循环能够随着游戏进程不断加入新的事件、角色和选择,那么它作为一款强调多周目体验的游戏,确实有潜力让玩家反复踏上这条公路。 我甚至觉得,《Keep Driving》最适合的游玩方式并不是想着“我要赶紧通关”。 因为对于这样一款游戏来说,目的地或许根本不是最重要的东西。 你可以花很长时间在路上。 不用急着抵达,也不用因为一次错误的选择而患得患失。 时间还很长。 Keep driving
Un jeu fantastique pour les gens qui comme moi n'ont jamais conduit de leur vie! Toute la beauté et le mythe du road trip, sans le stress de la conduite.🤣
this game is actually amazing, at first somewhat confusing, but you get the hang of it pretty quick. theres so many different outcomes and endings, different characters and stories, that makes it so replayable, and the added feature of keeping past upgrades to your car is a saviour when youre still figuring out the gameplay. 100% recommend
Игра бомбезная, советую закрыть на 100%, увидите что будет. Отдельный респект за перевод
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $60.8K | 100 | 77% | $14.99 | |
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| $385 | 2 | 100% | $7.99 |
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