
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr schönes Spiel
轻松悠闲的像素公路旅行模拟游戏,选曲配乐非常符合时代设定,剧情和人设都挺有趣的。没事上游戏跑几段路也挺好,听听音乐,看看各个旅行者之间的故事,还挺解压的。 但是有一说一,这个游戏里的神人不但多,还很神,人人都有故事。这是什么替身使者会相互吸引的设定吗。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]最终评分81/100 (年轻时候的驾驶,是一场向未知远方的自我放逐)[/h1] [h3] 评价结果 :精品佳作(80-89)[/h3] [h3] metacritic评分:84 [/h3] [spoiler](评分参考:不同于《欧卡2》的写实驾驶模拟与《96号公路》的反乌托邦线性叙事,本作选择了极为少见的“卡牌回合制管理+装扮作为核心框架。或许他参考了《Jalopy》的Low Poly生存游戏风格。他在公路类游戏赛道中另辟蹊径,融合了一个新的玩法,且游戏玩法更加完善,游戏流程设计合理,基本上没有任何游戏bug。同时,采纳高饱和度复古像素美术风格,在同类型游戏中具有强的辨识度。考虑到近五年(2021-2026)公路题材游戏,本作在2D像素上具有一定的创新意义。(不同于《Over the Hill》《Road 96包括续作》3D游戏等)。结合Y/CJ/Y工作室首个作品,评分将以85/100为评分基础。接下来评测将会详细分析加分与扣分项)[/spoiler] 加分项:新颖的题材游戏,卡牌游戏与公路游戏混合;美术与音乐高度统一,沉浸式怀旧氛围极强;乘客支线叙事细腻,多结局设计赋予重复游玩价值;作为工作室首作,完成度已相当高。 扣分项:玩法未见实质性突破,更多体现为题材与风格的融合特色;后期深度不足,多周目重复感明显。截至评测发布时(北京时间2026年8月7日),本作未在游戏行业、商业市场或大众文化领域形成显著影响或引发广泛讨论,尚未达到90分评分标准所要求的开创性与跨领域影响力。故为扣分项 1. 美术风格 复古高饱和度像素风结合CRT滤镜特效,视觉语言统一且极具怀旧情绪,在2D公路题材中辨识度极高。虽游戏玩法非首创,但风格化完成度很好,游戏融合了卡牌游戏 探索 管理 经营 剧情对话类于一体,特殊在题材上属新颖。属于加分项。 2. 剧情设计 聚焦微观年轻人的公路叙事,通过多名搭便车乘客碎片化交流、完成任务等或者是个人驾驶来完成多结局的游戏。但主线推进较松散,缺乏强目标驱动,但叙事并不弱于《96号公路》等同类作品,强于优化较差的公路驾驶生存类游戏《Jalopy》。 3. 游戏内容(剧透内容,谨慎阅读) [spoiler]核心循环涵盖车辆维护、背包管理、回合制路况挑战,初期新鲜感充足。但后期“战斗”机制深度明显不足,多周目重复操作感强、策略变数少,容易产生单调疲惫感。可通关后自由漫游但缺乏新目标,内容消耗较快,为主要扣分项。[/spoiler] 4. 游戏优化 经实测,游戏未出现频繁崩溃或严重阻塞性BUG,但是游戏在抵达某一个目的地时和时间变化时的过场动画实际上比较僵硬,但是这些还尚可改善的过长动画不影响游戏内容,也不属于游戏问题项。属于加分项。 5. 音乐 游戏内置了大量可收集的CD音乐,需玩家在探索过程中逐步解锁。曲风以适合公路驾驶的摇滚乐为主,CD机的选曲逻辑与播放方式刻意模拟了老式汽车年代的实际音响体验,不仅还原了20年前驾驶氛围,也推动了游戏旅途中的沉浸感。属于加分项。 6. 翻译水平 早期无中文,后续更新已完整支持。语句基本通顺,未出现乱码或大面积英文残留。 7. 工作室/制作组(评分:+5 加分项) Y/CJ/Y工作室的首款商业化作品,独立气质鲜明,完成度在首作中已属优秀作品.属于加分项。 8. 联机优化(评分:不适用) 本作为纯单人游戏,无联机模式,故此项不参与评分。 调整依据:Metacritic的84分虽然样本量小,但风向基本一致——媒体和玩家都认可其艺术性,只是抱怨重复度。综合考虑,80分左右更接近真实水准。 [h3] 建议程度 [/h3] 他或许不是某些玩家向往的驾驶游戏,但是他却给驾驶游戏赋予了一个新的玩法和意义。鉴定为小众宝藏游戏之一~ (官方已不再更新优化游戏内容) 评测时间:2026/8/7 更新修改:2026/8/7
Great, chill, game. that's all
It´s not a game it´s an experience~
просто да
Hat ein wenig gedauert bis es mich packte und ich das System verstanden habe. Dann aber macht es fast süchtig.
有些失望 这样的游戏本就不期待什么游戏性,只是想要能够感觉到宣传片里说的那样你还年轻有大把时光的自由的感觉,刚上手的时候感觉这样的氛围很让人开心,但是这毕竟是个游戏,开车的玩法明明那么多但是偏偏选了个最无聊的玩法,消消乐。且不说消消乐和自由或者驾驶的联系在哪,就这个玩法真的是将这个游戏拉低了特别特别多的档次。每一段路起码三四个消消乐游戏,特别的枯燥乏味,缺乏可玩性,要我说还不如搞成路上碰到一个个随机时间不同选择不同buff或者伤害什么的呢,这样的玩法加上多周目体验真的很枯燥。游戏的氛围,美术我都觉得可圈可点,但是玩法上的枯燥实在难以让人下咽。
I had a great time with the casual experience. Every playthrough kept me coming back to challenge my own skills while exploring all possible endings. The soundtrack is great.
Душевная игра Игра которая стала неожиданностью, странная на первый взгляд рпг система и в новинку для меня геймплей История о последнем юношеском лето в которое каждый их нас хотел бы вернуться В то самое беззаботное лето когда тебе кажется что тебе все по плечу Однозначно рекомендую к прохождению
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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