
"What are you running from?" Katie is a game about forging relationships, reflecting on your own existence, and trying to figure out why you ended up trapped in this secluded town. Features a large cast of unique characters and a lovingly handmade pixel-stylized environment, ripe for exploration!
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of these booby-trapped games that initially makes you suspect something. You enter it, ready for anything, and still get smacked. Gently on the cheek. Katie has soft sinister undertones, but they don't really colour the experience. The main dish here is the mildly disturbing intrigue stemming from the lack of hand-holding and the indeterminate design of the murky scenario the game drops you in. I'll have to be just as murky. My goal isn't to describe the mechanics but to outline a speck of some abstract idea without overexposing it. In a nutshell, I can't tell whether Katie would blow you away or not, wouldn't want to oversell it. All I can promise is that it's friendly and interesting. First, to get over a couple of technicalities. The mouse sense is abysmally low and there's no way to change it in-game because there are no options. The graphics were another hit that made even my pixel-loving eyes bleed. Until I reached unexpectedly effective moments where the general ugliness of the town starkly contrasted with pretty minimalistic scenery, the changing skies, chirping ambience, and the cutest rain I've ever seen. Clever! The music I immediately liked, but it only plays in the music store. However, this feature also gets used to the game's advantage in places. Anyway, I didn't buy this to land precise headshots while enjoying the vistas over the banging tracks by Mick Gordon. And regardless of how one perceives the visuals, anyone who saw Katie would recognize it anywhere. [quote]"They all have something to say, but that's all they have to say."[/quote] I'll take you through the first day. What you can do so far is slide around some sunny place. This pocket dimension appears cheerful and safe. Or is it? Well, there is a graveyard... if it counts. Another thing you can do is catch the idly bustling NPCs to hear their plights. There's something faintly distant about them. Everyone polite enough to talk is saying existential things about God, friendship, a new stapler, or some man in a cave who has the key. They don't speak to each other, only to you. One strangely familiar phrase per person, creating the mundane atmosphere of a Dragon Quest village. Eventually, you meet Katie. She's nice, almost real in comparison to others. Encountering someone non-diegetic always feels vaguely romantic. As it does under any bizarre circumstances that don't involve something like sex trafficking. She poses questions, shares introspective thoughts. Katie alone seems to know the full context, for she came here first, punctuating the irrelevancy of looking for a protagonist in this story. Soon after, the day ends as you unlock another one. New interactions open up, roads to take. Katie has sights to show you, kettles to boil. And a few clever things to say. [quote]"And how are we supposed to sort out the chaos inside of us if we're inside of us too?"[/quote] The writing is laconic and precise, lacking ostentatious proclamations or shock value. Instead, the narrative is sincere. Heartfelt, albeit not manipulative, and I found the subtlety refreshing. Katie reminded me of Mango in this regard. This quiet thing managed to casually challenge my perception, and provided a tiny puddle with a bit of depth to dip my toes in. I once almost sunk in a real puddle when I was a kid! Ahem. Does Katie use the immersion it grants to hit hard or is she graceful? I can't satisfy your curiosity, but mine was rewarded. Just enough to nudge me towards dwelling on the affair for a little while. Thank you too, Josiah! My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh[/url]
随便水两句给商店凑个好评数。 这游戏属于难以安利的那类,除了节奏缓慢,作者在灌输信息的同时还夹着点小情绪,而且不论画风或是故事本身,不吹不黑6/10。能get到微妙之处就再加点,非受众则妥妥的meh。 我的话,依旧不懂叙事,所以只关心亮点和感受。作为独游它确实不乏妙笔甚至惊喜,足以弥补流程中后期填鸭导致的出戏以及部分情节没做到位的味道。狭小自闭的镇子在生意盎然、浪漫神秘的聚光灯下现出原形,魔幻现实的魅力真真切切。再从主角的云淡风轻中窥得一丝阴霾,使我自始至终保持着长吁后的惬意与平静。最后荡个秋千听个雨,老友的絮叨略显催眠,“别鸡儿扯淡了,放松点。我去要个冰咖啡,可热死爹了”——屏幕前的我的确在想这些。 [url=https://store.steampowered.com/curator/34646096-80-Days/]更多评测 [/url]@[url=https://steamcommunity.com/groups/80days]80days[/url]
Нейтральный для меня продукт. Графика пиксельная, но не в ней дело. В игре нужно много общаться, а она не русифицирована. Сам же геймплей прост. Вы играете за некую Кэти, запертую вместе с другими жителями, в уединённом городке, который, в свою очередь, находится в некой долине. Никто не знает и не помнит, как здесь оказался. Вам это и предстоит выяснить. Ходите, общаетесь и пытаетесь выбраться. В общем, игра на любителя.
[i]Katie[/i] is a narrative based game created by Lonely Frontier Studio centered around the eponymous ‘Katie’, a resident of a tiny secluded town gated off from the rest of the world. It’s a ‘walking simulator’ in the most positive use of the term, using the interactive medium to really drive home the personal feeling that the game has. The gameplay consists of talking to Katie and the other residents to learn more about their stories and the nature of the town itself. While many other games in the genre – Everybody’s Gone to the Rapture comes to mind – have you piece together a mystery by investigating inanimate objects, [i]Katie[/i] focuses on face-to-face interaction. This, alongside the nature of the game’s subject matter, gives it a very intimate feeling. [i]Katie[/i] has it’s issues, too. My first thoughts were that the walking felt a bit too ‘floaty’, and it’s a little unpolished (There were a few times where I would accidentally talk to someone through a wall, or even through another person). I didn’t experience any major issues though, and I can forgive a lack of polish for a game made by a single person. What it lacks, [i]Katie[/i] makes up for in narrative and aesthetic. From the first conversation I was interested in learning Katie’s story, and despite the lo-fi art style, it’s able to create some beautiful scenery. I think it’s worth picking up for any fan of the genre, and I’m looking forward to Lonely Frontier‘s next project. Full review: https://indierave.wordpress.com/2018/05/11/review-katie-a-friendship-built-on-loss/
It's a ramble and I'm a little too old for it, but it's sincere. This was a nice companion on just the day when I needed it. On the other hand it reminds me that I need to hang out with and support my friends more. If you're looking for a super chill walking sim what you see is what you get. I hope the creator goes on to do more stuff.
Katie is a great game. While it's fairly short, and doesn't really have replayability, I don't think it needs it. The concept and theme are amazing, and the characters are very relatable. The music is also really good, and I quite like the art style. The lack of options such as sound and keybindings are just a minor inconvience, and I think pros of the game outweigh its cons by a lot.
Hard to know what to say. I could relate very much to several of the themes in the story, which is told in an elegant, charming way. I didn't expect to see anything quite like this on Steam, though perhaps I need to look around more. I met the author at an exhibition at MIT. He got my vote for best of show. I think that if you are an indie game developer, which includes me, and if your game is unusual, these shows can be good because games that are really different do stand out from the others. I liked the simple style of the environment. There actually is quite a bit to the town and some places that will surprise you, so don't be fooled by the simple presentation. But mostly it is a time to think about life and relationships, motives, people you have known and why they do what they do, perhaps even about why you write or play games! I'd say a lot more, but since it is an exploration game and inexpensive to try, I think it's best that you try it for yourself. And, as stated in the forums, the closing credits and background music are special.
This game was recommended to me by a friend, and all I have to say about this game is wow. for how short it was for what it offered it was just amazing to see someone pore so much of there heart into something is fantastic to see. And to see what is created from what I could only guess is hardship is a tremendous experience that I would recommend to all that may come across this. It plays the mind and shows are flaws as people, but it is so well built that for a short time it is here in your mind, and as you play it shows you something varies deep and can only be experienced by playing. This is one of the few games that has left me without words and was just an excellent game. No matter how it was made its story graphically puts something I just can't put my finger on, and I love that. For this game to be such a short dose so well with the time you're in its world. And it leaves you with wanting more but at the same time not wanting anymore then it has to give to you. So for the price this game is a must play.
[i]Katie[/i] went to a town to hide and to grieve, and everyone else in the town is doing the same. Some are hopeless and some have hope, but all of them are lying to themselves. Something that differentiates this game from other walking simulators is the ability to interact with all the townspeople. I tried to talk to every one of them, and they all had an interesting thing to say. What they will say to you changes based on the weather. When it is dark and rainy, even the most hopeful of the townspeople loses hope. Another thing that differentiates this game from other walking simulators is the animation style. The simple pixel style reminds me of [i]Thimbleweed Park[/i]-- and in fact-- fans of that game might like this one. Fans of Minecraft who are also into indie games will probably like this game as well. There are moments where Katie's philosophical monologues seem precocious, even for a young adult. Most young adults do not talk this way. That's why the use of "..." "heh" and other common texting/chatting expressions were useful; they toned down the "I have wisdom beyong my years" vibe. Overall, I was impressed by this game. I did not think it would be as good as it was from the preview and description. From the introductory "FOLLOW HER" to the silence of the spectator (you), the mood of this game is an A+. I hope the creator has more games to come. If I had a lot of money, I would fund them.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] I cannot recommend this game. There were just too many issues hindering the enjoyment I had at times from this experience. I think I took almost 2 hours to finish this game when it's supposed to be only 1 hour long. The reason for my playtime is because I experienced various pathing issues along the way that prevented me from enjoying the experience. Locomotion is by teleportation and the only interaction is pressing trigger to move the dialogue forward. Click, click, & more trigger clicks. So what is this game? It's simply a narrative-driven game that might as well be labeled as a VN. About the only difference between this and a VN is that most of the dialogues, except one, are random and ultimately meaningless. Until you find Katie, you will be listening to the townsfolk talk, some of it is very religious, most are about friendship, love interests, or meaning in life. Once you find Katie though, the story begins and the dialogue is more intriguing. Her story is personal and she's only telling it to you. That's really the only gameplay element, finding Katie and following her around. You get to enjoy some experiences with her and hear her story about why she's in the town. It's ultimately about loss and dealing with it. How it can be hard to let go of the familiar. Unfortunately, pathing issues prevent you from really enjoying the conversation. Several times I got stuck on a spot and I couldn't teleport out of it. I had to restart the game, although, luckily there are checkpoints so at least you don't have to start all the way from the beginning. But just following Katie can be quite the ordeal. Teleporting is that bad. And you just get tired of having to click trigger to move the conversation forward. Although, you never talk, just listen. The town environment did look good in certain areas. I took some really nice screenshots. But I'm not going to lie, most of the environment is ugly to look at. VR brought very little to this game. Even though you use motion controllers, it's just being used as a mouse and spacebar. There's really no point. Very little immersion in this experience. Rate 4/10. This game may actually be more enjoyeable outside of VR.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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