
IDEA is a game about discovering and sharing. Explore gorgeous landscapes, roll down highways and stumble upon welcoming cottages and abandoned dumpsters. Help your ideas find their way – and share them with the world when they stop, before beginning your journey anew.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Edit: In one of the last updates, a gray screen appears in between every scene change, it's very jarring and hopefully gets fixed some day. Besides that, game is really good. Beautiful game, very interesting concept, music is great, just needs players to fill the world up with messages.A little advertising would do wonders for this game, it's not even under the New Releases on Steam.If it looks interesting to you, check it out!
[h1]灵光——在高速公路上以灯泡放飞你的灵感[/h1] [b]放飞灵感,观赏风景。[/b] [b]探索世界的美好,感受心灵的律动。[/b] [b]一颗灯泡,朴实无华,承载灵感,四处滚动。[/b] [b]或四处碰壁,或来回滚动。[/b] [b]鸟瞰全局,连接场景。手动触碰,清扫障碍。[/b] [b]时间耗尽不可怕,分享想法,分享快乐。[/b] [b]让全世界铭记,让全玩家感受。[/b] [b]伴随着优美舒缓的音乐,[/b] [b]好好享受这灯泡之旅吧[/b] [h1]游戏简介&杂谈[/h1] 《灵光》是TLR Games制作的一款点击类休闲游戏。偏禅意,将灵感化作灯泡放飞在高速公路上,自然滚动亦或是手动拨动来一步步变换穿梭于场景之中,最终抵达旅途的终点。 [h1]游玩体验&简评[/h1] 玩法上非常简单,只需要控制灯泡滚动和弹跳,穿过不同的场景。每个场景内有最多三次手动点击灯泡触发弹跳的机会,如果卡住了,可以利用好这个机会帮助灯泡扫清障碍,使其可以继续前进。 4K无人机实景拍摄的风景是精美而逼真的,场景间的无缝衔接也相对流畅。你可以从鸟瞰的角度观看一个灯泡孤零零的飘荡在高速公路上,欣赏优美的景观,使人人沉浸其中。 互动设计比较有趣,在其中你可以发现前人留下来的灵感,不经意的话语也能给人些许安慰与鼓励。在旅途结束时,你也可以留下你想传达的灵感,分享给他人。这种交互式体验你或许在游玩死亡搁浅时候就有所体会,“前人栽树,后人乘凉”。 [h1]结语[/h1] 对得上就是在修禅,对不上的话你可能觉得游戏十分无聊。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
我现在怀疑自己脑子不太灵光了。
A unique experience, inspiring and relaxing!
I wanted a relaxing game, so I bought it. Well, it is so frustrating that my hands are shaking now. On every screen you have a slope and three clicks to indirectly guide a bouncing ball somewhere. Whith so much blockers that in the I've seen the first two screens in 15 times during the 20 minutes I've played. We have very different ideas about the meaning of the word "relaxing". For me, repetition by fail to get somewhere is not relaxing at all. I would downvote it ten times if I could.
I like the concept, but its execution seems lacking. IDEA's pace seems too fast for the tone, nothing relaxing here.
조건 1. 공을 클릭하면 클릭한 반대편으로 날라감 2. 3번 클릭할수 있고 게임을 진행하면서 + 아이콘을 먹으면 클릭횟수가 영구히 증가함 3. 회차 타이머, 레벨(지역)타이머가 있는데 회차,레벨 타이머가 끝나면 게임종료. 다만 레벨타이머는 다음맵으로 넘어가면 초기화. 목적 맵 곳곳에 숨겨져있는 7개의 엔딩 찾기. 감상 언어가 중요한 게임은 아닙니다. 튜토리얼하고 UI번역이 되어있긴한데 구글번역입니다. 그리고 엔딩찾은 직후 회차에 공이 사라지는 버그있습니다. 물론 플레이에는 큰 지장없습니다. 제 취향은 아니였습니다만 라이브러리에 박아두면 언젠가 하지 않을까 싶네요.
Nope. Not really to recommend. Looking nice, getting frustrated soon.
[h1] IDEA, la chispa que mueve el mundo [/h1] En [i]IDEA[/i] las ideas nunca se quedan quietas, pues estas evolucionan en un mundo que se queda pequeño para ellas, siempre y cuando no caigan previamente en el olvido. Por eso nos propone un viaje a través de un entorno, a su manera, cotidiano, en el que casi todo cuenta desde el momento en que se enciende nuestra bombilla. Utilizando una vista aérea con imágenes reales grabadas gracias a un dron, el presente título nos pone a prueba al tener que abrir paso a una pequeña bombilla a través de bifurcaciones y recovecos que, de una manera totalmente pasiva, buscarán poner fin a nuestra idea. Sin embargo, este final será una suerte de principio gracias a la posibilidad de dejar un pequeño mensaje junto a un icono cada vez que nuestra bombilla acabe su recorrido. Todo eso hace que la esencia de [i]IDEA[/i] sea contemplativa y reflexiva, creando un espacio para desconectar del día a día poniendo en orden nuestros pensamientos. Porque la creatividad es el motor que mueve el mundo. [url=https://www.ningunaparte.com/analisis-idea/] Análisis completo aquí [/url]
I didn't really enjoy the game, but I like how different it is and the idea behind the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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