
Explore a ruined open world of caverns and settlements. Hack and slash your way through missions: patrol, repair, scavenge - choose your quests and dialogue. Or go fishing, forage mushrooms, and race the clock! The old world is gone - the future is up to you.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Приятная и явно недооцененная игра. Игра написана на Common LISP кстати :)
Ambitious game, putting precision platforming sections into a big map making the rooms traversable both ways with different routes. Solid physics, detailed settings, bunch of secret paths, low stress upgrades, fun collectibles. Combat could be better, the combos are there on paper, but spamming light attack is all you need. I liked the vibes with the minimalistic character portraits and the limited story. Reminded me of Knytt Underground with the lack of ability gating.
I played a ton of Knytt Stories back in college during the mid-2000s. Ever since then I've wanted to play another game that had a similar chill, but sometimes challenging, vibe. Kandria definitely scratches that itch. The characters are enjoyable, and the art and music are a treat. There's some spots that are rough around the edges (my screen shakes occasionally), but they aren't deal breakers. Definitely looking forward to playing more and seeing what the devs do next.
Pros: The setting is cool. The controls feel good. Gameplay feels solid so far. Cons: The default keyboard and mouse bindings didn't work for me. I ended up putting climb and dash on mouse 4 and 5 and that took care of it.
Extremely fun. If you like spike puzzles (think VVVVVV) you'll love it. The map tracker and quest system are really amazing. Also, if you CS, this was implemented in CL ;-)
very fun game, the post-apo world makes itself want to be explored, I really enjoyed reading the snippets of the character trying to figure out what happened. The platforming was difficult while using a kbd&mouse, the game is easier with a controller.
The platforming gets kind of frustrating without a gamepad, but I keep wanting to play it so it must be doing something right. I really like the exploration aspect and the traversal mechanics, but the fights are kind of meh. So far I haven't run into an enemy encounter where spamming quick attack wasn't the best option. I think the enemies and the combat could be reworked a bit to be more synergistic with the platforming and to make each encounter a bit more unique. Over all it's an enjoyable experience and it's cool that large portions of the game are open source, so if the trailers got you intrigued, give it a go.
Posting this just to get rid of the "would you recommend" prompt.
I love this game wholeheartedly. If you like Celeste or Nier Automata or Metroidvanias in general (since its sort of one of those) then you owe it to yourself to at least try out Kandria. On top of the gameplay comparisons these characters and world are such good fun plus if you're one of the rare and elusive '[i]Vibe Based Gamers[i]', this game's world and soundtrack are an incredible vibe. Seriously I am blown away by how good the soundtrack is in this indie platformer, most AAA games don't have soundtracks as good as this. As far as criticisms go, I salute the team for constructing Celeste-like platforming levels that you can go through in both directions but I felt like a few places it was kind of silly that the other direction you go in is as easy as sliding down a wall. For example you're presented with a huge platforming section but also you can just slide down a different direction if you're going in one of the two directions to avoid it. There's also stuff that could be a bit more refined here and there, like the map for example isn't very good and lol I really do not need to know how many times I died on that screen with spring boards... As far as mechanical issues go I'm playing with controller and man I cannot figure out to reconfigure the damn and maybe this is a me issue but the remapping just don't seem to work properly for controller so I'm left moving around with the joysticks which is icky. That being said the platforming is fun, sometimes a bit janky, but challenging and rewarding. If you're like me and you're terrible at platformers there's probably going to be a part where you go "Aw they lied, I MUST need an upgrade for this part" but no, they make you use every inch of your moveset -- like there was a part with a breaking platform that I was stuck on for ages and I was trying to do the usual boost jump to clear this room and it was just not happening -- then when I realised what I actually needed to do I was cackling with how obvious but kind of ridiculous it was to expect a player to realise that. So yeah play Kandria its great five stars
Here's my updated review after replaying... Kandria is a metroidvania focused on exploring and story elements. Despite having a wide range of epic combat abilities, there are only a few types of enemies and bosses. Your primary objective will be just flying deep into the depths to solve the mysteries before you. The pixel graphics are absolutely wonderful in-game imo. As for the character art... it definitely grew on me. The characters have some unique personalities that might not be so apparent without their portrait art. No complaints on the music. Could have had a larger selection during my first playthrough though. Spent a lot of time exploring every nook and cranny looking for secrets... And let me mention the movement for this game is really rewarding, in a Celeste skill manner. As you master your skills, which are all available from the start, you'll be able to navigate your way through dangerous obstacles with style... Took me about 8 - 16 hours for my first playthrough? Hard to say since I spent a lot of time trying to get gold on all the optional time trial missions. Bottomline... game grew on me. Wish it had more combat. Wish it had more optional dialogue to get to know the characters. But, I think I can safely recommend the game if you like what you are seeing on the store page. EDIT: Ran into some bugs with achievements and modding, will edit the review after it is fixed, or is determined it's just me... EDITEDIT: ...And it's fixed! Dev is quick to respond!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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