
Explore a ruined open world of caverns and settlements. Hack and slash your way through missions: patrol, repair, scavenge - choose your quests and dialogue. Or go fishing, forage mushrooms, and race the clock! The old world is gone - the future is up to you.
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game might be fine, but I experienced numerous controller related issues on the Steam Deck. The character keeps walking after I let go of the stick, sometimes she doesn't move and have to let go and move again, remapping an action made a mess in the menu, etc. The issues are frequent enough to not make the game enjoyable.
Un très bon jeu d'exploration/aventure et pour les plus nerds d'entre nous, développé en Common LISP.
Yes.
Kandria is pretty unique as it gives you your whole moveset from the get go, making its expansive map akin to a metroidvania accessible from the very beginning, it never stops you in your exploration. I found said moveset very enjoyable and it made most of the exploration very interesting, the game also features a nice pixel art style and I was particularly fond of the light effects on the outside part of the map (too bad you don't spend much time there). That said I was surprised by how much celeste inspired precision platforming the game featured, it's not a bad thing in itself and most of it is pretty enjoyable but I felt that the movement in general wasn't precise enough to warrant the kind of platforming featured on the lower sections of the cave : While they weren't undoable at all, they felt a little too rigid in their execution which made these sections a little annoying for me. It's overall a good game that tries a bunch of interesting things but if you're interested, be ready for some pretty intensive platforming parts.
Kandria is fun, a little on the ridiculously hard side. Platforming is a bit sometimes tedious or unfair, and I wish there was more variety than simply avoid the spikes. But it's still fun overall.
It's difficult , for me that I'm not really good at games but I'm enjoying a lot. I have to find more time to play it.
Really nice game! I loved the soundtrack, pixel art graphics and the tight controls. Together with the huge map and story, make for a nice immersive experience. The combats gets nicer once you figure out the dodging and the different combos, and exploring is fun because you find hidden places, new biomes, as well as solving tight platforming levels, which is another strong point of the game. If things get a bit tough, the game gives you accessibility options for both the platforming and combat experience, which is very nice and very few games offer.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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