
Explore a ruined open world of caverns and settlements. Hack and slash your way through missions: patrol, repair, scavenge - choose your quests and dialogue. Or go fishing, forage mushrooms, and race the clock! The old world is gone - the future is up to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 110reviews | 95% | — | $43.8K |
| $19.99 | 8ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game wholeheartedly. If you like Celeste or Nier Automata or Metroidvanias in general (since its sort of one of those) then you owe it to yourself to at least try out Kandria. On top of the gameplay comparisons these characters and world are such good fun plus if you're one of the rare and elusive '[i]Vibe Based Gamers[i]', this game's world and soundtrack are an incredible vibe. Seriously I am blown away by how good the soundtrack is in this indie platformer, most AAA games don't have soundtracks as good as this. As far as criticisms go, I salute the team for constructing Celeste-like platforming levels that you can go through in both directions but I felt like a few places it was kind of silly that the other direction you go in is as easy as sliding down a wall. For example you're presented with a huge platforming section but also you can just slide down a different direction if you're going in one of the two directions to avoid it. There's also stuff that could be a bit more refined here and there, like the map for example isn't very good and lol I really do not need to know how many times I died on that screen with spring boards... As far as mechanical issues go I'm playing with controller and man I cannot figure out to reconfigure the damn and maybe this is a me issue but the remapping just don't seem to work properly for controller so I'm left moving around with the joysticks which is icky. That being said the platforming is fun, sometimes a bit janky, but challenging and rewarding. If you're like me and you're terrible at platformers there's probably going to be a part where you go "Aw they lied, I MUST need an upgrade for this part" but no, they make you use every inch of your moveset -- like there was a part with a breaking platform that I was stuck on for ages and I was trying to do the usual boost jump to clear this room and it was just not happening -- then when I realised what I actually needed to do I was cackling with how obvious but kind of ridiculous it was to expect a player to realise that. So yeah play Kandria its great five stars
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un très bon jeu d'exploration/aventure et pour les plus nerds d'entre nous, développé en Common LISP.
Kandria is pretty unique as it gives you your whole moveset from the get go, making its expansive map akin to a metroidvania accessible from the very beginning, it never stops you in your exploration. I found said moveset very enjoyable and it made most of the exploration very interesting, the game also features a nice pixel art style and I was particularly fond of the light effects on the outside part of the map (too bad you don't spend much time there). That said I was surprised by how much celeste inspired precision platforming the game featured, it's not a bad thing in itself and most of it is pretty enjoyable but I felt that the movement in general wasn't precise enough to warrant the kind of platforming featured on the lower sections of the cave : While they weren't undoable at all, they felt a little too rigid in their execution which made these sections a little annoying for me. It's overall a good game that tries a bunch of interesting things but if you're interested, be ready for some pretty intensive platforming parts.
Yes.
Extremely fun. If you like spike puzzles (think VVVVVV) you'll love it. The map tracker and quest system are really amazing. Also, if you CS, this was implemented in CL ;-)
The platforming gets kind of frustrating without a gamepad, but I keep wanting to play it so it must be doing something right. I really like the exploration aspect and the traversal mechanics, but the fights are kind of meh. So far I haven't run into an enemy encounter where spamming quick attack wasn't the best option. I think the enemies and the combat could be reworked a bit to be more synergistic with the platforming and to make each encounter a bit more unique. Over all it's an enjoyable experience and it's cool that large portions of the game are open source, so if the trailers got you intrigued, give it a go.
Here's my updated review after replaying... Kandria is a metroidvania focused on exploring and story elements. Despite having a wide range of epic combat abilities, there are only a few types of enemies and bosses. Your primary objective will be just flying deep into the depths to solve the mysteries before you. The pixel graphics are absolutely wonderful in-game imo. As for the character art... it definitely grew on me. The characters have some unique personalities that might not be so apparent without their portrait art. No complaints on the music. Could have had a larger selection during my first playthrough though. Spent a lot of time exploring every nook and cranny looking for secrets... And let me mention the movement for this game is really rewarding, in a Celeste skill manner. As you master your skills, which are all available from the start, you'll be able to navigate your way through dangerous obstacles with style... Took me about 8 - 16 hours for my first playthrough? Hard to say since I spent a lot of time trying to get gold on all the optional time trial missions. Bottomline... game grew on me. Wish it had more combat. Wish it had more optional dialogue to get to know the characters. But, I think I can safely recommend the game if you like what you are seeing on the store page. EDIT: Ran into some bugs with achievements and modding, will edit the review after it is fixed, or is determined it's just me... EDITEDIT: ...And it's fixed! Dev is quick to respond!
Kandria is fun, a little on the ridiculously hard side. Platforming is a bit sometimes tedious or unfair, and I wish there was more variety than simply avoid the spikes. But it's still fun overall.
Really nice game! I loved the soundtrack, pixel art graphics and the tight controls. Together with the huge map and story, make for a nice immersive experience. The combats gets nicer once you figure out the dodging and the different combos, and exploring is fun because you find hidden places, new biomes, as well as solving tight platforming levels, which is another strong point of the game. If things get a bit tough, the game gives you accessibility options for both the platforming and combat experience, which is very nice and very few games offer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $43.8K | 574 | 78% | $2.49 |