
Dive into an adrenaline-fuelled free-roaming adventure with 400 square miles of rugged terrain and hundreds of weapons and vehicles.
Modeled estimate, not a reported figure. How we estimate →
About
Dive into an adrenaline-fuelled free-roaming adventure. As agent Rico Rodriguez, your orders are to find and kill your friend and mentor who has disappeared on the island paradise of Panau. There, you must cause maximum chaos by land, sea and air to shift the balance of power. With the unique grapple and parachute combo, BASE jump, hijack and create your own high-speed stunts. With 400 square miles of rugged terrain and hundreds of weapons and vehicles, Just Cause 2 defies gravity and belief.
UNIQUE VERTICAL GAMEPLAY - Take to the air like no other game. Experience total aerial freedom with the unique parachute and dual grapple
UNBELIEVABLE ADRENALINE-FUELLED STUNTS - Free fall, base jump, vehicle surf, para sail, skydive, grapple, slingshot, leap between vehicles, hang from helicopters, scale buildings. The impossible is within your grasp.
UPGRADED DUAL GRAPPLE - Your best tool is now a weapon. Fire two shots with the grapple hook and attach unwilling enemies to high-speed vehicles, hang them upside down from buildings, tether objects in mid air. The possibilities are as vast as your imagination.
DISCOVER THE SECRETS OF PANAU - Explore the island paradise; from sprawling cities, secluded beaches and towering mountain peaks – more than 400 square miles of your own personal playground.
EXPERIENCE TRUE FREEDOM - Hundreds of objectives can be completed in any way or order that you choose. When it’s time for a break from Agency business, kick back and enjoy all the attractions that Panau has to offer.
MASSIVE SELECTION OF VEHICLES - Catch air on a high-speed dirt bike, race across the sea in a power boat, or fire a spread of rockets from an attack chopper – more than 100 land, sea and air vehicles are yours for the taking.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It a is a long time, since I played JC2, but after playing JC3 more recently a lot of memories came up, so I had to give this game a praise. While JC3 was amazing in its own league, JC2 is kind of special, which I can't quite explain. Everything in this game is much simpler and toned down. The world is massive and you can cause a lot of destruction and chaos, collect a bunch of stuff, capture dozens of places, follow the storyline. But I think what stands out is that: if you decide to actually not [i]Just Cause[/i], but instead take a step back, take a deep breath and just look around, explore and discover interesting places, this game becomes such a pleasing balm to your soul. The massive world is beautiful and totally worthwhile to roam around, without any goal. It doesn't even matter what vehicle or biome you enjoy, because there is everything for everyone. Simply grabbing a bike to cross the desert or a plane to reach the mountains or a boat to go by the jungle rivers felt so relaxing and calming. Maybe it is the kind of old school eerie visuals, maybe it is the refreshing audio of the landscapes, but the game feels like laying on the ground on a sunny day and just watching and listening to nature.
I remember the anticipation around this game and looking at low quality screenshots with my friends. The sense of scale in this game is crazy, all these years later this 360 game still has one of the largest open world maps ever made. Having such a gigantic map did hurt the game design a little but that didn't stop the game from being a fun sandbox to ♥♥♥♥ around in PC port is old and often crashes though, i recommend looking up fixes before getting into this
[quote][b][u]Quick Summary[/u][/b] [b]Story:[/b] Main missions unlock later based on Chaos score (earned via side missions & liberation). [b]Gameplay:[/b] Open-world destruction and freedom make it very fun. [b]Mechanics:[/b] Grapple-based gameplay with interactive hijacking and hacking. [b]Technical:[/b] Holds up well, but may need small tweaks for stability. [b]Overall:[/b] A big step up and where the series truly found its identity.[/quote] [h1]Just Cause 2 – Where the Series Found Itself[/h1] After playing Just Cause 3, I went back to Just Cause 1 and then started this and one thing is clear: This feels way closer to 3 than it does to 1. [h2]Gameplay & Mechanics[/h2] This is where the series really starts to click. The open-world gameplay is all about causing destruction, exploring, and just having fun and it works really well. The grapple is properly usable and becomes the core of gameplay. Some small mechanics make it even better: - Hijacking vehicles has quick-time events, which feel satisfying - Hacking doors and objects includes small interactions These add a bit more engagement, and I’m not sure 3 kept them in the same way. [h2]Progression & Content[/h2] Main missions don’t unlock all at once. Instead, later missions only show up after reaching certain Chaos score thresholds: - Earned by doing side missions - Liberating areas and causing destruction This makes you naturally explore the world, and with 300+ locations, there’s a lot to do without getting bored. [h2]Traversal & Map[/h2] Traversal feels much better here: - Marked routes give proper navigation - Extraction acts as fast travel - Discovered locations become fast travel points You can also get helicopters early, which helps a lot. [h2]Liberation & Exploration[/h2] Clearing areas can be confusing at first. - Destructible objects usually have red/white patterns - Common targets: fuel tanks, satellites, etc. - A wifi-like indicator increases when near objectives Once you get used to this, it becomes much easier. [h2]Completion & Grind[/h2] I like going for 100% achievements, and this game is interesting in that regard. - Total locations: 368 - You don’t always need full completion for major progress-based achievements - Around 75% overall completion is enough for one of the key achievements That makes it feel more manageable overall. That said, this might be one of the first games where the grind for clearing locations really stands out. There’s a lot to do, but if you take it slowly over time, it feels doable. [h2]Minor Issues[/h2] - No chain destruction like in Just Cause 3 - Collectibles for 100% can be annoying to find [h2]Technical Note[/h2] If you face crashes: - Turn OFF “Broken Filter” and “Decals” in advanced settings [h2]Final Thoughts[/h2] Just Cause 2 is where the series really found its direction. It takes the basic ideas from the first game and turns them into something much more fun and complete. You can clearly see how Just Cause 3 built on this and improved it further. Even today, it still holds up well and is genuinely fun to play and definitely worth trying.
much, much, much better than the first game. such a huge improvement. got my ass handed a few times cos of #skillissue but i still had a fun time nonetheless. seeing the credits was definitely satisfying after everything, ahaha. just wish it had better optimisation for pc
So apparently I have 122 hours in this game, but I don't remember a single second of it. I assume it was good then?
Nostaglic game. Great graphics and gameplay. It has aged some but it is one of the best games in the franchise. The game would not start on windows 11 but there is a quick fix that you can find on google to remedy the issue. Takes minimal effort and then you are up and running. Be aware that you should disable the decals setting in the advanced graphics options as it can cause crashes when on. I turned this setting off and have not had issues since.
Ngm joga isso pela história, só pra explodir tudo e ja era. Dito isso, GOTY.
Igual GTA, só que você é o homem aranha. Top D+
Если смотреть через призму 2010, то это супер-круто. Остров неприличных размеров. Есть и горы, и джунгли, и пустыня, и даже снег. Разработчики решили запихнуть всё, что можно было в выдуманную страну, которая находится где-то в Латинской Америке. Есть крюк-кошка и парашют, с ними эти большие расстояния преодолеваются гораздо быстрее, поэтому их использование обязательное, своего рода Бэтмен. Передвигаться по миру можно, оценим как "нормально", потому что машины и самолеты тут управляются так себе. Игра очень быстро становится репететативной. Ты приезжаешь на базу, убиваешь всех, взрываешь красные цистерны и спутниковые тарелки, и так раз за разом. Набирается местный рейтинг, то есть "хаос". Сюжетные миссии бывают крутые, там погони, перестрелки, взрывы мостов, но их крайне мало. Сюжетную часть можно пройти буквально за 12-14 часов. Основное время ты просто бегаешь по карте и подрываешь всё, что горит красным. Графика сейчас конечно старая, а лица у персонажей будто из пластилина. Взрывы и разрушения выглядят неплохо, есть разрушаемость как таковая, можно уронить мост и некоторые здания и так далее. Повторюсь, для 2010 думаю это было круто, играл впервые. Серия ОЧЕНЬ популярная из-за Just Cause 2. Так что, если она у вас есть в библиотеке, можно повзрывать, полетать, пострелять.
jogo que se resume em Caos é muito fácil tu acabar se perdendo da história, mas eu imagino que ninguém ligue pra historia desse jogo. além de tudo, ele é super leve, já que rodou na minha batata atômica
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| LIMBO | $17.5M | 61.6K | 92% | $12.49 |
| Automation - The Car Company Tycoon Game | $17.7M | 17.7K | 94% | $29.99 |
| Mutant Year Zero: Road to Eden | $17.7M | 20.5K | 90% | $13.99 |
| Borderlands Game of the Year | $17.4M | 31.8K | 90% | $29.99 |
| Skul: The Hero Slayer | $17.4M | 57.4K | 93% | $19.99 |
| Star Wars Outlaws | $17.4M | 11.9K | 72% | $69.99 |