
Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s highly successful Jurassic World Evolution. This bold new era in the Jurassic World Evolution game franchise builds upon the ground-breaking and immersive 2018 management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 47.1Kreviews | 90% | — | $22.8M |
| $59.99 | 25.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
скучно , мало разнообразия
good game
Jurassic World Evolution 2 perfectly synthesizes deep management simulation with a gorgeous portrayal of prehistoric life, delivering a park-building experience that completely hooks me. The gameplay requires a lot of strategic thinking, constantly forcing me to balance tight security protocols, extensive genetic research, and guest comfort while managing unpredictable, dangerous animal behaviors. The absolute highlight of the simulation for me is the dinosaur AI and development, where I can use bio-engineering to alter their genomes, change their skin patterns, and unlock unique traits. The sheer uniqueness of watching these prehistoric creatures interact inside their enclosures feels like a massive visual reward for all my logistical efforts. My typical gameplay loop revolves around carefully crafting realistic, aesthetically pleasing enclosure designs, adjusting paleobotany to meet strict dietary needs, and scrambling to manage park operations during sudden environmental disasters. The audio design masterfully combines iconic orchestral themes with impactful, terrifying animal roars, creating a management sandbox that honors its cinematic roots while genuinely challenging my problem-solving skills and letting my creativity run wild.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 19 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 11.38/day in the week to Jul 21 → 9.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $59.99 |
| 9.3Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
все динозавры сбежали, посетители съедены, рейтинг -100500 я доволен покупкой.
The fact that you have to complete the other modes, to be able to unlock the ability to research all the animals in CREATIVE SANDBOX, really defeats the purpose of CREATIVE SANDBOX mode. I don´t want everything researched from the start so I don´t have to work for them. But, the fact you literally can´t access most(if not all) of the animals, is seriously stupid!. The point of CREATIVE SANDBOX, is to be able to enjoy the game, without having stuff locked behind progression in other modes.
I love this game 10/10 if you are a jurassic world fan please consider thr buy its worth the price tag and i have too many hours played wich goes to show how good it is
对新手特别友好,我只花了十二个小时就搞懂了如何不让公园破产。 游戏机制特别棒,时不时有暴风雨来摧毁你的公园设施,把恐龙放出来吃人。 剧情做的很不错,具体是龙刚送来就让卖掉,还有把建好的公园全部拆了。甚至没有存档。 游玩体验蛮好的,玩久了觉得自己像个被恐龙,游客,员工轮流操的公共杯子。 这么好玩的游戏必须给这制作团队和游戏策划一个雷霆大牛至灌肠并奖励他们制作窝点逐一发送巨大天燕90。
ótimo jogo
спасла в трудный момент жизни
小时候看别人玩实况,现在也是玩上了,游戏总体还是挺好玩的,就是后期有点重复了,到了后期基本就是把恐龙放出来,看着它们吃游客了,对恐龙题材比较感兴趣的和喜欢经营模拟的人,可以尝试一下。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30M | 13.6K | 93% | $40.19 | |
| $51.2K | 98 | 71% | $12.74 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $331.9K | 699 | 64% | $14.99 | |
| — | 0 | — | — | |
| $205.8M | 234.7K | 98% | $35.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 59.6K | 90% | $19.99 | |
| $22.8M | 27.3K | 91% | $49.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 16.2K | 63% | $59.99 |