
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is AWESOME! If I could describe it in one word, I would say: FUN! If I could describe it in a sentence, I would say it is one of my all-time favourite games! It seems like the creators/developers are a bunch of friends who make suggests to each other like 'what if.... (insert awesome idea here)' and then... they do it!!! Rarely has a game felt so seamlessly light-hearted, yet epic; easy to pick up, yet needs a bit of mastering; great to look at, and yet you're happy just eating a pizza (literally). If you haven't played this game I would say if you want a spaceship mission based co-op game this is a MUST TRY. Finally, it is EXCELLENT VALUE! THANK YOU KEEPSAKE GAMES P.S. This game is great solo or with up to 3 friends (4 players max as I write this). P.P.S. Keep in mind this game isn't even FINISHED! It really is going to be awesome...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used to be amazing the mechanics were great and the gameplay was awesome. but after the latest update, it got way to confusing and difficult. It became like the game Void Crew. If I wanted to play like that I would play that game. I couldn't even make it through 1 mission without closing it out due to the changes.
интересный кооп рогалик с геймплеем игры barotrauma. каждое обновление делает игру только лучше и приносит что то новенькое + планы на будущее большие и крутые. крч лайк, подписка, колокольчик
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
This is a great game, this game is a bit grindy but it's satisfying for the most part, I will not discourage you from buying this game but a couple of things that grime me are the enemies clipping into terrain and walls which makes fighting really annoying. Further, the upgrade/progression system for weapons and ship modules are too grindy for my tastes, adding on that you want better tiers of items and when you do, you'd have to upgrade them again for more materials which hurts if you're getting rid of a lower tier item you already upgraded. It's a little frustrating but the rest of the game is really good, I hope they can fix these issues but overall, it's a 7/10 game.
Bought as an impulse with a friend, didn't notice the AI disclaimer so that's on me, but still negative review on principal. False disclaimer anyways as they state they only do it "where it makes sense creatively" but there is no such case and they could have easily just paid an actual actor a few quid.
The game is a great co-op shooter. It also has solo player potential but is more fun with friends. Solo players get a robot buddy that helps with ship combat. The game has some quirks and some room to grow but I see that as a great thing as there is lots of potential and the devs seem passionate about their product.
Some really bad balancin decisions keep this game from being a real gem in my eyes. Insta-kill mechanics Power Grabs Wonky animations Damage fall-off in space for the rotary cannon (why?) Instability issues
From terrible gunplay to goofy and inconsistent RNG, I can't recommend this game. Neither do I have much hope for it. I waited nearly a year since I tested it back in 2025, then I decided to get it on sale after I saw the weapons update. This game is a slog and it only took 2 sessions with my friend until we both came to the same conclusion. The enemies you encounter are terrible, the drones attack in swarms, hovering over you at all times. The spiders also swarm you, turning your screen into a mess of fire and radiation, moving at higher speeds than the player. Heavy variants of enemies are not fun to fight either, just hide behind cover and chip away at it, you're going to be reloading 20 times by the time you kill it and most likely run out of ammo. But the enemy waves do not stop after that, not until the objective is done, so you're going to resort to the terrible mutli-tool pistol. By the end of it, you're rewarded with 3 or 4 chests filled with useless artifacts, low tier upgrade materials even on moderate difficulty and above, also RNG weapon drops that will most likely suck as well, I needed bleed dmg on my mint green smg with a 4x scope to kill a robot, OF COURSE!. The mission variety is repetitive and stressful, same for mission modifiers like the asteroid storms that have homing capabilities, hitting you through cover and appearing every minute, not affecting enemy ships, because why would it right? Loot rarity sucks, can't change attactments or colors on weapons, upgrades don't work, shooting is very unsatisfying. Don't like the pistol sight on your pink marksman rifle? Too bad. I had 1 purple rarity item in my 13hrs of playing, it was a ship rotary cannon that shoots 5 bullets per bullet at a -50% dmg reduction, after upgrading it, I can now shoot 7 bullets per bullet. I upgraded my magazine size on my marksman rifle from 10% to 17%, I had the same ammo count 3 upgrades later. I can really feel that 5.7 rounds in my magazine, makes a world of difference to me. Not enough ammo or dmg on all guns, it's a reloading simulator where you shoot at sponges. Bot spawns are annoying and endless ship spawns on certain difficulties took every ounce of patience I had left for this. It was too late for a refund by the time I realized what a mess of a game this was. Will not be touching this again, until I hear something TRULY amazing from it.
Lots of fun, hope to see 6-8 player lobbies and crossplay along with maybe 10 rating difficulties or multiple pilots/ships on conjointed missions <3 Cant wait to see whats instore!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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