
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🚀 Jump Ship — Não, isso não é um Tarkov no espaço!👍[/h1] Bom... Vamo la!. Se você está vindo achando que isso é um "Tarkov espacial", pode esquecer kkkkk. Depois de algumas horas jogando, percebi que ele está muito mais para uma mistura de [b]Elite Dangerous[/b], [b]Helldivers 2[/b] e um toque de [b]Sea of Thieves[/b], só que com uma pegada bem mais arcade e totalmente focada na cooperação e na minha opinião foi oque me fez adorar esse game. Muita gente faz essa comparação por causa da mecânica de extração, mas ela para por aí. Você pilota sua nave, explora estações espaciais, naves abandonadas e planetas, minera e coleta recursos, encontra equipamentos e depois retorna ao hangar para vender o loot, melhorar sua nave e evoluir seu personagem. Os mapas são instanciados e a exploração dos planetas ainda é um pouco limitada, mas isso não chegou a atrapalhar minha diversão. [h1]🛰️ Missões[/h1] As missões são bem variadas. Você pode invadir bases abandonadas, explorar naves à deriva, resgatar sobreviventes, recuperar cargas ou enfrentar áreas cada vez mais perigosas, tanto no espaço quanto na superfície dos planetas. Além disso, algumas missões possuem modificadores ambientais que mudam completamente a experiência. Já me deparei com chuvas periódicas de meteoros que transformaram uma missão tranquila em uma corrida desesperada pela sobrevivência kkk, entre outros eventos é claro. Conforme avança, começam a surgir inimigos maiores, mais resistentes e com habilidades diferentes, deixando cada missão naturalmente mais desafiadora. [h1]🤝 O grande diferencial: Cooperação[/h1] Foi aqui que o jogo realmente me ganhou. Cada jogador possui uma função importante dentro da nave podendo jogar em co-op ou solo. Não existem classes fixas, apenas funções. Antes de cada missão, cada jogador monta sua própria build no hangar e pode adaptar seus equipamentos conforme a situação nas missões. Durante um combate espacial a equipe normalmente se divide entre quem pilota a nave, quem opera os armamentos e quem mantém os sistemas funcionando. Mas essas funções mudam o tempo todo. Quando a nave pousa, qualquer membro da tripulação pode desembarcar para explorar, cumprir objetivos, recuperar recursos, abordar naves inimigas ou resgatar sobreviventes, enquanto os demais dão suporte de onde for necessário. Essa liberdade faz com que ninguém fique preso a um único papel e deixa a cooperação muito mais dinâmica na minha humilde opinião. É justamente essa flexibilidade que torna a cooperação manera. As funções mudam naturalmente ao longo da missão conforme a situação exige, fazendo com que todos participem ativamente para o sucesso da equipe. [h1]🔫 Combate[/h1] O combate é bom e razoável. As armas têm um ótimo feedback, a movimentação é fluida e os tiroteios lembram uma mistura entre [b]Battlefield[/b] e [b]Call of Duty[/b] mais simples. Conforme a dificuldade aumenta, o trabalho em equipe e a combinação das builds passam a fazer muita diferença. [h1]❤️ PvE do começo ao fim[/h1] Esse foi um dos pontos que mais gostei no jogo. Depois de jogar tantos jogos de extração com foco em PvP, onde muitas vezes a experiência acaba se tornando extremamente competitiva e estressante, foi muito bom encontrar um jogo que coloca toda a sua atenção na cooperação e diversão. [b]Não existe PvP.[/b] Você entra na missão para cooperar com sua equipe, explorar, cumprir objetivos e voltar vivo com o máximo de recursos possível. Nada de outro jogador aparecendo para estragar horas do seu progresso. [h1]👥 Solo ou com amigos?[/h1] Outra coisa que gostei é que o jogo funciona muito bem tanto sozinho quanto em grupo como ja citei acima. Você pode jogar solo acompanhado por um robô que ajuda durante as missões ou montar uma equipe com até [b]4 jogadores[/b]. Apesar disso, é no cooperativo que o jogo realmente brilha kkkk. Cada jogador acaba assumindo um papel diferente dentro da nave, e quando todos trabalham juntos a experiência fica muito mais divertida e caótica. É aquele tipo de jogo em que cada missão rende uma história diferente para contar depois. [h1]⚙️ Early Access muito promissor[/h1] Mesmo sendo um jogo recém-lançado em Early Access, fiquei impressionado com a otimização. Durante minhas partidas o desempenho foi muito estável, sem travamentos ou quedas bruscas de FPS. Atualmente existem apenas [b]3 naves jogáveis[/b], mas isso é completamente compreensível para um jogo que acabou de chegar ao Early Access. Se os desenvolvedores continuarem adicionando novas naves, missões, equipamentos e inimigos mantendo essa qualidade, acredito que o futuro do jogo é muito promissor. [h1]👍 Vale a pena?[/h1] [b]Com certeza.[/b] Entrei esperando apenas mais um jogo espacial simples e encontrei uma das melhores surpresas recentes da minha biblioteca. Um jogo extremamente divertido tanto no modo solo quanto no co-op, com uma ótima sensação de progressão, combate sólido, excelente otimização e um sistema de cooperação que realmente faz cada jogador sentir que tem um papel importante dentro da equipe. Se você gosta de exploração espacial, evolução constante, trabalho em equipe e experiências PvE focadas em cooperação, especialmente jogos como [b]Elite Dangerous[/b], [b]Helldivers 2[/b] e [b]Sea of Thieves[/b], acredito que [b]Jump Ship[/b] merece uma chance. Ele mistura elementos desses jogos e cria uma experiência única e própria muito divertida. ⭐ [b]Recomendado! Brabo D+[/b]
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used to be amazing the mechanics were great and the gameplay was awesome. but after the latest update, it got way to confusing and difficult. It became like the game Void Crew. If I wanted to play like that I would play that game. I couldn't even make it through 1 mission without closing it out due to the changes.
Bought as an impulse with a friend, didn't notice the AI disclaimer so that's on me, but still negative review on principal. False disclaimer anyways as they state they only do it "where it makes sense creatively" but there is no such case and they could have easily just paid an actual actor a few quid.
The game balancing needs to be fixed big time. I used to like this game when I played a few months ago because it was simple, to the point, and made me feel like I had an actual impact among my crew. I had a role and I did it well. I am the main combatant/gunner. Shooting other ships down is fine and great, but the moment I do on foot combat anymore I hate it. My primary weapon, a shotgun, basically throws confetti at robots unless I am close enough to just punch the things. The spider type things that shoot flames are an absolute nightmare because they swarm you so bad and are difficult to kill because of their agility and small size. Plus, I am only shooting the previously mentioned confetti at them since I'm trying to stay outside the flames. But if I am touched by the flames for more than a second I die instantly with extremely minimal chance of revival because my crew struggles to fight them too. I hear you saying, "just upgrade your shotgun with the new materials the devs gave out for free." I did. To the max level. And my gun still doesn't do a danged thing. "Invest in armor and health upgrades." I have, and I still die within seconds while on foot. This game used to be a load of fun, alone or with friends. BUT I don't want to play anymore because of how quickly I lose. I die less in souls games than in this one.
This is a great game, this game is a bit grindy but it's satisfying for the most part, I will not discourage you from buying this game but a couple of things that grime me are the enemies clipping into terrain and walls which makes fighting really annoying. Further, the upgrade/progression system for weapons and ship modules are too grindy for my tastes, adding on that you want better tiers of items and when you do, you'd have to upgrade them again for more materials which hurts if you're getting rid of a lower tier item you already upgraded. It's a little frustrating but the rest of the game is really good, I hope they can fix these issues but overall, it's a 7/10 game.
The game is a great co-op shooter. It also has solo player potential but is more fun with friends. Solo players get a robot buddy that helps with ship combat. The game has some quirks and some room to grow but I see that as a great thing as there is lots of potential and the devs seem passionate about their product.
With the recent major patch, things are very buggy and game balance is out of whack. Normally this is fine for a game in early access. But when you decide to dedicate precious time to seek out fun looking weapons and use even more time trying to upgrade them only to have this weapon practically castrated with little warning is quite a damper. Do not play this game, at least not now until they've managed to get a bead on balance and stopped making such drastic changes to weapons and ships without a way to let players reuse the resources spent on upgrading them.
From terrible gunplay to goofy and inconsistent RNG, I can't recommend this game. Neither do I have much hope for it. I waited nearly a year since I tested it back in 2025, then I decided to get it on sale after I saw the weapons update. This game is a slog and it only took 2 sessions with my friend until we both came to the same conclusion. The enemies you encounter are terrible, the drones attack in swarms, hovering over you at all times. The spiders also swarm you, turning your screen into a mess of fire and radiation, moving at higher speeds than the player. Heavy variants of enemies are not fun to fight either, just hide behind cover and chip away at it, you're going to be reloading 20 times by the time you kill it and most likely run out of ammo. But the enemy waves do not stop after that, not until the objective is done, so you're going to resort to the terrible mutli-tool pistol. By the end of it, you're rewarded with 3 or 4 chests filled with useless artifacts, low tier upgrade materials even on moderate difficulty and above, also RNG weapon drops that will most likely suck as well, I needed bleed dmg on my mint green smg with a 4x scope to kill a robot, OF COURSE!. The mission variety is repetitive and stressful, same for mission modifiers like the asteroid storms that have homing capabilities, hitting you through cover and appearing every minute, not affecting enemy ships, because why would it right? Loot rarity sucks, can't change attactments or colors on weapons, upgrades don't work, shooting is very unsatisfying. Don't like the pistol sight on your pink marksman rifle? Too bad. I had 1 purple rarity item in my 13hrs of playing, it was a ship rotary cannon that shoots 5 bullets per bullet at a -50% dmg reduction, after upgrading it, I can now shoot 7 bullets per bullet. I upgraded my magazine size on my marksman rifle from 10% to 17%, I had the same ammo count 3 upgrades later. I can really feel that 5.7 rounds in my magazine, makes a world of difference to me. Not enough ammo or dmg on all guns, it's a reloading simulator where you shoot at sponges. Bot spawns are annoying and endless ship spawns on certain difficulties took every ounce of patience I had left for this. It was too late for a refund by the time I realized what a mess of a game this was. Will not be touching this again, until I hear something TRULY amazing from it.
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
Mit dem neuesten Patch wurde das Spiel leider absolut kaputt gepatched. Zunächst war es anfangs ein super game, nun ist eine Mission auf Schwierigkeit 2 von 5 nicht zu schaffen. Könnte ich es zurückgeben, ich würde es tun. Absolut nur frustrierend und keinerlei Spielspaß mehr, wenn kurz vor Ende das Scheitern unvermeidbar wird,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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