
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
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Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 179 reviews with recorded playtime.
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game, would recommend, total clanker genocide.
better than cod
Even with its minor stutters and some lack of information regarding some loot, this game is a blast and a half. You guys managed to feed all three of my brother's gaming fantasies: Piloting and dogfighting for me, Shooting and Looting for my older brother, and (somehow) Melee Feel and Combat for my younger brother. And of course, the grooviness of the dance moves is loved by all. Keep making this game peak!
Cant wait to see more
Bought the game because of the positive reviews surrounding the latest update. It's interesting but the reward structure is beyond frustrating. I'm being given nothing but dirt for completing the hardest missions. We're at wave 30 of survival, max difficulty and we're being rewarded with only green and blue rarity loot. The same applies for corvettes, and from tilesets in general. --Not only that, I'm forced to join multiplayer lobbies because I as a solo do not have the proper tier ship components or weapons to be able to survive the hardest difficulty. If I play a slightly lower difficulty, the game is too easy, but if I want to challenge myself, I cannot compete as a solo. This sucks. Another thing, you can finally keep weapons but you're forced to keep everything from the blueprint you scan. This becomes obnoxious when you don't want to have a magnified scope on your gun, or a specific element. There's no reason why we shouldn't be able to customize the weapon blueprints we scan. This just introduces conflict with how the player wants to use their weapons. Nothing more. If you're reading this, I'd personally wait for the devs to push more updates. The game's getting there but once you get into the rhythm, the game gives you speed bumps after speed bumps, souring the experience.
Game is fun, but the community is filled with the type of person who is sorting loot when there's 3 different repairs that need to be done. Or running around doing nothing helpful while everyone else is sat and waiting to jump.
[h1]Tolles Koop-Weltraumabenteuer mit enormem Potenzial (aber noch ein paar Baustellen)[/h1] Im Großen und Ganzen gefällt mir Jump Space richtig gut! Wer Spiele wie "Void Crew" oder klassische Koop-PvE-Spiele mag, wird sich hier schnell zu Hause fühlen. Das Konzept, nahtlos zwischen der Arbeit auf dem Raumschiff (Fliegen, Reparieren, Schilde laden), Weltraumspaziergängen und der Erkundung zu Fuß auf Planeten oder Stationen zu wechseln, ist absolut genial umgesetzt. Hier ist meine ausführliche Pro- und Kontra-Liste nach dem aktuellen Stand des Early Access: [h2]PRO[/h2] [list] [*] [b]Sensationeller Gameplay-Loop:[/b] Der nahtlose Übergang vom Steuern des Schiffes über Weltraumspaziergänge im Raumanzug bis hin zur First-Person-Action am Boden ist extrem flüssig und macht süchtig. [*] [b]Großartiges Koop-Erlebnis:[/b] Wenn man mit Freunden spielt und alles im Chaos versinkt (Schild bricht zusammen, Brände auf dem Schiff, Munitionsknappheit), entstehen fantastische, stressige und unglaublich spaßige Momente. Man rettet sich oft nur um Haaresbreite! [*] [b]Hervorragendes Gunplay am Boden:[/b] Im Vergleich zu ähnlichen Spielen fühlt sich die First-Person-Action richtig gut an. Die Bodenschlachten mit LMGs, Snipern und Raketenwerfern machen extrem viel Spaß. [*] [b]Audiovisuelle Präsentation:[/b] Das Spiel sieht fantastisch aus (die Weltraumeffekte, Stürme und Anomalien sind sehr atmosphärisch) und das Sounddesign ist absolut wuchtig. [*] [b]Gute Performance auf älteren Systemen:[/b] Selbst auf etwas betagteren PCs läuft das Spiel auf mittleren Einstellungen sehr flüssig und stabil mit guten FPS. [/list] [h2]KONTRA[/h2] [list] [*] [b]Solo-Modus sehr stressig/schwer:[/b] Man kann zwar solo mit einem Helfer-Droiden spielen, aber das Spiel ist eindeutig auf Koop ausgelegt. Alleine wird es extrem hektisch, und das Balancing ist für Solo-Spieler seit den letzten Updates ziemlich hart geworden. [*] [b]Frustrierende Balancing-Updates (aktuell):[/b] Die Entwickler neigen in neueren Updates leider dazu, starke Waffen/Module abzuschwächen ("Nervs"), statt schwächere Optionen attraktiver zu machen. Dadurch fühlt sich das eigene Schiff auf höheren Schwierigkeitsgraden aktuell manchmal etwas zu schwach an. [*] [b]Der Grind im Mid/Late-Game:[/b] Das Upgrade-System benötigt durch verschiedene Währungen und recht starken Zufallsfaktor (RNG) beim Loot recht viel Grind. [*] [b]Noch etwas dünn an Inhalten:[/b] Da es sich um Early Access handelt, wiederholen sich die Missionsziele nach einer Weile und man wünscht sich noch mehr Schiffsvarianten und tiefgehendere Anpassungsmöglichkeiten. [*] [b]Schwache Controller-Unterstützung:[/b] Wer mit dem Gamepad statt Maus und Tastatur spielen möchte, wird aktuell noch mit einer recht hakeligen Steuerung konfrontiert. [/list] [h1]Fazit[/h1] Jump Space hat ein verdammt starkes Fundament. Das Entwicklerteam von Keepsake Games beweist echtes Herzblut. Wenn man mit Freunden spielt, ist es ein absoluter Hit und das Geld definitiv wert. Wenn die Entwickler das Balancing für Solo-Spieler noch etwas feintunen und das Upgrade-System weniger grindlastig gestalten, wird das hier ein absolutes Meisterwerk des Genres. Von mir gibt es eine klare [b]Kaufempfehlung[/b] für alle Koop- und Weltraum-Fans! ---
Fantastic game!
only thing I find myself wanting out of this game is more
I'm sure its fun but the game is unplayable due to the severe warping that seems to occur even at very low FOV settings.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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