
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its either a bug, or I just dont get it. Enemy ships continuously respawn. I run through 8 crates of ammo and they keep on coming - and that is an EASY target. Eventually I explode because I run out of materia to make ammo. Not the game for me.
ゲームはすごく面白そうなのですが、3D酔いしてしまい無理でした。 普段3D酔いはしないのですが、このゲームはかなり酔うようです。 返金済です。 友達と一緒に買う時は、皆に一度チュートリアルパートをプレイしてもらって、酔わないか皆で試した方がいいかもです。 3D酔いしないような調整、オプションっていうのは非常に大事です。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although it works in solo, this game is absolutely made for multiplayer. A lot more fun with at least 3 people. It's like Space Team with real gameplay mechanics!
Gonna have to say this is a good one. Devs have a clear image in mind for this game and you know what? Its just down right fun. Quick pace combat with down times and you honestly never really know when additional enemies might drop in or a natural disaster decide to give you a pop quiz. Solo play can be a bit demanding at the moment but at the time of this; the devs have stated a offline mode this year; either fall or winter.
cool sf
dont waste your time. went from awesome to unplayable.
It's pretty fun. In general it feels like a space Sea of Thieves (in reference to multiple people being on your ship, manning the weapons, fighting, and repairing your ship). It also full fills my desire to have a game where friends and I can pilot around a single ship and run inside it while it's being flown. My main annoyance I can think of is that I find the multitool taking up a weapon slot rather worthless. Perhaps if it was customizable in some way (like being able to make it a revolver, hand rifle, sawed off shotgun, etc) that may resolve that feeling. I understand there are perks in the game to change the gun like the one that increases damage by double in exchange for halving the ammo capacity but it just doesn't feel worth it. In fairness that's a pretty minor nitpick because the game is still fun and early access. The gunplay is fun. It's not groundbreaking but it doesn't need to be because it's enjoyable and that's enough. Because I'm a silly little wokey the fact that there's a tag for AI generated content in this game disgusts me but I understand the developers plan to remove it and it's early access so that's tolerable for now.
Too buggy / unbalanced to recommend. The difficulty scaling feels off for multiplayer, mostly due to having or losing the buddy robot between 2-3 players. And when I was joining games the space combat was always bugged so that host was killing ships that on my screen were no where near being in the path of their lasers. It just looks silly 100% of the time as the main ship weapons are not hitting anything. Completely breaks immersion. That and the activatable shields are a TERRIBLE idea for both the pilot (they are just useless) and the "gunner" because it is boring AF to be riding shotgun just to press a shield button every 20 seconds. Wait for more balance updates.
CRASHES CONSTANTLY. I CANT EVEN FINISH A MISSION AND YOU LOSE ALL PROGRESS AND HAVE TO START OVER THE ENTIRE MISSIONS AND THE MISSIONS ARE LONG MULTISTAGE ORDEALS. ANY WEAPON NOT INSTALLED OR IN INVENTORY - GONE. EVERY BIT OF SCRAP WHICH IS THE WHOLE POINT OF THE MISSION, NOT RECOVERED...... STOP FORCING THIS TO BE ON ONLINE ALWAYS GAME
I love it, a Yes from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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