
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #49, worst DE #89 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, great potential, devs appear active and working on issues/bugs/updates. Easy to multiplayer, gameplay is a bit repetitive and grindy but it's very early days and there's potential there.
Excelente sistema de roles dentro de la nave, combate en primera persona satisfactorio y desafiante
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 9.7K | 94% | $29.99 | |
| $6M | 11.5K | 88% | $19.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $6.1M | 19.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 2 | 0% | $24.99 | |
| — | 0 | — | — | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $12.7M | 28.3K | 57% | $29.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $2.9K | 35 | 66% | $3.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a Team that cares and works towards the goals and honors the players. Fun rogue like space game with ship loadouts various weapons to choose from and discover. The gun update could not be better and being able to save your favorite gun was a smart move. The new Corvettes are no joke either I like the changes more difficult but fair. Gotta say big thank you for giving me the ingots from the update. Y'all didn't have to give that many but I appreciate it so again Thank You they will go to good use. Your team is making an incredible game I do love playing can the traders get a rework? possibly sell ship parts also? maybe a gun or two? I love the new design of the hammerhead but would request one pilot gun like the M3? or some multi tur. for pilot use? A cool ship concept I was thinking large cargo ship with a small fighter on board? fighter would have to be on ship for spacejump but could offer cover while raiding team goes in on foot for ship or squad? if it gets taken down in flight the cargo would have to fly over to do a repair job and recover the pilot? Cargo could have one duel special weapon seat and nothing for the pilot, while the fighter has only one pilot gun kinda like a light fighter.
Годнота, похожа на PULSAR: Lost Colony
TLDR don't recommend it much for solo players Just not worth it playing solo on harder difficulty runs too much to micro manage. - Making ship repairs and recharging shields can be hard and sometimes pointless as you immediately can get shot at and your ships needs more repairs somewhere else in the middle of the fight is the main culprit in my frustration Definitely need a squad to run with in this game which i know is the point of this game but adult be adulting not everyone has friends who are available to play at the same time as i do or convince them to buy an early access game and spend whatever precious time they do have on a early access game. The price seems about right for what is available at this moment. besides that the game is fun if it wasn't i would have refunded within the first hour but once you get away from the beginning it can be less fun for some solo players. Hope solo play gets better but wont be surprised if this is not the focus in the game development in the future
Gutes Grundprinzip, aktuell aber frustrierend für Solospieler Am Anfang hat mir Jump Space als Solo-Spieler richtig viel Spaß gemacht und die Missionen der Schwierigkeit 1. und 2. von 5. Sternen waren gut machbar. Nach den neuesten Updates hat sich die Schwierigkeit für mich aber verschlechtert. Bodenkampf: Es spawnen viel zu viele Gegner, sodass ich echte Schwierigkeiten habe. Zudem sind die Zielvisiere extrem klobig, was präzises Treffen unnötig erschwert. Schiffskampf: Gegnerwellen kommen viel zu schnell hintereinander. Man hat kaum Zeit zum Heilen oder Nachladen. Weil die Feindschiffe extrem viel aushalten, läuft man schnell in Munitionsprobleme. Da man kaum an Materia herankommt, lässt sich die Munition oder Schiffschilde auch nicht vernünftig nachproduzieren. Fazit: Das Spielprinzip ist eigentlich super und hat Potenzial, aber im jetzigen Early-Access-Zustand kann ich es (zumindest für Solospieler) nicht empfehlen.
It's pretty fun. In general it feels like a space Sea of Thieves (in reference to multiple people being on your ship, manning the weapons, fighting, and repairing your ship). It also full fills my desire to have a game where friends and I can pilot around a single ship and run inside it while it's being flown. My main annoyance I can think of is that I find the multitool taking up a weapon slot rather worthless. Perhaps if it was customizable in some way (like being able to make it a revolver, hand rifle, sawed off shotgun, etc) that may resolve that feeling. I understand there are perks in the game to change the gun like the one that increases damage by double in exchange for halving the ammo capacity but it just doesn't feel worth it. In fairness that's a pretty minor nitpick because the game is still fun and early access. The gunplay is fun. It's not groundbreaking but it doesn't need to be because it's enjoyable and that's enough. Because I'm a silly little wokey the fact that there's a tag for AI generated content in this game disgusts me but I understand the developers plan to remove it and it's early access so that's tolerable for now.
Way too many random weapon modifiers, the new hull repair tool makes the game even more confusing and unclear because the UI is very cluttered (was it before too but now more). Selected a mission on easy but started on hard, maybe because there was another mission with same name in the sector. Upgrades are way too complicated now because you need to grind a ♥♥♥♥♥♥♥ lot if you want to play alone for a bit or with only two people. The balancing is sometimes really off even with four players on moderate we almost died all the time. Also all my uprades were gone and didn't get anything for them after the update, maybe because I logged in a day after the update. Was better befor the last update.
A great game with a new way of rougelike gameplay, but you still feel it is in early-access
A truly phenomenal game that perfectly captures the space fantasy. Being able to seamlessly blend ship combat and ground combat really makes this game special. My friends and I are very excited to see future updates that continue to expand what is available! The dev team should be very proud with the game they've made.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.